https://bb.oolite.space/viewtopic.php?t=2583
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Search found 346 matches
- Mon Nov 27, 2006 3:16 pm
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4941
- Views: 800156
- Mon Nov 27, 2006 6:45 am
- Forum: Expansion Pack
- Topic: Commies.oxp (v2.07)
- Replies: 172
- Views: 177617
Saw my first Worker's Commute last night..............and promtly blew it up. And too my utter joy I was able to fill up my cargo with Alloys and Slaves...................eeeeeeeeeexcellent. You've done a great job with this oxp, so what have you got planned for the Corporate States? Party ships ful...
- Sun Nov 26, 2006 8:12 pm
- Forum: Discussion
- Topic: Balance
- Replies: 27
- Views: 14037
- Sun Nov 26, 2006 8:02 pm
- Forum: Discussion
- Topic: Balance
- Replies: 27
- Views: 14037
Re: Balance
More expensive and larger cabins for transporting VIPs at much higher prices (perhaps only available to pilots above a certain combat rating). Medical cabins for sick transports. (Just trying to come up with reasons for awarding the player Cr for other routes of play - and perhaps other types of mi...
- Fri Nov 24, 2006 3:38 pm
- Forum: Expansion Pack
- Topic: My Competition Entry Is Ready On Oosat2
- Replies: 16
- Views: 18075
It would be sooo nice if all you model and texturing talents gave us a replacement set for the basic ships. Something I'm working on for the new year actually (after I've completed my marett_vol2.oxp). Suggestions would be welcomed for the replacement ships. IE would you like complete replacements ...
- Thu Nov 23, 2006 8:53 am
- Forum: Expansion Pack
- Topic: Highdetail models?
- Replies: 10
- Views: 12252
By your command.TGHC wrote:Being cheeky would it be possible to put the high res ones on Oosat2 as well (eventually).
Uploaded today, so expect to see the HiRes version on Oosat in a couple of days.
By the way burzum, how are you getting on with the Cobra Mk I? Is there a release date planned for it yet?
- Thu Nov 23, 2006 8:22 am
- Forum: Expansion Pack
- Topic: My Competition Entry Is Ready On Oosat2
- Replies: 16
- Views: 18075
- Wed Nov 22, 2006 11:52 pm
- Forum: Expansion Pack
- Topic: My Competition Entry Is Ready On Oosat2
- Replies: 16
- Views: 18075
- Mon Nov 20, 2006 10:06 pm
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4941
- Views: 800156
Sppppppppppam - https://bb.oolite.space/viewtopic.php?t=2565
- Wed Nov 15, 2006 7:14 am
- Forum: Outworld
- Topic: Reporting spam
- Replies: 4941
- Views: 800156
this is where we report spam, right?
Here's one: https://bb.oolite.space/viewtopic.php?p=25931#25931
Here's one: https://bb.oolite.space/viewtopic.php?p=25931#25931
- Tue Nov 14, 2006 9:24 am
- Forum: Expansion Pack
- Topic: Highdetail models?
- Replies: 10
- Views: 12252
- Tue Nov 14, 2006 9:00 am
- Forum: Expansion Pack
- Topic: Highdetail models?
- Replies: 10
- Views: 12252
Oh and the size of the textures are recommended at 512x512 but there is no limit hard coded into the engine. I've put textures of 1024x1024 on my own models and they run fine, but anything I've uploaded I've kept to 512x512. Nice model by the way. I think the original Elite ships do need a bit of a ...
- Tue Nov 14, 2006 8:41 am
- Forum: Expansion Pack
- Topic: Highdetail models?
- Replies: 10
- Views: 12252
The highest polygon count is 500. Some people say try and keep it below 250. I used to try and keep it as close to 100 as I could (but that was before I had my funky new duel xeon processors! :wink: ) You can add even more polygons though by adding sub-entities which are dead easy to do, I'll upload...
- Fri Nov 10, 2006 11:49 am
- Forum: Suggestion Box
- Topic: Wishes, pleas, suggestions and demands!
- Replies: 50
- Views: 29773
- Thu Nov 02, 2006 11:29 pm
- Forum: Expansion Pack
- Topic: The Assassins Guild OXP - Beta
- Replies: 286
- Views: 130980