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by Gimi
Wed May 28, 2014 9:25 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 733001

Re: Griff's normalmapped ship remakes

ah, OK I think I have a fix, it doesn't like taking the 'decal_TexCoord' variable, doing the mat2 sums on it then writing the results back directly (the *= in the following line in the shader) decal_TexCoord *= mat2(decal_c, decal_s, -decal_s, decal_c); but it seems to be happy if you take an extra...
by Gimi
Wed May 28, 2014 7:08 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 733001

Re: Griff's normalmapped ship remakes

Anyone tested the new nVidia drivers that just came out, GeForce 337.88 Driver WHQL?
I'm still getting the shader error with Griff's shaders when using these drivers.
by Gimi
Tue May 27, 2014 11:17 pm
Forum: Expansion Pack
Topic: Smivs' OXPs and Oolite v1.80/1.82
Replies: 118
Views: 64955

Re: Smivs' OXPs and Oolite v1.79 (1.8)

Bangbangduck wrote:
I'm doomed aren't I.. :shock: :? :D

BBD
From a normal life, probable.
To a better life, debatable.
To the dark side, inevitable.
by Gimi
Tue May 27, 2014 11:15 pm
Forum: Discussion
Topic: So, what should I say about Oolite at Lavecon
Replies: 27
Views: 15827

Re: So, what should I say about Oolite at Lavecon

Diziet Sma wrote:
And make sure someone records it!

(please)
And by that, you mean video of course....

<Please!>
by Gimi
Tue May 27, 2014 11:10 pm
Forum: Expansion Pack
Topic: Smivs' OXPs and Oolite v1.80/1.82
Replies: 118
Views: 64955

Re: Smivs' OXPs and Oolite v1.79 (1.8)

I have a shortcut to the logs folder on my desktop.
:oops:
by Gimi
Tue May 27, 2014 12:56 pm
Forum: Suggestion Box
Topic: Her Imperial Majesty's Space Navy
Replies: 964
Views: 306273

Re: Her Imperial Majesty's Space Navy

So now I'm being pursued across the chart by Navy Special Ops... I've dodged a few witchpoint ambushes, but when I got to the Diedar Station Aegis, I got jumped by several Navy Special Ops Asps, who fried my carcass in very quick and efficient style.. :twisted: Still a lot of tweaking to do, I'm su...
by Gimi
Fri May 09, 2014 7:33 am
Forum: Testing and Bug reports
Topic: [SOLVED] Oolite can't see my AddOns folder
Replies: 6
Views: 5102

Re: [SOLVED] Oolite can't see my AddOns folder

Nope, shader fix not included as expected. Yeah, I gathered that. Gimi - are you using that GeForce Experience thingy? It gave me (and others, as I recall) problems, and I had to uninstall it. I am, but haven't really had any big problems with it so far. It's buggy and locks up, but without any/muc...
by Gimi
Thu May 08, 2014 9:23 pm
Forum: Testing and Bug reports
Topic: [SOLVED] Oolite can't see my AddOns folder
Replies: 6
Views: 5102

Re: [SOLVED] Oolite can't see my AddOns folder

The next beta/WHQL driver release should fix that (a WHQL driver is about due, as it happens). Thanks Cody. About one month after beta would be in line with their usual release cycle. I did check the GeForce forums though, and there are still some new issues popping up. There is a hotfix out though...
by Gimi
Thu May 08, 2014 8:42 pm
Forum: Testing and Bug reports
Topic: [SOLVED] Oolite can't see my AddOns folder
Replies: 6
Views: 5102

Re: Oolite can't see my AddOns folder

It should still work. Could you post the Latest.log? (Can a downloaded nightly build see your AddOns folder, is the other question) :oops: I should of course have checked the log and more before jumping to conclusions. When the game didn't show my usual OXP ship when loading the game I went straigh...
by Gimi
Thu May 08, 2014 7:14 pm
Forum: Testing and Bug reports
Topic: [SOLVED] Oolite can't see my AddOns folder
Replies: 6
Views: 5102

[SOLVED] Oolite can't see my AddOns folder

I build 1.79 master myself and haven't updated my build for a while. After I updated today, Oolite no longer sees my "AddOns" folder. If I install an OXZ using the "OXZ manager" that OXZ works fine. Has the requirements for the location of the "AddOns folder changed, has it ...
by Gimi
Wed Apr 02, 2014 7:19 am
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2085
Views: 782180

Re: David Braben's Elite: Dangerous

Once successfully docked in the station – a notoriously difficult skill to master in the original Elite Que? It's become an urban myth, has that! Found it incredibly difficult to dock right at the beginning and the longing for a docking computer was intense. But just about when you could afford one...
by Gimi
Tue Mar 25, 2014 1:34 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839530

Re: Progress

@Cim: Sometimes you would want a ship to appear in the library only after a certain event or after the player encounters the vessel for the first time. Equally, sometimes only parts of the information on the ship should be visible at first, and the rest revealed upon a mission event. Is this possib...
by Gimi
Tue Mar 25, 2014 11:22 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839530

Re: Progress

@Cim:
Sometimes you would want a ship to appear in the library only after a certain event or after the player encounters the vessel for the first time.
Equally, sometimes only parts of the information on the ship should be visible at first, and the rest revealed upon a mission event.
Is this possible?
by Gimi
Tue Mar 25, 2014 9:13 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839530

Re: Progress

Consistency all the way.
An announcement to make OXP authors aware of this could be a good idea.
by Gimi
Fri Feb 28, 2014 8:02 am
Forum: Suggestion Box
Topic: Her Imperial Majesty's Space Navy
Replies: 964
Views: 306273

Re: Her Imperial Majesty's Space Navy

Wonderful consultancy work cim (I think). Thank you very much. (I wish I could understand what he is talking about)