Search found 23 matches
- Tue May 03, 2011 8:06 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302180
Re: The Feudal States
I finally got a tournament invitation, went to the system's Hunting Lodge, but i was told that I need a different ship, my Vortex is banned :( OK, I traded it in for a Firefly, put on some good upgrades (mil.laser, shield boosters, etc), went back and entered the tournament. First task is supposed t...
- Tue May 03, 2011 5:26 pm
- Forum: Discussion
- Topic: BB Logo competition for v1.75
- Replies: 96
- Views: 12801
Re: BB Logo competition for v1.75
Nice, but it is on the wrong side of Riedquat
- Wed Apr 27, 2011 9:15 pm
- Forum: Discussion
- Topic: How does One remove no longer needed ships?
- Replies: 9
- Views: 2866
Re: How does One remove no longer needed ships?
Are you talking about your game-save files by any chance ? Those will still be listed, although the ship will be undefined (instead of the shape its hows a '?' rotating), you need to delete the save files for those to disappear. Sorry I do not know the windows location of those, on linux they are un...
- Wed Apr 27, 2011 8:12 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302180
Re: The Feudal States
I also suspect the reset condition to be a culprit in the function shipExitedWitchspace, which reads; if(missionVariables.feudal_mission == "DELIVERY_DECLINED" || "RANSOM_DECLINED" || "EXECUTION_DECLINED" || "RAID_DECLINED" || "ESCORT_DECLINED" || &q...
- Tue Apr 26, 2011 5:50 pm
- Forum: Discussion
- Topic: Ships Of Elite Android Live Wallpaper
- Replies: 14
- Views: 4212
Re: Ships Of Elite Android Live Wallpaper
Not anytime soon, I'm afraid:
https://bb.oolite.space/viewtopic.php?f= ... 8&start=45
https://bb.oolite.space/viewtopic.php?f= ... 8&start=45
- Mon Apr 25, 2011 6:52 pm
- Forum: Testing and Bug reports
- Topic: Crashing while shooting a missile in 1.75.1
- Replies: 15
- Views: 9981
Re: Crashing while shooting a missile in 1.75.1
Smivs, thanks for the tip about missions per galaxy, I have now moved away everything not related to Galaxy 3 (where I am now). I got a few more of the missile-launch crashes and I noticed this message a bit further up in the Latest.log: [script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJST...
- Mon Apr 25, 2011 6:23 pm
- Forum: Discussion
- Topic: Looking ahead
- Replies: 417
- Views: 79839
Re: Looking ahead
A couple of small additions I'd suggest that would suport OXP/Z's: * expose information (e.g. via callback) about currently selected missile/pylon -- which one is active, what type it is, is it armed? * allow javascript to alter parts of the HUD on the fly, e.g. display status info of some OXP equip...
- Mon Apr 25, 2011 3:42 pm
- Forum: Expansion Pack
- Topic: Position of scrolling text messages
- Replies: 1
- Views: 1508
Position of scrolling text messages
Is there a way to change (by a HUD OXP) the position of the text box where messages are shown while flying ? I am using MilHUD-v3.4.oxp and often find myself in situations where during busy battles there are a lot of messages coming up about missiles and ECM systems and ships asking for help and wha...
- Thu Apr 21, 2011 5:28 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302180
Re: The Feudal States
Indeed, Thargoid is right, I've seen the MAC kick in and repair my e-bomb during challenge as I use a Vortex ship. BTW, the Vortex multi-missile bay system was the code that "inspired" me to do the above tweak -- you may call it stealing or borrowing code as well :wink: But I did make a si...
- Thu Apr 21, 2011 3:07 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302180
Re: The Feudal States
Playing a bit more with this OXP while also doing some other missions, I found something that bothered me. I understand the rule of no missiles or bombs for the challenge, but I do not like the way it is enforced by simply calling player.ship.awardEquipment("EQ_MISSILE_REMOVAL"). Usually, ...
- Wed Apr 20, 2011 6:49 pm
- Forum: Testing and Bug reports
- Topic: Crashing while shooting a missile in 1.75.1
- Replies: 15
- Views: 9981
Re: Crashing while shooting a missile in 1.75.1
Good point. I forgot to remove that...Svengali wrote:You are using a Hyperradio musicpack, but not the Hyperradio itself?zsozso wrote:Code: Select all
~/.Oolite/AddOns/hyperRadioST02.oxp
- Tue Apr 19, 2011 3:13 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6893
- Views: 2116617
Re: Screenshots
I see some really cool pictures in this thread where the user's ship is visible from the outside instead of looking out the window.
Nooby question here: how do you move your viewpoint out of the ship ?
Is that some kind of debug-trick or can that be done during normal gameplay by anybody ?
Nooby question here: how do you move your viewpoint out of the ship ?
Is that some kind of debug-trick or can that be done during normal gameplay by anybody ?
- Mon Apr 18, 2011 7:49 pm
- Forum: Expansion Pack
- Topic: Ionics.oxp
- Replies: 42
- Views: 35370
Re: Ionics.oxp
Killing the Funnelweb is not the end of the mission, you'll need to win the whole war against the Ramaza Government killing nearly 200 ships including a bunch of Ionics Weapons Platform ships that are about as tough as the Funnelweb. And that war will be in the Ramaza system again, so I think that's...
- Mon Apr 18, 2011 7:36 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414562
Re: Random Hits OXP - Version 1.3.6 (Updated 5/8/09)
First let me start by thanking Eric for this wonderful OXP! It adds a lot of fun to the game, I love the "crime descriptions" when accepting a mission. I have completed quite a few hit missions and reached "a lethal deputy" level. So far it was always easy to find my target, they...
- Sun Apr 17, 2011 1:07 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302180
Re: The Feudal States
The feudal-challengerhomeAI is only there to return the NPC to the station once the challenge has been completed, so really there's no need to trigger more flee actions. Try removing the following lines from the GO_TO_STATION state: ATTACKED = ("setStateTo: FLEE"); FIGHTING = ("setSt...