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by Cmdr. Maegil
Wed Jan 18, 2012 11:58 am
Forum: Discussion
Topic: Artificial Gravity and Space Stations,
Replies: 39
Views: 16703

Re: Artificial Gravity and Space Stations,

Subject: Docking bay size and rotation speed I've been researching the correct rotational speeds for space stations to generate 1G gravity. Given a radius of approx 500m (since a Coriolis is about 1km in diameter) the rotational speed would be 1.33 rpm. Not as fast as I would have thought, oddly......
by Cmdr. Maegil
Wed Jan 18, 2012 10:31 am
Forum: Discussion
Topic: Oolite felines...
Replies: 51
Views: 21946

Re: Oolite felines...

Killer Wolf wrote:
Image
about the only feline types i wouldn't obliterate.
I know of a manga-ka who got PTSD'd after drawing issue after issue of a comic about lizard-headed top models with scanty jungle-y clothing...
by Cmdr. Maegil
Wed Jan 18, 2012 8:07 am
Forum: Discussion
Topic: HUD elements: which are essential, delightful, superfluous?
Replies: 25
Views: 12633

Re: HUD elements: which are essential, delightful, superfluo

You forgot to put an option to do both 1 and 2 - that would be my vote. (Oh, it's done!)

I agree that the manoeuvre dials are useless by themselves; besides, if you have to manoeuvre, your eyes are bound to be elsewhere.
by Cmdr. Maegil
Wed Jan 18, 2012 6:30 am
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 781898

Re: Reporting spam

* Difastfof https://bb.oolite.space/memberlist.php?mode=viewprofile&u=18093 GRRRRRAaaaaaaaaaaaaaahhhhhhhhh!!!! <Sssssshiiiiiinnnnk!> HACK!!! MAIM!!! KILL!!! < tchack, swish, crack, bam, scrunch > Raah! Ka-shink ... Whatdyawant! :evil: ...Oh, it's only you guys... Yes, I'm morning grumpy - so wh...
by Cmdr. Maegil
Tue Jan 17, 2012 11:17 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736377

Re: Scripters cove

<shameless plug>...of course, if you had handlers over the controls you could order the code to "press r" or flick the weapons off, then back on, to cancel the target lock-on just before removing it...</shameless plug>
by Cmdr. Maegil
Tue Jan 17, 2012 8:06 pm
Forum: Discussion
Topic: Oolite felines...
Replies: 51
Views: 21946

Re: Oolite felines...

Yeah, I'd want those cats on our side, not fluffy kittens. You never really got to know Captain Hesperus, did you? As a rule, I never let Trumble-sellers on my ship. I don't need a furry travel companion, I need my sanity intact. Obviously you don't know the cat... He's the "Grand High Clock-T...
by Cmdr. Maegil
Tue Jan 17, 2012 6:59 pm
Forum: Expansion Pack
Topic: Workarounds for six old demands - including multiple lasers!
Replies: 25
Views: 12136

Workarounds for six old demands - including multiple lasers!

Ahruman, don't worry so much - nobody is forced to DL any OXP... Regardless of that, OXPs can, and are used to, expand entire niches - the latest being the miner, an occupation which most people consider as being below them, at least until someone decided to enhance the role with a dedicated ship. T...
by Cmdr. Maegil
Tue Jan 17, 2012 2:38 pm
Forum: Expansion Pack
Topic: Workarounds for six old demands - including multiple lasers!
Replies: 25
Views: 12136

Re: How does damage on frangible subents affect the main ent

The truth is, I've been behaving somewhat underhandedly, trying to squeeze my doubts on other threads and only making oblique questions. In any case, my ideas had matured enough that I was already trying to get some work done for show before starting to ask for more specific help. Obliqueness nonwit...
by Cmdr. Maegil
Mon Jan 16, 2012 5:23 pm
Forum: Expansion Pack
Topic: Workarounds for six old demands - including multiple lasers!
Replies: 25
Views: 12136

Re: How does damage on frangible subents affect the main ent

1%? Is this tweakable?

Just out of curiosity, does this behaviour extend to the player frangible subents - and if so, do they direct the damage to the correct shield bank?
by Cmdr. Maegil
Mon Jan 16, 2012 4:35 pm
Forum: Expansion Pack
Topic: Workarounds for six old demands - including multiple lasers!
Replies: 25
Views: 12136

Workarounds for six old demands - including multiple lasers!

Using an OXP weapon, I noticed that ships that I expected to destroy with it often survived direct hits. I concluded that was because I was hitting the ships' subentities. Even so, I decided to ask, as it might be of use for future reference on someone's oxp: I imagine that if an subentity isn't fra...
by Cmdr. Maegil
Mon Jan 16, 2012 3:00 pm
Forum: Discussion
Topic: Hypercargo OXP from Thargoid....
Replies: 20
Views: 5406

Re: Hypercargo OXP from Thargoid....

I thought it looked the layout looked pretty good although I couldn't see the crosshairs at all, just a slightly grey circle where they would/should have been - I can't rule out a problem with my eyes though. I might give it another try when I get my new reading glasses. It might rather be a simple...
by Cmdr. Maegil
Mon Jan 16, 2012 2:47 pm
Forum: Testing and Bug reports
Topic: Wacky Keyboard Codes in keyconfig.plist...... AARRRRRGGGGHHH
Replies: 17
Views: 7719

Re: Wacky Keyboard Codes in keyconfig.plist...... AARRRRRGGG

Afterwards, I tried to fiddle on an OXP trying to make it change the ASC to "+" when in battle by .trigger ing a jQuery.event on a keydown - but it wouldn't recognize jQuery , even if the keycode were correct... Interesting. Tell us more please, what were you trying to accomplish? I took ...
by Cmdr. Maegil
Mon Jan 16, 2012 8:39 am
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 781898

Re: Reporting spam

* * * addevabum https://bb.oolite.space/memberlist.php?mode=viewprofile&u=18046 lionlionov76 https://bb.oolite.space/memberlist.php?mode=viewprofile&u=18040 Sicacerie https://bb.oolite.space/memberlist.php?mode=viewprofile&u=18043 BOOOOM It's in all the infantry field manuals. If you'd ...
by Cmdr. Maegil
Mon Jan 16, 2012 8:18 am
Forum: Discussion
Topic: Joystick recommendation for Windows Oolite
Replies: 15
Views: 17038

Re: Joystick recommendation for Windows Oolite

I just wish the crosshairs weren't so faint that they disappear into the background of the planet, space-station or whatever you're looking at, I'll lok for a way to help with that. Some huds have a disk on the central area that enhances the crosshair contrast - at the expense of visibility on your...
by Cmdr. Maegil
Mon Jan 16, 2012 7:38 am
Forum: Testing and Bug reports
Topic: Wacky Keyboard Codes in keyconfig.plist...... AARRRRRGGGGHHH
Replies: 17
Views: 7719

Re: Wacky Keyboard Codes in keyconfig.plist...... AARRRRRGGG

Sometime ago I asked for handlers directly over the player's controls, but to no avail. Afterwards, I tried to fiddle on an OXP trying to make it change the ASC to "+" when in battle by .trigger ing a jQuery.event on a keydown - but it wouldn't recognize jQuery , even if the keycode were c...