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by Fatleaf
Wed Jan 07, 2015 1:57 pm
Forum: Discussion
Topic: Random Questions
Replies: 32
Views: 11300

Re: Random Questions

Cody wrote:
One can reach the Rift Worlds in normal gameplay!
Yup, but with a few of them without OXP's you can't get out :lol:



Consider yourself retired
by Fatleaf
Wed Jan 07, 2015 12:24 pm
Forum: Suggestion Box
Topic: Suggestions for a great game.
Replies: 9
Views: 6953

Re: Suggestions for a great game.

ralph_hh wrote:
Hey, there is a rotating tombstone, if I remember this correctly. Does the random hits OXP not reward you with such after a successfull kill?
<nods>
by Fatleaf
Wed Jan 07, 2015 12:18 pm
Forum: Discussion
Topic: You picked the wrong client
Replies: 70
Views: 33402

Re: You picked the wrong client

...the ship in front of me showed as offender. my question is could i have shot him? or does shooting in the aegis even if its at an offender is disapproved of by the law? You can shoot any offender/fugitive in the aegis and GalCop view it as doing them a favour. You would get awarded the kill plus...
by Fatleaf
Sun Jan 04, 2015 1:59 am
Forum: Testing and Bug reports
Topic: ERROR: the shipdata.plist entry "script_info" specifie
Replies: 7
Views: 9102

Re: ERROR: the shipdata.plist entry "script_info" specifie

Norby wrote:
Smivs wrote:
a closing curly bracket just before it
You are right, this caused exactly what you described.
Sounds just what I had to do to get my oxp working.... just flung in a few curly brackets around till the stupid thing parsed!!! :mrgreen:
by Fatleaf
Sun Jan 04, 2015 1:51 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1364
Views: 729686

Re: Introduce Yourself.

Paladin Tux wrote:
I think I may have accidently clickeed on a report button somewhere when trying out the forum. Sorry!
As long as it was to report on how overpowered a certain small ship from the future introduced by a Friendly Gourd is, then that is no problem at all. :P
by Fatleaf
Sat Jan 03, 2015 12:49 am
Forum: Testing and Bug reports
Topic: ERROR: the shipdata.plist entry "script_info" specifie
Replies: 7
Views: 9102

Re: ERROR: the shipdata.plist entry "script_info" specifie

Could you post your entire log entry.
by Fatleaf
Fri Jan 02, 2015 11:15 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839871

Re: Progress

A Friendly Gourd has already [EliteWiki] been there, done that :lol:



Time to go back to my normal avatar.
by Fatleaf
Thu Jan 01, 2015 4:13 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396461

Re: BGS - The BackgroundSet

I do like OXP's like this that encourage you to have a look inside and tweak to your hearts content. It gets you to learn about the game and the possibilities that the game really offers opens up more once you start to understand how things work.
by Fatleaf
Thu Jan 01, 2015 1:13 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396461

Re: BGS - The BackgroundSet

Svengali wrote:
... Another point is the new OXZ format, so manually editing is no option for users anymore...
One of the reasons I am not really a fan of the OXZ format. Any OXZ's I have downloaded I always convert them back to OXP.

But this is not the thread for such a discussion.
by Fatleaf
Tue Dec 30, 2014 11:00 pm
Forum: Suggestion Box
Topic: Shipyard generation
Replies: 12
Views: 8247

Re: Shipyard generation

That could be an oxp idea, you are contracted to pilot and deliver different ships to clients. There could be a lot of potential to vary the difficulty and get a bonus for delivering it without a scratch and you get reduced pay depending on damage.
by Fatleaf
Tue Dec 30, 2014 8:54 pm
Forum: Discussion
Topic: BBC keys in 1.80
Replies: 5
Views: 4598

Re: BBC keys in 1.80

I have not heard of a 1.80 BBC file to date. If anyone is thinking of making one they would be better holding off till the next release as there is a good chance that there will be new shiny stuffs needing new shiny keys. Might be quicker editing the file yourself. If anyone knows of a file kicking ...
by Fatleaf
Tue Dec 30, 2014 7:10 pm
Forum: Discussion
Topic: BBC keys in 1.80
Replies: 5
Views: 4598

Re: BBC keys in 1.80

If you want to set your keys to something different edit the Oolite/oolite.app/Resources/Config/keyconfig file. Don't use Notepad as it will break it use something like Notepad++. You can then change the keys to the BBC setup and also change the other functions that Oolite adds.
by Fatleaf
Mon Dec 29, 2014 10:52 pm
Forum: Testing and Bug reports
Topic: An impossible cargo contract
Replies: 10
Views: 6388

Re: An impossible cargo contract

<Handwavium> An unscrupulous trader had a contract to deliver the stuffs to the system but (because of obvious events could not deliver) instead of being out of pocket decided to see if a gullible trader, who didn't check the destination before accepting a contract, could be found! </Handwavioum> :r...
by Fatleaf
Mon Dec 29, 2014 11:07 am
Forum: Suggestion Box
Topic: Different expansions for different saved games.
Replies: 13
Views: 11350

Re: Different expansions for different saved games.

I just have two copies of Oolite installed. One is called Testing the other is just Oolite.
by Fatleaf
Sat Dec 27, 2014 8:37 pm
Forum: Discussion
Topic: Blue Danube
Replies: 33
Views: 16276

Re: Blue Danube

<Chuckles>






Still hold the record though :wink: