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by Cmd. Cheyd
Thu Jan 10, 2013 10:39 pm
Forum: Discussion
Topic: [POLL] Career Elite Ranking
Replies: 27
Views: 11374

Re: [POLL] Career Elite Ranking

Deadly on the Apple IIc.

I think I made Deadly in Oolite, but now I spend my time either authoring OXPs or playing "Broke Iron Adder" games. If you can make Elite from a Broke Iron Adder game, you've earned that title in more ways than one! :P
by Cmd. Cheyd
Sun Jan 06, 2013 5:15 am
Forum: Expansion Pack
Topic: The Honourable Guild of Test Pilots
Replies: 295
Views: 108766

Re: The Honourable Guild of Test Pilots

Contract Posting Pilots Requested: 2 Eligibility: All Guild Pilots - No Additional Requirements At Time of Posting Contractor: Deep Horizon Industries - Your Planet Our Design ™ Subject Matter of Testing: Two Equipment Items Any pilots interested in volunteering for this assignment, please contact ...
by Cmd. Cheyd
Sat Jan 05, 2013 6:20 pm
Forum: Suggestion Box
Topic: Scripting requests
Replies: 833
Views: 332780

Re: Scripting requests

I realize we're in a freeze for 1.77, but after - How hard would it be to make the camera position readable? We can set camera position (player.ship.setCustomView), so why can't we read it? (Or can we, and I just didn't find it?)
by Cmd. Cheyd
Fri Dec 28, 2012 9:17 am
Forum: Expansion Pack
Topic: Distant Suns of Charts 1-8 OXPs
Replies: 36
Views: 24684

Re: Distant Suns of Charts 1-8 OXPs

Anyone that has his most recent OXPs, if you'd like to share them someplace, feel free. If you are worried about licensing, I can forward you a PM from him stating that "[you] can do anything [you] want with it." His made some cool OXPs, shame for the community to be deprived of them. If y...
by Cmd. Cheyd
Mon Dec 24, 2012 1:07 am
Forum: Testing and Bug reports
Topic: [SOLVED] Deep Space Horizons Systems OXP causing CTD
Replies: 12
Views: 4694

Re: Deep Space Horizons Systems OXP causing CTD on Trunk

a_c- Can you tell me what caused the CTD? I'd like to make sure there's not something I can do to prevent future issues. I know OXPs shouldn't never be able to cause a CTD, but want to make sure I didn't do something questionable. Jaz- Since this is resolved, would you mind updating the title accord...
by Cmd. Cheyd
Fri Dec 21, 2012 4:02 pm
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 260
Views: 183403

Re: Building Oolite Windows from source - The Easier Way

A_C -
Would VPN access to a Win7 x64 VM be of assistance?
by Cmd. Cheyd
Wed Dec 19, 2012 3:01 am
Forum: Expansion Pack
Topic: Problem Povray Planets
Replies: 85
Views: 34012

Re: Problem Povray Planets

Okay, my final on this- Wildeblood - If you have a problem with me or my oxp, message me directly. Far more polite than bitching about it publically without giving me the opportunity to change the code. Since that was my first OXP ever, I'm not a professional or even amateur programmer, and I had ne...
by Cmd. Cheyd
Wed Dec 19, 2012 2:29 am
Forum: Suggestion Box
Topic: Torus drive bogosity compromise
Replies: 5
Views: 2546

Re: Torus drive bogosity compromise

Since it can obviously be implemented easily in an OXP, I'd say leave the core game unaltered. If you wish to have it in your game universe, load the OXP. Others may want to keep theirs closer to the original Elite.
by Cmd. Cheyd
Tue Dec 18, 2012 2:33 am
Forum: Expansion Pack
Topic: Problem Povray Planets
Replies: 85
Views: 34012

Re: Problem Povray Planets

Submersible is correct, it's not what I had in mind, but so long as the altered version is not distributed - I'm good with it. API is supplied specifically to allow other OXP's to control the behavior of DH-S. It's not hard to figure out from the code, but I really should get around to get around to...
by Cmd. Cheyd
Mon Dec 17, 2012 6:09 am
Forum: Suggestion Box
Topic: Improving game logging
Replies: 2
Views: 2222

Re: Improving game logging

For release builds, I think 2 is fine. But for the development builds, I can see the merit.
by Cmd. Cheyd
Mon Dec 17, 2012 6:07 am
Forum: Expansion Pack
Topic: Problem Povray Planets
Replies: 85
Views: 34012

Re: Problem Povray Planets

I have mentioned it before, and have tried not to for a long time... But... You should look at the code behind DH-Systems. A lot of what has been discussed in this thread was addressed in there. And before someone says that gas giants as mains were too prevenlent, I will again state that is only bec...
by Cmd. Cheyd
Fri Dec 14, 2012 3:40 pm
Forum: Discussion
Topic: A question from the Spacesimcentral forums
Replies: 8
Views: 5330

Re: A question from the Spacesimcentral forums

In Windowed Mode, yes. But full screen, no. Least not that I have been able to trigger.
by Cmd. Cheyd
Sun Dec 09, 2012 7:25 pm
Forum: Expansion Pack
Topic: [UPDATED 12/8/12]-Deep Horizon Industries - Navigation Buoy
Replies: 34
Views: 45778

Re: [UPDATED 12/8/12]-Deep Horizon Industries - Navigation B

I couldn't get it to tumble after flying back it's origin point, so I cheated and just told the AI to re-tumble every 5 seconds when idle. It worked, but the side effect is what you see now. Personally, I kinda liked it, as it gave the impression it was actually tracking ships, doing work, etc. If s...
by Cmd. Cheyd
Sun Dec 09, 2012 5:11 am
Forum: Expansion Pack
Topic: [UPDATED 12/8/12]-Deep Horizon Industries - Navigation Buoy
Replies: 34
Views: 45778

Re: [UPDATED 12/8/12]-Deep Horizon Industries - Navigation B

Okay, I uploaded the updated version. Enjoy!
by Cmd. Cheyd
Sun Dec 09, 2012 12:36 am
Forum: Expansion Pack
Topic: [UPDATED 12/8/12]-Deep Horizon Industries - Navigation Buoy
Replies: 34
Views: 45778

Re: [RELEASE] - Deep Horizon Industries - Navigation Buoy

Wait for me to publish 1.1 in the next few days when I get over my busy schedule and take the time to zip and upload. :P You'll also get a nice AI for it that will have it pilot itself back to it's proper position if it gets bumped too far out of place.