cim's been ironing...... ........ https://bb.oolite.space/viewtopic.ph ... 15#p174673Thargoid wrote:But that is of course if the fundamental issue that Cim mentions elsewhere can be ironed out in OXP and/or trunk.
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Search found 1127 matches
- Tue Jun 19, 2012 5:07 am
- Forum: Expansion Pack
- Topic: Proposed - Massive Ship for Hitching
- Replies: 55
- Views: 21990
Re: Proposed - Massive Ship for Hitching
- Tue Jun 19, 2012 5:04 am
- Forum: Testing and Bug reports
- Topic: [TRUNK] Galactic Jump Bug
- Replies: 22
- Views: 8628
Re: [TRUNK] Galactic Jump Bug
Seems to work well cim. Also very nice that the player can remain docked, and with a scripted refuel the carrier can make further jumps.
- Mon Jun 18, 2012 8:10 pm
- Forum: Expansion Pack
- Topic: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.4 24/06
- Replies: 48
- Views: 35892
Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.3 16/06
Yep - will do. The Box does weird things with Firefox on the individual downloads page and I'd missed that one.El Viejo wrote:Does this OXP not include thegriff_normalmapped_scuffed_cobra_mkIII_multidecal_player
? If not, is it easy to add?
- Mon Jun 18, 2012 7:56 pm
- Forum: Expansion Pack
- Topic: Proposed - Massive Ship for Hitching
- Replies: 55
- Views: 21990
Re: Proposed - Massive Ship for Hitching
(including a long range intragalactic taxi service - completely illegal and mainly used by crime lords to get from Anarchy to Anarchy without being spotted by the Fuzz) I doubt this is possible but would really open up an idea if it can be worked aroud:- Can you jump from interstellar space past th...
- Mon Jun 18, 2012 4:59 pm
- Forum: Expansion Pack
- Topic: Proposed - Massive Ship for Hitching
- Replies: 55
- Views: 21990
Re: Proposed - Massive Ship for Hitching
If you are refering to breaking the 7 light year limit this isn't always easilly possible, well it is but only working version I've seen is the Thargoid Witchspace Drive which although is amazing I'm not sure it can be applied to other ships. Why thankyou.. :wink: . I should say that Okti's Long Ra...
- Mon Jun 18, 2012 4:36 am
- Forum: Testing and Bug reports
- Topic: [TRUNK] Galactic Jump Bug
- Replies: 22
- Views: 8628
Re: [TRUNK] Galactic Jump Bug
I think I've found another buglet with the new wormhole code. In 1.76.1, docking with a carrier (I tested with a Behemoth), giving it an exit.System() command via the console, then launching places the player some distance away from the carrier in the new system (which probably isn't correct behavio...
- Mon Jun 18, 2012 4:17 am
- Forum: Expansion Pack
- Topic: (TEST RELEASE)CustomLasersv0.21 WIP for 1.77trunk/may31,2012
- Replies: 75
- Views: 34622
Re: (TEST RELEASE)CustomLasersv0.21 WIP for 1.77trunk/may31,
Warning: removeFrameCallback(): invalid tracking ID. Active script: customlasers 0.21 customlasers.js, line 5574: removeFrameCallback(this.clm);//---------- Hi CSOTB, This has come up in debug console a couple of times in various scenarios. It's reproducible in this way - spawn a Carrier of some de...
- Mon Jun 18, 2012 3:48 am
- Forum: Suggestion Box
- Topic: Maintenance Overhaul
- Replies: 60
- Views: 28225
Re: Maintenance Overhaul
How quickly does the maintenance level drop by 1%? Is it time based, jump based, or also increase due to "hull" damage (when hit with no shield up)? It is only based on hits at the hull with shields down. Sorry to drag this up again but I just had an offer of maintenance which surprised m...
- Sat Jun 16, 2012 9:50 am
- Forum: Expansion Pack
- Topic: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.4 24/06
- Replies: 48
- Views: 35892
Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
I think what I'll do is finish 0.3 with just the RGB and entityPersonality based colour changing, And v.0.3 is now available for download - link in first post. v.0.3 – Added RGB colour mixing. Added ships from Griff’s Player Flyable NPC ships as options. Added precision toggle for so user can make ...
- Sat Jun 16, 2012 9:38 am
- Forum: Expansion Pack
- Topic: [TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.20 24/06
- Replies: 88
- Views: 93888
[TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.19 16/06
And on to v0.19...
[/quote]v0.19 16/06/12 – Updated compatibility for v0.3 of Respray for Griffs.oxp
- Sat Jun 16, 2012 6:26 am
- Forum: Discussion
- Topic: Non-progress and retirement
- Replies: 20
- Views: 6197
Re: Non-progress and retirement
<sobs> As I'm sure others will say, THANK YOU for all the hard work you've done and the amazing things that you've accomplished with Oolite since slipping on Giles' shoes. All the best and don't be a stranger. :-) What he said. Without the man tears. :wink: Thank-you. Edit - I'm sure you won't be f...
- Sat Jun 16, 2012 5:48 am
- Forum: Expansion Pack
- Topic: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.4 24/06
- Replies: 48
- Views: 35892
Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Thanks for checking Griff -it's really very odd. The value just seems to be completely ignored on my system. I can even delete the whole Decal1_Rotation key from shipdata, and the decal is still rendered on the ship in the same orientation as it always it. I've double checked that my flush is cachin...
- Fri Jun 15, 2012 9:59 am
- Forum: Testing and Bug reports
- Topic: [TRUNK] Galactic Jump Bug
- Replies: 22
- Views: 8628
Re: [TRUNK] Galactic Jump Bug
I wonder if that JS property was ever usable in his system (and windows in general) for ships other than missiles? Seems to be (if I understand your meaning). > PS.target.distanceTravelled 3996.499267578125 > PS.target.distanceTravelled 4208.4990234375 > PS.target [Ship "Duma" position: (...
- Fri Jun 15, 2012 9:53 am
- Forum: Testing and Bug reports
- Topic: [TRUNK] Galactic Jump Bug
- Replies: 22
- Views: 8628
Re: [TRUNK] Galactic Jump Bug
Just tested r5008 and it seems to be working fine now.
- Fri Jun 15, 2012 9:33 am
- Forum: Expansion Pack
- Topic: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.4 24/06
- Replies: 48
- Views: 35892
Re: [TEST-RELEASE Trunk Only] - Respray for Griffs 0.2 09/06
Decal positioning may look weird as you're testing your code as it's heavily dependant on how the UV's are laid out in the model UV map, some UV's are placed at crazy angles which will mean that the decal moves slightly diagonally across the hull when adjusting one of the position values, so don't ...