Search found 6 matches

by Catsy
Thu Mar 20, 2008 3:41 am
Forum: Oolite-PC
Topic: Textured planets experiment - discussion here
Replies: 85
Views: 63648

I am wholly sympathetic to those with low-end systems, or who have decent systems but want to keep things lean and smooth, or don't have a lot of hard drive space to throw around. By the same token, surely those with high-end systems could be allowed to make the choice of whether or not they want to...
by Catsy
Sat Aug 05, 2006 2:14 pm
Forum: Suggestion Box
Topic: Equipment tied to subentities?
Replies: 15
Views: 9719

The changes wouldn't even have to be dramatic, they could be very subtle and still make a significant impact on the variety in ship visuals, and even add a certain tactical utility for visually scoping out prey to see what they have equipped. Good texturing could do wonders for very geometrically si...
by Catsy
Fri Jul 28, 2006 12:37 am
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 70302

Actually, that's a pretty cool idea, although not at all what I was talking about. It's even feasible fluff-wise--you shut down your ship's reactor, so life support has to run on your power reserves, gradually draining them. When they run out--game over! It would be a great way to balance what could...
by Catsy
Sat Jul 22, 2006 11:31 pm
Forum: Suggestion Box
Topic: Sorry if it has been suggested but, has no one thought this?
Replies: 41
Views: 43039

If you want an Elite-like MMORPG experience, give Jumpgate a look.

I like my Oolite single-player. :)
by Catsy
Sat Jul 22, 2006 11:10 pm
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 70302

Count me among those who love and cherish the non-Newtonian flight model of Elite and Oolite, but who would like to have a "killswitch" of sorts that would switch off the inertial dampeners and shut off the engines, causing my ship to drift in the direction of travel at my current rate of ...
by Catsy
Sat Jul 22, 2006 4:15 am
Forum: Discussion
Topic: Being a jerk in space
Replies: 6
Views: 4053

Actually, I think implementing that particular flavor of AI behavior would be relatively trivial. Take a cue from MMORPGs and give each active AI and possible action an "aggro" value. The more aggro an AI accumulates, the higher priority they give that target. Certain actions generate aggr...