Search found 346 matches
- Thu Mar 19, 2009 10:15 am
- Forum: Expansion Pack
- Topic: simulating "multiplayer"
- Replies: 3
- Views: 2157
- Wed Mar 18, 2009 5:48 pm
- Forum: Suggestion Box
- Topic: A better, more modern, user interface...
- Replies: 36
- Views: 10639
- Mon Mar 16, 2009 9:39 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6874
- Views: 2094402
- Mon Mar 16, 2009 12:03 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6874
- Views: 2094402
...so I thought I'd post a video of the game so far. The video is of terrible quality (I appologise in advance), but it gives you an idea of where I got in the project before I canned it. :) You got quite far then really. I like it, it'd be great to see the witchspace jump implemented in Oolite, th...
- Sun Mar 15, 2009 4:36 pm
- Forum: Expansion Pack
- Topic: Ruining the classics (screenshot heavy thread)
- Replies: 307
- Views: 119665
- Sat Mar 14, 2009 8:44 pm
- Forum: Expansion Pack
- Topic: Ruining the classics (screenshot heavy thread)
- Replies: 307
- Views: 119665
Hi Griff, I've sent you a pm - well quite a few now by the time you read this. I've realised there is definitely something wrong with my model and not the way I've been trying to convert to Dat. (I went back and converted one of my old simple models and that converted first time). I've got a feeling...
- Sat Mar 14, 2009 2:26 pm
- Forum: Expansion Pack
- Topic: Ruining the classics (screenshot heavy thread)
- Replies: 307
- Views: 119665
- Sat Mar 14, 2009 12:31 pm
- Forum: Expansion Pack
- Topic: Ruining the classics (screenshot heavy thread)
- Replies: 307
- Views: 119665
I'm using a diffuse map: http://www.bluelocust.com/inhouse/oolite/anahull.png a specular map: http://www.bluelocust.com/inhouse/oolite/anahull_s.png and the normal map (slightly changed since about an hour ago) http://www.bluelocust.com/inhouse/oolite/anahull_normal.png I might try and do an obj wit...
- Sat Mar 14, 2009 11:44 am
- Forum: Expansion Pack
- Topic: Ruining the classics (screenshot heavy thread)
- Replies: 307
- Views: 119665
yep, that's the same then. The file griff_viper_normal_map.png just looks like two small blue dots on a white background. Also, still trying to convert my model, does this error message ring any bells: Ramon_AnaBody.obj->ramon_anabody.dat going to open material library file: Ramon_ANaBody.mtl Traceb...
- Sat Mar 14, 2009 10:48 am
- Forum: Expansion Pack
- Topic: Ruining the classics (screenshot heavy thread)
- Replies: 307
- Views: 119665
That's okay, I'm stealing the Config from your Viper as we speak! In fact, my normal map looks totally different to yours and I've completely forgotten how to convert the obj-dat - everytime I use Python it creates a 0kb dat file - which is what happened the very first time I did it all those years ...
- Fri Mar 13, 2009 11:29 pm
- Forum: Expansion Pack
- Topic: Ruining the classics (screenshot heavy thread)
- Replies: 307
- Views: 119665
- Mon Mar 09, 2009 9:31 am
- Forum: Outworld
- Topic: As science fiction fans.... New Star Trek trailer is out...
- Replies: 47
- Views: 14759
- Mon Mar 09, 2009 9:11 am
- Forum: Outworld
- Topic: As science fiction fans.... New Star Trek trailer is out...
- Replies: 47
- Views: 14759
has anybody seen these fan episodes:
http://www.startreknewvoyages.com
The episodes are pretty good actually, I think the guy who plays Kirk in this has a small cameo in the new Trek film.
http://www.startreknewvoyages.com
The episodes are pretty good actually, I think the guy who plays Kirk in this has a small cameo in the new Trek film.
- Mon Mar 09, 2009 9:02 am
- Forum: Expansion Pack
- Topic: Marett Vol2 - new ships
- Replies: 5
- Views: 2008
- Sun Mar 08, 2009 10:47 pm
- Forum: Expansion Pack
- Topic: Marett Vol2 - new ships
- Replies: 5
- Views: 2008
Marett Vol2 - new ships
Hi all, don't get too excited, this OXP is probably a bit out of date now. (no shaders or anything like that) I was searching through my old oxps working out how to do things again and remembered I had this OXP I developed. If anyone has played the Assassins Guild mission then you would have already...