Search found 23 matches
- Fri Jun 03, 2011 3:57 pm
- Forum: Discussion
- Topic: Bug or Ooniverse physics I need to research?
- Replies: 26
- Views: 9331
Re: Bug or Ooniverse physics I need to research?
Alternatively (because from my own personal point of view, which is strictly for the necessities of my own fiction, wherein I need to have time for the characters to be bottled up in) travel through a wormhole does take time – it's just that this is elided in the game. Agreed, needed by my fiction ...
- Thu Jun 02, 2011 1:58 pm
- Forum: Discussion
- Topic: Bug or Ooniverse physics I need to research?
- Replies: 26
- Views: 9331
Re: Bug or Ooniverse physics I need to research?
I side with the hyperspace is nearly instantaneous for the ship and its occupants. Which means the rest of the universe ages while they don't. 46 hours may not sound like much, but for freighters which are only profitable if they keep jumping from system to system it can add up quickly. Fast loadin...
- Wed Jun 01, 2011 4:29 pm
- Forum: Discussion
- Topic: Bug or Ooniverse physics I need to research?
- Replies: 26
- Views: 9331
Re: Bug or Ooniverse physics I need to research?
From my perspective, a hyperspace jump lasts only a few seconds for the pilot, the seconds it takes to traverse the wormhole. When the ship emerges back to normal space, the ship clock has to be synchronized with universal time, because time inside the wormhole flows differently to the time outside...
- Wed Jun 01, 2011 3:47 pm
- Forum: Discussion
- Topic: Bug or Ooniverse physics I need to research?
- Replies: 26
- Views: 9331
Bug or Ooniverse physics I need to research?
I can spend 46 hours in a hyperspace jump, but it's still not enough time for weapons to cool, or shields to regenerate.
Why is this so?
Is there some Ooniverse physics I need to research? OR Heaven forbid, a bug?
Why is this so?
Is there some Ooniverse physics I need to research? OR Heaven forbid, a bug?
- Wed Jun 01, 2011 3:15 pm
- Forum: Discussion
- Topic: Oolite RunnerG5 Wall Of Shame
- Replies: 6
- Views: 2876
Re: Oolite RunnerG5 Wall Of Shame
This will change my priorities for the next run. It not only changes your priorities, it hones your skills. You get very proficient at bounty hunting, mining and salvage. Why not in the rear position? You'd need longer to turn around for scooping, but aiming would be much easier. In the save game, ...
- Wed Jun 01, 2011 12:25 pm
- Forum: Discussion
- Topic: Oolite RunnerG5 Wall Of Shame
- Replies: 6
- Views: 2876
Re: Oolite RunnerG5 Wall Of Shame
Commander McLane, let me congratulate you on being the first to accept and complete my challenge. Well Done, This is my first oxp, and I am greatly relieved that you were able to complete the challenge without some bug or bad coding on my part rearing it's ugly head. Now to answer the points you rai...
- Tue May 31, 2011 2:35 pm
- Forum: Discussion
- Topic: Elite/Oolite veterans challenge
- Replies: 21
- Views: 6527
Re: Elite/Oolite veterans challenge
I have finished the OXP for the challenge you can see details at RELEASE Oolite RunnerG5 Challenge oxp I'm on a role. The runner challenge will be tough for many. So I am looking at a simpler challenge. This challenge will be for a single jump. The oxp would fit into the players current game setup. ...
- Tue May 31, 2011 1:55 pm
- Forum: Expansion Pack
- Topic: Mission choice returns null
- Replies: 12
- Views: 5174
Re: Mission choice returns null
I have finished the OXP for the challenge you can see details at RELEASE Oolite RunnerG5 Challenge oxp
- Tue May 31, 2011 1:52 pm
- Forum: Expansion Pack
- Topic: RELEASE Oolite RunnerG5 Challenge oxp
- Replies: 1
- Views: 4726
RELEASE Oolite RunnerG5 Challenge oxp
I have completed the Oolite RunnerG5 Challenge oxp . Please try out the challenge and let me know what you think. For those who have not been following the Elite/Oolite veterans challenge discussion, here is the basic outline of the challenge. You have to complete a non-stop 50LY journey from Rianin...
- Tue May 31, 2011 1:25 pm
- Forum: Discussion
- Topic: Oolite RunnerG5 Wall Of Shame
- Replies: 6
- Views: 2876
Oolite RunnerG5 Wall Of Shame
Everyone completing the Oolite RunnerG5 Challenge should boast about it here.
The Oolite RunnerG5 Wall Of Shame
349429 galpet
345521 Commander McLane
The Oolite RunnerG5 Wall Of Shame
349429 galpet
345521 Commander McLane
- Mon May 30, 2011 3:14 pm
- Forum: Discussion
- Topic: Elite/Oolite veterans challenge
- Replies: 21
- Views: 6527
Re: Elite/Oolite veterans challenge
Are you planning to include the "neccessary" oxps within yours? I have striped the OXP down to the minimum. I have written it to be self contained. The mission can only start if you load the (included) saved game. This way it should have no effect on the players current setup. Initially I...
- Sun May 29, 2011 4:14 pm
- Forum: Discussion
- Topic: Elite/Oolite veterans challenge
- Replies: 21
- Views: 6527
Re: Elite/Oolite veterans challenge
An excessive top speed is probably a simple game-play necessity in order to survive a long race without being able to dock anywhere or repair any damage. For instance, you have automatically lost the race the very moment your fuel scoop gets damaged. The only thing you can do in this case is to qui...
- Sun May 29, 2011 12:00 pm
- Forum: Expansion Pack
- Topic: Mission choice returns null
- Replies: 12
- Views: 5174
Re: Mission choice returns null
You will need to dust off, and calibrate, your mining laser.maik wrote:Hmm, maybe by scooping?
- Sun May 29, 2011 11:50 am
- Forum: Discussion
- Topic: Elite/Oolite veterans challenge
- Replies: 21
- Views: 6527
Re: Elite/Oolite veterans challenge
I have to say, I look at the maximum speed of the ship you describe and am a bit wary... I fly a Caddy at 0.450LM and that is pushing the limits of believability for me. So flying something at 0.6 LM seems rather fast... But if it's an Anaconda variant I assume it will have a (very) low roll and pi...
- Tue May 24, 2011 3:08 pm
- Forum: Expansion Pack
- Topic: Mission choice returns null
- Replies: 12
- Views: 5174
Re: Mission choice returns null
Thanks for clearing that up for me. I will give it a go tomorrow. By the way: your code means that the player is not allowed to dock anywhere between start and finish. Is that intentional? Correct. That's the idea of the challenge. Doing a 50light year non-stop run, collecting 750t cargo and 100 kil...