Search found 346 matches

by ramon
Thu Mar 19, 2009 10:15 am
Forum: Expansion Pack
Topic: simulating "multiplayer"
Replies: 3
Views: 2157

In the Archimedes version of Elite you would sometimes have another Cobra MkIII pop in, shoot a load of pirates for you and fly off again, that was always pretty cool and a lot like what you're suggesting. So go for it, I think it's a great idea.
by ramon
Wed Mar 18, 2009 5:48 pm
Forum: Suggestion Box
Topic: A better, more modern, user interface...
Replies: 36
Views: 10639

I think you can have background screens now, can't you? I know background screens can be triggered by missions, so you should be able to create an oxp that displays a background without a mission....I think, no one quote me.
by ramon
Mon Mar 16, 2009 9:39 am
Forum: Discussion
Topic: Screenshots
Replies: 6874
Views: 2094402

would there be a way of implementing your witchspace jump graphics, they were really nice.
by ramon
Mon Mar 16, 2009 12:03 am
Forum: Discussion
Topic: Screenshots
Replies: 6874
Views: 2094402

...so I thought I'd post a video of the game so far. The video is of terrible quality (I appologise in advance), but it gives you an idea of where I got in the project before I canned it. :) You got quite far then really. I like it, it'd be great to see the witchspace jump implemented in Oolite, th...
by ramon
Sun Mar 15, 2009 4:36 pm
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 119665

I've found out its the way StudioMax 9.0 converts Obj files (gw::object (whatever that means)). I've still got version 8 so I'll revert back to that for the time being.
by ramon
Sat Mar 14, 2009 8:44 pm
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 119665

Hi Griff, I've sent you a pm - well quite a few now by the time you read this. I've realised there is definitely something wrong with my model and not the way I've been trying to convert to Dat. (I went back and converted one of my old simple models and that converted first time). I've got a feeling...
by ramon
Sat Mar 14, 2009 2:26 pm
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 119665

that would be helpful. I'm just looking through your Viper oxp at the moment.
I don't know why I can't convert the obj to dat for some reason. Do you mind if I pm you the OBJ (it might be that I'm just converting it wrong?)
by ramon
Sat Mar 14, 2009 12:31 pm
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 119665

I'm using a diffuse map: http://www.bluelocust.com/inhouse/oolite/anahull.png a specular map: http://www.bluelocust.com/inhouse/oolite/anahull_s.png and the normal map (slightly changed since about an hour ago) http://www.bluelocust.com/inhouse/oolite/anahull_normal.png I might try and do an obj wit...
by ramon
Sat Mar 14, 2009 11:44 am
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 119665

yep, that's the same then. The file griff_viper_normal_map.png just looks like two small blue dots on a white background. Also, still trying to convert my model, does this error message ring any bells: Ramon_AnaBody.obj->ramon_anabody.dat going to open material library file: Ramon_ANaBody.mtl Traceb...
by ramon
Sat Mar 14, 2009 10:48 am
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 119665

That's okay, I'm stealing the Config from your Viper as we speak! In fact, my normal map looks totally different to yours and I've completely forgotten how to convert the obj-dat - everytime I use Python it creates a 0kb dat file - which is what happened the very first time I did it all those years ...
by ramon
Fri Mar 13, 2009 11:29 pm
Forum: Expansion Pack
Topic: Ruining the classics (screenshot heavy thread)
Replies: 307
Views: 119665

That really is very impressive. You've captured the original look perfectly whilst bringing it bang up to date.
by ramon
Mon Mar 09, 2009 9:31 am
Forum: Outworld
Topic: As science fiction fans.... New Star Trek trailer is out...
Replies: 47
Views: 14759

lol, no....a bit like me and my Anaconda.
by ramon
Mon Mar 09, 2009 9:11 am
Forum: Outworld
Topic: As science fiction fans.... New Star Trek trailer is out...
Replies: 47
Views: 14759

has anybody seen these fan episodes:

http://www.startreknewvoyages.com

The episodes are pretty good actually, I think the guy who plays Kirk in this has a small cameo in the new Trek film.
by ramon
Mon Mar 09, 2009 9:02 am
Forum: Expansion Pack
Topic: Marett Vol2 - new ships
Replies: 5
Views: 2008

Um, actually that's not a bad idea....but I think I'll shaderfy the Anaconda first, then finish my Asp then maybe come back to these old ones.
by ramon
Sun Mar 08, 2009 10:47 pm
Forum: Expansion Pack
Topic: Marett Vol2 - new ships
Replies: 5
Views: 2008

Marett Vol2 - new ships

Hi all, don't get too excited, this OXP is probably a bit out of date now. (no shaders or anything like that) I was searching through my old oxps working out how to do things again and remembered I had this OXP I developed. If anyone has played the Assassins Guild mission then you would have already...