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by tsoj
Sat Aug 06, 2022 3:23 pm
Forum: Suggestion Box
Topic: Render to Framebuffer
Replies: 79
Views: 27293

Re: Render to Framebuffer

I tried applying HDR the "right" way, by tone mapping and gamma correcting at the oolite-texture shader. So I removed those steps from the default shaders and added them once only in the render texture shader. I found that with GL_RGBA16F the animation of the old BGS hyperspace tunnel eff...
by tsoj
Sat Jul 30, 2022 9:45 pm
Forum: Suggestion Box
Topic: Render to Framebuffer
Replies: 79
Views: 27293

Re: Render to Framebuffer

Yes, it seems to work the same with RGBA16F as with just RGBA.
by tsoj
Sat Jul 30, 2022 4:21 pm
Forum: Suggestion Box
Topic: Render to Framebuffer
Replies: 79
Views: 27293

Re: Render to Framebuffer

I found the issue! I had to be very careful with setting each OpenGL binding (active texture, texture binding, program binding, etc.) back to the original value, after I use these OpenGL functions myself. As far as I can see, everything works nicely. I just have to clean up the code a bit, and then ...
by tsoj
Fri Jul 29, 2022 7:07 pm
Forum: Suggestion Box
Topic: Render to Framebuffer
Replies: 79
Views: 27293

Re: Render to Framebuffer

Only some of the GUI is rendered. I think it only works when something else is rendered in the background (e.g. the spinning model in the beginning, the whole universe in front of the HUD, the planet on the F7 screen. But these background rendered things also don't show up in the framebuffer texture...
by tsoj
Fri Jul 29, 2022 1:31 pm
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Increasing fuel limit and jump range

I'd rather increase the fuel limit than jump range. Just use multiple jumps up to 7 L.Y. each. The Black Monk Monastery OXP sells "Holy Fuel" at the monasteries, which effectively increases the fuel limit. So I think it could be possible to write an OXP that does this also for when buying...
by tsoj
Thu Jul 28, 2022 1:28 pm
Forum: Suggestion Box
Topic: Render to Framebuffer
Replies: 79
Views: 27293

Re: Render to Framebuffer

In the meantime, I think that I have diverted the drawing to render to a texture and so I see a nice black screen with nothing on it. Next step is to see if I can manage to draw what I want to instead. It's probably been more than 10 years since I last used legacy GL - I'm out of practice! I would ...
by tsoj
Wed Jul 27, 2022 5:12 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1362
Views: 729403

Re: Introduce Yourself.

Unfortunately, it requires render to texture support in the engine and currently we don't have that. RTT is certainly doable (and would allow for many more graphics and post processing improvements too), but it needs either someone with plenty of OpenGL experience to code it in or someone with enou...
by tsoj
Mon Jul 25, 2022 6:42 pm
Forum: Discussion
Topic: Sun SKimming - WTF
Replies: 12
Views: 3038

Re: Sun SKimming - WTF

Cody wrote: Mon Jul 25, 2022 5:33 pm
*Had to be quick as dinner's cooking!
Trumbles?
Actually, eventually I have to try skimming again, since I have one on board right now ...
by tsoj
Mon Jul 25, 2022 5:23 pm
Forum: Discussion
Topic: Sun SKimming - WTF
Replies: 12
Views: 3038

Re: Sun SKimming - WTF

I have the same experience, I haven't scooped fuel even once in Oolite for this reason.
by tsoj
Mon Jul 25, 2022 3:46 pm
Forum: Discussion
Topic: help needed
Replies: 16
Views: 4236

Re: help needed

If you don't add any manifest, I believe the OXP should still work, so you can try that as a quick and dirty solution for now.
by tsoj
Sun Jul 24, 2022 8:00 pm
Forum: Expansion Pack
Topic: RELEASE: Adder MkIII
Replies: 13
Views: 4564

Re: RELEASE: Adder MkIII

I modified the model very slightly, because at some places with the right lighting it seems like there are edges, where there shouldn't be any. I mainly used blenders "Auto Smooth" function for that. Here's the download if anyone is interested. (I did the same also for Staer9's Cobra Mk II...
by tsoj
Wed Jul 20, 2022 1:47 pm
Forum: Expansion Pack
Topic: RELEASE: Adder MkIII
Replies: 13
Views: 4564

Re: RELEASE: Adder MkIII

I planned on getting a Cobra Mk II-X as an upgrade for my Cobra Mark I, but maybe I'll take this one instead.
by tsoj
Wed Jul 20, 2022 12:40 pm
Forum: Discussion
Topic: ship stats help
Replies: 4
Views: 1562

Re: ship stats help

ooLite community, when examining ship stats for example; Roll: 2.0 Pitch: 1.0 yaw... What do these numbers mean exactly? (I have a hunch but would be happy for an official explanation :)) Pitch 1.25 vs 1.00, etc. Thanks! From the code, the unit of these numbers seem to be radians per second. So if ...
by tsoj
Thu Jun 30, 2022 9:45 pm
Forum: Suggestion Box
Topic: In-game keyboard configuration
Replies: 143
Views: 48111

Re: In-game keyboard configuration

phkb wrote: Thu Jun 30, 2022 9:40 pm
That's great news! And you've probably mentioned this elsewhere, but what flavour of Linux are you running?
I'm using Manjaro with Gnome.
by tsoj
Thu Jun 30, 2022 5:45 pm
Forum: Suggestion Box
Topic: In-game keyboard configuration
Replies: 143
Views: 48111

Re: In-game keyboard configuration

phkb wrote: Thu Jun 30, 2022 10:19 am
Well, I hit the go button - the new code has been merged into trunk, so a new trunk package should be created shortly.
Great work! Works like a charm so far (on Linux with a German keyboard).