As assassins yes. But not who they are. They remain faceless killers.Cody wrote:Probably true - but if all other ships have names, they identify themselves by not having them.Venator Dha wrote:My in game view is that any assassin with their salt would be hiding or not have ship names.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 329 matches
- Wed Jul 23, 2014 9:00 pm
- Forum: Discussion
- Topic: I'm Clean, they're Clean. Why are they attacking me?
- Replies: 45
- Views: 11840
Re: I'm Clean, they're Clean. Why are they attacking me?
- Wed Jul 23, 2014 8:54 pm
- Forum: Discussion
- Topic: I'm Clean, they're Clean. Why are they attacking me?
- Replies: 45
- Views: 11840
Re: I'm Clean, they're Clean. Why are they attacking me?
What's quite interesting is that although I have "Random Ship Names" enabled, none of these guys get one. Definitely sounds like assassins - there is a tweak available for RSN that will give them names. My in game view is that any assassin with their salt would be hiding or not have ship ...
- Sat Jul 19, 2014 9:54 am
- Forum: Suggestion Box
- Topic: Core game improvements (OXP code worth inclusion)
- Replies: 41
- Views: 22300
Re: Core game improvements (OXP code worth inclusion)
The best thing about Oolite is the ability to customise the Ooverse to personal tastes through the OXP/OXZ system. Introducing these into core would destroy this. I would not like to see any of these introduced (even the ones I use) as I don't believe they are in any way core, and they are easy to i...
- Thu Jul 17, 2014 6:31 pm
- Forum: Expansion Pack
- Topic: [WiP]Ship's Cat OXP
- Replies: 146
- Views: 131173
Re: [WiP]Ship's Cat OXP
Definitely not a boffin
but when I changed it to
the cat swaps ship.
You need to do it for each 'cat'
but when I changed it to
Code: Select all
<key>portable_between_ships</key>
<true/>
You need to do it for each 'cat'
- Wed Jul 16, 2014 4:58 pm
- Forum: Suggestion Box
- Topic: Cargo expansion unlock?
- Replies: 43
- Views: 19968
Re: Cargo expansion unlock?
Neither does a Mamba
However just because you could fit a passenger cabin don't mean you must
And anyway it would be a challenge to do passenger runs without it. Sitting and waiting for a ship going the right way.
However just because you could fit a passenger cabin don't mean you must
And anyway it would be a challenge to do passenger runs without it. Sitting and waiting for a ship going the right way.
- Mon Jul 14, 2014 8:01 am
- Forum: Discussion
- Topic: Maybe I'm just old and slow...
- Replies: 63
- Views: 25168
Re: Maybe I'm just old and slow...
After getting over the first shock of early encounters I really like to new AI and difficulty when starting from new (my 1.8 Ooverse is different from 1.77 so I'm not using old ships). A few things I found are: Running away is always the best option. :lol: Judge the odds, even with pulse lasers 3-4 ...
- Wed Mar 19, 2014 11:51 am
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452104
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Thanks Spara,
that's the other good thing with this thread, great advice on code that's beyond my understanding
I'll give it a try, although I kind of like that the bar can disappear, I see it as the criminals who attack the bar as having won and destroyed it.
that's the other good thing with this thread, great advice on code that's beyond my understanding
I'll give it a try, although I kind of like that the bar can disappear, I see it as the criminals who attack the bar as having won and destroyed it.
- Wed Mar 19, 2014 10:03 am
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452104
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
I think this is a great thread, and have adopted some of the changes already mentioned, so I'll add some of my own small changes to Random Hits -which I think is a great OXP but found that the Seedy Space Bar a little unbalancing to the game. Similar to the post that started this thread, I changed l...
- Sat Mar 15, 2014 4:44 pm
- Forum: Expansion Pack
- Topic: [Release] Start Choices
- Replies: 88
- Views: 89807
Re: [Release] Start Choices oxp 1.5.1
I to have been running as a miner for a couple of days, makes for a totally different game. Having asteroid storm and ore processor adds to the fun. New Cargoes is also fun. It sometimes changes your minerals to special minerals that you can sell at the special cargoes market. Does not work on mine...
- Fri Mar 14, 2014 11:00 am
- Forum: Expansion Pack
- Topic: [Release] Start Choices
- Replies: 88
- Views: 89807
Re: [Release] Start Choices oxp 1.5.1
I to have been running as a miner for a couple of days, makes for a totally different game. Having asteroid storm and ore processor adds to the fun.
Also in my set up I have replaced the easy start - which I don't want - with an escort start giving a sidewinder which will be my next start.
Also in my set up I have replaced the easy start - which I don't want - with an escort start giving a sidewinder which will be my next start.
- Fri Feb 28, 2014 6:12 pm
- Forum: Expansion Pack
- Topic: [Release] Rescue Stations
- Replies: 115
- Views: 93459
Re: [Release] Rescue Stations 1.3
@Spara. Thanks.
Looks like that's fixed it-
No errors in the logs.
Will head out to enjoy it.
Looks like that's fixed it-
No errors in the logs.
Will head out to enjoy it.
- Fri Feb 28, 2014 3:51 pm
- Forum: Expansion Pack
- Topic: [Release] Rescue Stations
- Replies: 115
- Views: 93459
Re: [Release] Rescue Stations 1.3
Downloaded 1.3 but it doesn't seem to be working for me :( Getting this log info, (removed all other OXPs): Opening log for Oolite version 1.77.1 (x86-64) under Mac OS X Version 10.9.1 (Build 13B42) at 2014-02-28 15:40:17 +0000. Machine type: iMac11,2, 12288 MiB memory, 4 x x86 (Westmere) @ 3200 MHz...
- Tue Feb 25, 2014 1:57 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1364
- Views: 729509
Re: Introduce Yourself.
Welcome Venator Dha! (...I opted not to use your initials :mrgreen: ) I'm an old BBC B Elite pilot, who's just found Oolite a month ago. Ahh, so you're one of the originals :) I started on the Spectrum and was seriously envious of all the extra ships you had on the BBC... but now with Oolite, I get...
- Sun Feb 23, 2014 5:03 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1364
- Views: 729509
Re: Introduce Yourself.
I'm an old BBC B Elite pilot, who's just found Oolite a month ago. I have spent the last month relearning to fly. And building my own Ooniverse from the OXP's - almost as much fun as playing the game :D A big thanks to all the Devs and OSP'ers. Anyway, must rush, I've a passenger to get to Edreor, A...