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by dajt
Fri Jan 26, 2007 11:11 am
Forum: Suggestion Box
Topic: Salvaging ships
Replies: 19
Views: 15006

So far I have it so when a pilot ejects the ship is marked as a hulk, a potential salvage target. You can purchase and fire the remora salvage harpoon and when it hits the hulk it changes its AI to go to the GalCop station and then docks. Whats missing? No check to see if the target is a hulk or not...
by dajt
Fri Jan 26, 2007 2:57 am
Forum: Suggestion Box
Topic: Salvaging ships
Replies: 19
Views: 15006

My initial idea was the missile would send a message to the GalCop station and a "pilot boat" would bring out a pilot who would take the ship back. I decided against this because it might make the piracy stuff harder to add in future, but if it doesn't I'm still open to the idea. I could g...
by dajt
Thu Jan 25, 2007 10:58 pm
Forum: Suggestion Box
Topic: Salvaging ships
Replies: 19
Views: 15006

Salvaging ships

Trying to tie a couple of previous suggestions together, I've been thinking about salvaging ships. Here is my current idea. Add a new type of missile to the game, call it a "remora" for now. When the pilot of an enemy ship ejects you can fire the remora at the abandoned ship and it will at...
by dajt
Thu Jan 25, 2007 10:03 pm
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69311

- For some reason, it wrecks custom HUDs, throwing underlay images waaaaaaaaay off-center. I don't think this is anything to do with your code. It has been reported against the textured planets branch which was brought up-to-date with the SVN head before the last release. There was a suggestion tha...
by dajt
Thu Jan 25, 2007 9:53 pm
Forum: Expansion Pack
Topic: Docking Coordinates = 0,0,0?
Replies: 23
Views: 18540

Looks awesome, can't wait to see it in game!
by dajt
Thu Jan 25, 2007 10:42 am
Forum: Suggestion Box
Topic: Scanner Filter
Replies: 4
Views: 3055

That is a good idea and probably not too hard to implement either.
by dajt
Wed Jan 24, 2007 10:43 am
Forum: Discussion
Topic: F4 key for fleet & escorts
Replies: 7
Views: 4072

@TGHC - I like the idea of connectivity chart but couldn't it just be another keypress of the Local chart? i.e Local-> Galactic -> Connectivity Route -> Local Dunno matey, the coding wizards would know though. I have vague plans for this, and it will be on the long range chart. What I'd like to imp...
by dajt
Tue Jan 23, 2007 10:01 pm
Forum: Expansion Pack
Topic: Help with multiple textures in wings
Replies: 12
Views: 10455

Ramirez wrote:
Meanwhile, here are a couple of other models from the dictator range
They look good - a cool mix of traditional shape and good texturing.
by dajt
Sun Jan 21, 2007 10:35 am
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69311

2. Yaw boosters - ArcElite had these as a reward for a mission (which one and the details - I'm not sure), I don't think they're necessary - but would add them if enough people asked. Given this is something Giles okayed all that time ago I have checked code into the trunk to enable yaw to be used....
by dajt
Sun Jan 21, 2007 1:48 am
Forum: Discussion
Topic: Source Code Download
Replies: 4
Views: 3210

No way other than SVN. Once you have it, it is quick to get updates. Just the first checkout of the sound, music, and graphics files is painful.
by dajt
Sun Jan 21, 2007 12:47 am
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69311

I have been thinking about this as I'm working on the JavaScript stuff and I think it is something to do with the fact the mission screen is not "modal". That is, the game keeps running and evaluating all the scripts while showing the screen. This means all the scripts are evaluated during...
by dajt
Sat Jan 20, 2007 10:27 pm
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69311

The Galaxy. It gave the game so much more depth than the 8 flat boards with all systems colonized. This has always been high on my list too, but it hard to do. The Oolite code is so centred on the Elite galaxy generation algorithm that you have to rewrite most of the non-graphics part of the game t...
by dajt
Sat Jan 20, 2007 10:24 am
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69311

Another day (or two), another Oolite hack. I like the idea of being able to switch off and turn the ship with thrusters to reorient and then light the engines up again, but I have not been able to get to grips with the flight code to implement it (and I've tried a couple of times). It probably isn't...
by dajt
Sat Jan 20, 2007 5:24 am
Forum: Suggestion Box
Topic: Anyone want to write scripts using JavaScript?
Replies: 37
Views: 24188

Funny thing about the mission vars. I couldn't remember if it was a feature or a bug that missions could access each other's vars so just made sure the new system worked like the old. I am going to leave it as-is, I think most people can find their way around the problem of duplicate var names and t...
by dajt
Fri Jan 19, 2007 1:24 am
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63231

@ DaddyHoggy - no, oos scripts are just normal plist/xml scripts written in a much more compact form. They are translated into the normal format when they are loaded. @ Dr Nil - no missing libs. I don't use custom HUDs so never checked it. Your explanation regarding the Mac HUD problems sounds plaus...