Search found 11 matches

by sharkus
Thu Nov 09, 2006 8:59 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 131974

ooh, a new Beta :)

I'll download and give it a whirl here. No problems with the B4 on Mac since the images were fixed, so we'll see how B5 goes :)
by sharkus
Sun Oct 22, 2006 6:53 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 131974

Thanks for the tip about docking with a non-main station. Good point about not having the guildmaster's station being the dodec, makes perfect sense. I did notice that the Gas Giant was a rather large planet, thought I wasn't travelling at max speed for some reason, then clicked that it was just a h...
by sharkus
Sun Oct 22, 2006 2:03 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 131974

The frozen ships by the station is an occasional DockingAI bug in Oolite, rather than somthing to do with the OXP. Not sure why cargo pods should be around though. Take it you mean the station by the main planet, not the one near the Gas Giant? I havn't done anything to change the Main Station (jus...
by sharkus
Sun Oct 22, 2006 2:29 am
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 131974

I have noticed one odd thing with the OXP. I've completed the first mission and have jumped to the Esrire system and gone looking for the station, which I found after a long while ;) However, I've noticed NPC ships just standing still in space outside the station. There were also some cargo pods jus...
by sharkus
Sat Oct 21, 2006 6:57 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 131974

Glad to help out :)

Have downloaded and installed B4 and am off to play, will report back any problems I find.
by sharkus
Sat Oct 21, 2006 5:07 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 131974

Email sent :) I did noticed that when opened in Photoshop that some of the images were using the Indexed format and the majority used RGB. I also noticed that victim1 had a transparent background whereas all the other images had a black background. Anyway, email with attached file has been sent. Any...
by sharkus
Sat Oct 21, 2006 4:34 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 131974

OK, here are initial findings: The following png files display without crashing Oolite: redhand.png mafia.png victim1.png All the other png files will cause Oolite to crash when it tries to display the image. I have saved individual crash logs for each of the crashes, let me know if you want them. I...
by sharkus
Sat Oct 21, 2006 4:06 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 131974

LittleBear,
Downloaded the latest beta about 10 mins ago, am testing the images. Have got a fair few crashes, will report back in about 15 mins with what I've found.
by sharkus
Thu Oct 12, 2006 5:59 pm
Forum: Expansion Pack
Topic: Star Wars.OXP
Replies: 71
Views: 52492

On the subject of Star Trek OXP's I've been working on a couple of Borg ships, ok, ok, really simple cube shape I know :D If you want to include what I have in your ST OXP then drop me a PM/Email and I'll give you the OXP I've got.
by sharkus
Mon Sep 18, 2006 2:50 pm
Forum: Discussion
Topic: List of planets and their tech levels
Replies: 2
Views: 2669

Ah, good ol RTFM :D Thanks for that though, I'll go have a nose through it :)
by sharkus
Mon Sep 18, 2006 2:41 pm
Forum: Discussion
Topic: List of planets and their tech levels
Replies: 2
Views: 2669

List of planets and their tech levels

Firstly, have to say I'm mighty impressed with Oolite. I was trying to run UAE (Ubiquitious Amiga Emulator) on my Intel iMac so I could play Elite (and Exile) but wasn't having too much luck. I them stumbled upon Oolite, what a joy :) Top marks to those who coded it and continue to do so, plus all t...