Search found 23 matches

by zsozso
Tue May 03, 2011 8:06 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302180

Re: The Feudal States

I finally got a tournament invitation, went to the system's Hunting Lodge, but i was told that I need a different ship, my Vortex is banned :( OK, I traded it in for a Firefly, put on some good upgrades (mil.laser, shield boosters, etc), went back and entered the tournament. First task is supposed t...
by zsozso
Tue May 03, 2011 5:26 pm
Forum: Discussion
Topic: BB Logo competition for v1.75
Replies: 96
Views: 12801

Re: BB Logo competition for v1.75

Nice, but it is on the wrong side of Riedquat :twisted:
by zsozso
Wed Apr 27, 2011 9:15 pm
Forum: Discussion
Topic: How does One remove no longer needed ships?
Replies: 9
Views: 2866

Re: How does One remove no longer needed ships?

Are you talking about your game-save files by any chance ? Those will still be listed, although the ship will be undefined (instead of the shape its hows a '?' rotating), you need to delete the save files for those to disappear. Sorry I do not know the windows location of those, on linux they are un...
by zsozso
Wed Apr 27, 2011 8:12 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302180

Re: The Feudal States

I also suspect the reset condition to be a culprit in the function shipExitedWitchspace, which reads; if(missionVariables.feudal_mission == "DELIVERY_DECLINED" || "RANSOM_DECLINED" || "EXECUTION_DECLINED" || "RAID_DECLINED" || "ESCORT_DECLINED" || &q...
by zsozso
Mon Apr 25, 2011 6:52 pm
Forum: Testing and Bug reports
Topic: Crashing while shooting a missile in 1.75.1
Replies: 15
Views: 9981

Re: Crashing while shooting a missile in 1.75.1

Smivs, thanks for the tip about missions per galaxy, I have now moved away everything not related to Galaxy 3 (where I am now). I got a few more of the missile-launch crashes and I noticed this message a bit further up in the Latest.log: [script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJST...
by zsozso
Mon Apr 25, 2011 6:23 pm
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 79839

Re: Looking ahead

A couple of small additions I'd suggest that would suport OXP/Z's: * expose information (e.g. via callback) about currently selected missile/pylon -- which one is active, what type it is, is it armed? * allow javascript to alter parts of the HUD on the fly, e.g. display status info of some OXP equip...
by zsozso
Mon Apr 25, 2011 3:42 pm
Forum: Expansion Pack
Topic: Position of scrolling text messages
Replies: 1
Views: 1508

Position of scrolling text messages

Is there a way to change (by a HUD OXP) the position of the text box where messages are shown while flying ? I am using MilHUD-v3.4.oxp and often find myself in situations where during busy battles there are a lot of messages coming up about missiles and ECM systems and ships asking for help and wha...
by zsozso
Thu Apr 21, 2011 5:28 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302180

Re: The Feudal States

Indeed, Thargoid is right, I've seen the MAC kick in and repair my e-bomb during challenge as I use a Vortex ship. BTW, the Vortex multi-missile bay system was the code that "inspired" me to do the above tweak -- you may call it stealing or borrowing code as well :wink: But I did make a si...
by zsozso
Thu Apr 21, 2011 3:07 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302180

Re: The Feudal States

Playing a bit more with this OXP while also doing some other missions, I found something that bothered me. I understand the rule of no missiles or bombs for the challenge, but I do not like the way it is enforced by simply calling player.ship.awardEquipment("EQ_MISSILE_REMOVAL"). Usually, ...
by zsozso
Wed Apr 20, 2011 6:49 pm
Forum: Testing and Bug reports
Topic: Crashing while shooting a missile in 1.75.1
Replies: 15
Views: 9981

Re: Crashing while shooting a missile in 1.75.1

Svengali wrote:
zsozso wrote:

Code: Select all

~/.Oolite/AddOns/hyperRadioST02.oxp
You are using a Hyperradio musicpack, but not the Hyperradio itself?
Good point. I forgot to remove that... :oops:
by zsozso
Tue Apr 19, 2011 3:13 pm
Forum: Discussion
Topic: Screenshots
Replies: 6893
Views: 2116617

Re: Screenshots

I see some really cool pictures in this thread where the user's ship is visible from the outside instead of looking out the window.
Nooby question here: how do you move your viewpoint out of the ship ?
Is that some kind of debug-trick or can that be done during normal gameplay by anybody ?
by zsozso
Mon Apr 18, 2011 7:49 pm
Forum: Expansion Pack
Topic: Ionics.oxp
Replies: 42
Views: 35370

Re: Ionics.oxp

Killing the Funnelweb is not the end of the mission, you'll need to win the whole war against the Ramaza Government killing nearly 200 ships including a bunch of Ionics Weapons Platform ships that are about as tough as the Funnelweb. And that war will be in the Ramaza system again, so I think that's...
by zsozso
Mon Apr 18, 2011 7:36 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414562

Re: Random Hits OXP - Version 1.3.6 (Updated 5/8/09)

First let me start by thanking Eric for this wonderful OXP! It adds a lot of fun to the game, I love the "crime descriptions" when accepting a mission. I have completed quite a few hit missions and reached "a lethal deputy" level. So far it was always easy to find my target, they...
by zsozso
Sun Apr 17, 2011 1:07 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302180

Re: The Feudal States

The feudal-challengerhomeAI is only there to return the NPC to the station once the challenge has been completed, so really there's no need to trigger more flee actions. Try removing the following lines from the GO_TO_STATION state: ATTACKED = ("setStateTo: FLEE"); FIGHTING = ("setSt...