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More details in this thread.
Search found 364 matches
- Fri Jan 26, 2007 11:11 am
- Forum: Suggestion Box
- Topic: Salvaging ships
- Replies: 19
- Views: 15006
So far I have it so when a pilot ejects the ship is marked as a hulk, a potential salvage target. You can purchase and fire the remora salvage harpoon and when it hits the hulk it changes its AI to go to the GalCop station and then docks. Whats missing? No check to see if the target is a hulk or not...
- Fri Jan 26, 2007 2:57 am
- Forum: Suggestion Box
- Topic: Salvaging ships
- Replies: 19
- Views: 15006
- Thu Jan 25, 2007 10:58 pm
- Forum: Suggestion Box
- Topic: Salvaging ships
- Replies: 19
- Views: 15006
Salvaging ships
Trying to tie a couple of previous suggestions together, I've been thinking about salvaging ships. Here is my current idea. Add a new type of missile to the game, call it a "remora" for now. When the pilot of an enemy ship ejects you can fire the remora at the abandoned ship and it will at...
- Thu Jan 25, 2007 10:03 pm
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69311
- For some reason, it wrecks custom HUDs, throwing underlay images waaaaaaaaay off-center. I don't think this is anything to do with your code. It has been reported against the textured planets branch which was brought up-to-date with the SVN head before the last release. There was a suggestion tha...
- Thu Jan 25, 2007 9:53 pm
- Forum: Expansion Pack
- Topic: Docking Coordinates = 0,0,0?
- Replies: 23
- Views: 18540
- Thu Jan 25, 2007 10:42 am
- Forum: Suggestion Box
- Topic: Scanner Filter
- Replies: 4
- Views: 3055
- Wed Jan 24, 2007 10:43 am
- Forum: Discussion
- Topic: F4 key for fleet & escorts
- Replies: 7
- Views: 4072
@TGHC - I like the idea of connectivity chart but couldn't it just be another keypress of the Local chart? i.e Local-> Galactic -> Connectivity Route -> Local Dunno matey, the coding wizards would know though. I have vague plans for this, and it will be on the long range chart. What I'd like to imp...
- Tue Jan 23, 2007 10:01 pm
- Forum: Expansion Pack
- Topic: Help with multiple textures in wings
- Replies: 12
- Views: 10455
- Sun Jan 21, 2007 10:35 am
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69311
2. Yaw boosters - ArcElite had these as a reward for a mission (which one and the details - I'm not sure), I don't think they're necessary - but would add them if enough people asked. Given this is something Giles okayed all that time ago I have checked code into the trunk to enable yaw to be used....
- Sun Jan 21, 2007 1:48 am
- Forum: Discussion
- Topic: Source Code Download
- Replies: 4
- Views: 3210
- Sun Jan 21, 2007 12:47 am
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69311
- Sat Jan 20, 2007 10:27 pm
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69311
The Galaxy. It gave the game so much more depth than the 8 flat boards with all systems colonized. This has always been high on my list too, but it hard to do. The Oolite code is so centred on the Elite galaxy generation algorithm that you have to rewrite most of the non-graphics part of the game t...
- Sat Jan 20, 2007 10:24 am
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69311
Another day (or two), another Oolite hack. I like the idea of being able to switch off and turn the ship with thrusters to reorient and then light the engines up again, but I have not been able to get to grips with the flight code to implement it (and I've tried a couple of times). It probably isn't...
- Sat Jan 20, 2007 5:24 am
- Forum: Suggestion Box
- Topic: Anyone want to write scripts using JavaScript?
- Replies: 37
- Views: 24188
Funny thing about the mission vars. I couldn't remember if it was a feature or a bug that missions could access each other's vars so just made sure the new system worked like the old. I am going to leave it as-is, I think most people can find their way around the problem of duplicate var names and t...
- Fri Jan 19, 2007 1:24 am
- Forum: Oolite-PC
- Topic: Textured planets experiment - discussion here
- Replies: 85
- Views: 63231
@ DaddyHoggy - no, oos scripts are just normal plist/xml scripts written in a much more compact form. They are translated into the normal format when they are loaded. @ Dr Nil - no missing libs. I don't use custom HUDs so never checked it. Your explanation regarding the Mac HUD problems sounds plaus...