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by Judebert
Tue Nov 21, 2006 4:53 am
Forum: Expansion Pack
Topic: Custom AI
Replies: 5
Views: 7821

Somewhere in the docs (we have got to reorganize that stuff; might have been a man page or AI comment) it says that FRUSTRATED happens when the AI has been trying to scoop something for more than 10 seconds.
by Judebert
Mon Nov 20, 2006 9:04 pm
Forum: Expansion Pack
Topic: AI to launch multiple defense ships
Replies: 12
Views: 12561

AI to launch multiple defense ships

Background: In https://bb.oolite.space/viewtopic.php?t=2556&highlight= someone was a reminiscing about seeing Sidewinders pop out of Boas. I figured this would be a simple OXP and posted https://bb.oolite.space/viewtopic.php?t=2559&highlight= to ask about replacing ships with variants at a ...
by Judebert
Sun Nov 19, 2006 2:43 pm
Forum: Expansion Pack
Topic: Ship variant probabilities
Replies: 15
Views: 18170

Funny you should mention it. I'm having trouble with that. I've tried using various addShip methods, to no avail. My debugging shows the code is getting called, but nothing shows up. I'm still reading through the rest of the Assassins questions. As I recall, there's a missile somewhere that spawns m...
by Judebert
Sun Nov 19, 2006 12:34 pm
Forum: Expansion Pack
Topic: Ship variant probabilities
Replies: 15
Views: 18170

I gave Wings a quick look for the "Pimp My Cobra" competition, and as a (former) professional 3D modeler, that thing scares me! I might just be able to make minor mods, but texturing drove me crazy. I'm right with you on the scanner thing. If I can ever get this to work, you won't be able ...
by Judebert
Sun Nov 19, 2006 12:53 am
Forum: Expansion Pack
Topic: Ship variant probabilities
Replies: 15
Views: 18170

One thing that really got me stuck was like_shiping. Though bitter frustration I now know, you must include <model> in the shipdata even if the model is the same as the liked ship. :roll: Thanks, but... well, I've like-shipped the Anacondas and Boas. Since they don't look any different from the reg...
by Judebert
Sat Nov 18, 2006 1:49 pm
Forum: Expansion Pack
Topic: Ship variant probabilities
Replies: 15
Views: 18170

Thanks for the reply. I believe adding the like-ship attribute gives it the same chance of appearance as any other like ship, and that has the overall effect that 50% of all Boas will be a carrier Boa. Not exactly what I was looking for, but close enough. It's not like I'm trying to script a mission...
by Judebert
Fri Nov 17, 2006 10:00 pm
Forum: Expansion Pack
Topic: Ship variant probabilities
Replies: 15
Views: 18170

Ship variant probabilities

So, I've decided that implementing the "Boas ejecting escorts" observation from another thread would be an easy OXP. (Oy, vey. Look what I'm getting myself into this time.) I've already updated the shipdata.plist for my new variants, which I call "microcarriers". I copied some of...
by Judebert
Fri Nov 17, 2006 3:39 pm
Forum: Expansion Pack
Topic: Benulobiweed.inc: New Company, New Ships...;)
Replies: 86
Views: 64032

Okay, time for someone to design a ship -- a big, nearly-weaponless, TOUGH ship -- and name it the Moose.

Nice press release. But I always wait for the Intergalactic Consumer Reports review before I purchase any craft. :wink:
by Judebert
Tue Nov 14, 2006 3:18 pm
Forum: Discussion
Topic: Cargo missions
Replies: 3
Views: 2528

Is it my imagination, or are the majority of those cargo missions only performable in an Anaconda? I keep seeing missions for 200 to 400 units, and apparently I'm not allowed to make multiple trips.
by Judebert
Fri Nov 10, 2006 8:38 pm
Forum: Suggestion Box
Topic: Wishes, pleas, suggestions and demands!
Replies: 47
Views: 28312

Auto Trader equipment. You just tell it in which system you plan to dock at a station next time and it loads your cargo up accordingly. Auto Pilot Scoop Software - might make the mining carrer more attractive. Auto Pilot Auto Tracker - Combat Software Perhaps entirely automate the game, so you don'...
by Judebert
Thu Nov 02, 2006 9:10 pm
Forum: Oolite-PC
Topic: HUD problem
Replies: 30
Views: 29229

With the enhanced targeting system, you get text along with the lock. I'll bet the graphics card is having a problem rendering text in accelerated mode. The easiest debugging step is to configure your DirectX/graphics settings and reducing the amount of hardware acceleration to use; often this will ...
by Judebert
Thu Oct 26, 2006 8:39 pm
Forum: Discussion
Topic: Status Quo, revisited.
Replies: 14
Views: 8561

Just doin' my part. Not like I can spare the time to write a book or anything.

On that topic, is "Status Quo" available in electronic plain-text format? I could put it on my Palm and read it in my spare seconds...
by Judebert
Tue Oct 24, 2006 5:06 pm
Forum: Discussion
Topic: Status Quo, revisited.
Replies: 14
Views: 8561

Very strange; when I use "view image" I can see "Revolt of the Triffids". In the normal board, nothing. Try this link: http://www.vintagepbks.com/images/publi ... op_411.jpg to see what drew was thinking.
by Judebert
Thu Oct 19, 2006 6:17 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 129772

We assume the problem is the image size. I cut them down to a little over 100K or so, but they still take approximately the same size in texture memory. I originally thought it might have something to do with the PNG compression (which is set to the highest level, 9), but if they display fine indepe...
by Judebert
Wed Oct 18, 2006 3:08 am
Forum: Expansion Pack
Topic: The Assassins Guild OXP - Beta
Replies: 286
Views: 129772

In the interests of cross-platform capabilities, I downloaded the OXP and converted those images from RGB to 256. It took assassins.PNG from 300MB to 100MB. If RGB is required, I can save it that way, with the reduced colors, and still get 200MB. The reduced 256-color files are: http://judebert.com/...