Search found 19 matches
- Mon Aug 29, 2011 10:35 am
- Forum: Fiction
- Topic: A little image I just fumbled together
- Replies: 5
- Views: 5704
Re: A little image I just fumbled together
No no, it's modelled after a completely different feline, not related to Hesperus. OK, in real world I was inspired by the good Captain's avatar that one could photoshop (though I use Picture Publisher) a convincing trumble on the base of a cat. So I tried to do just this. The cat picture I found on...
- Mon Aug 29, 2011 10:30 am
- Forum: Suggestion Box
- Topic: Lifestyles of the rich and elite
- Replies: 17
- Views: 6807
Re: Lifestyles of the rich and elite
I don't know if you got me right here. I'm by no means against graphics. For me, there should be nothing on the player's screen in Oolite which is not also displayed on the commander's display in the ship. Events in the station should be only showed as perceived through the ship's cameras, micros an...
- Sun Aug 28, 2011 8:59 pm
- Forum: Suggestion Box
- Topic: Lifestyles of the rich and elite
- Replies: 17
- Views: 6807
Re: Lifestyles of the rich and elite
there is currently only one way of doing so: spend the equal amount of RealLife™ hours staring on your F5 screen while absolutely nothing happens. Not necessarily nothing... I always thinked of Elite as a "Spaceship Simulator". When I played it on the C64, my room was the Cockpit of my tr...
- Fri Aug 19, 2011 9:08 am
- Forum: Expansion Pack
- Topic: Skinner’s Den
- Replies: 188
- Views: 311293
Re: Skinner’s Den
If you look at the shady billboard oxp and shady thargoid oxps that Ahruman created you can see how "animated" textures work (Griff's done an amazing job on the YAH constores - so that would be another good example to see how the shader fragment works) Ok, I'll have a look. I think you ca...
- Thu Aug 18, 2011 1:42 pm
- Forum: Expansion Pack
- Topic: Skinner’s Den
- Replies: 188
- Views: 311293
Re: Skinner’s Den
Just a few questions about textures/shaders - haven't found the answers quickly with Search / on the Wiki, so I just ask, lazy me... - Is it possible to have animated textures/shaders? Some OXPs seem to have them, but .png is defnitely not an animated format... - Is it possible to have different tex...
- Wed Aug 17, 2011 2:48 pm
- Forum: Fiction
- Topic: A little image I just fumbled together
- Replies: 5
- Views: 5704
- Mon Aug 15, 2011 7:16 am
- Forum: Suggestion Box
- Topic: I want my own asteroid
- Replies: 33
- Views: 10382
Re: I want my own asteroid
While I don't think that Big Bene's idea will work, 'tis still an interesting idea for a workaround... Thanks Why do think it wouldn't work? Every negative input is welcome - I don't know all the problems, but when I know them, I could think of a solution. Of course, to really know, someone would h...
- Mon Aug 15, 2011 7:13 am
- Forum: Suggestion Box
- Topic: I want my own asteroid
- Replies: 33
- Views: 10382
Re: I want my own asteroid
You seem to have a good grasp of what's going on in Oolite's innards. No I don't :roll: . I am just fascinated of the possibilities, so I read around in the forum. When I read a suggestion like this, I begin to think about how to do it. I just follow my idea and look up the details as they come acr...
- Sun Aug 14, 2011 10:35 am
- Forum: Suggestion Box
- Topic: I want my own asteroid
- Replies: 33
- Views: 10382
Re: I want my own asteroid
At least in part, probably to prevent laser coolers. If you removed and reawarded the current view's laser every time you hit something then effectively you'd probably have a laser that never overheated. This may be a reason, but it would have been sufficient to restrict award lasers to "docke...
- Sun Aug 14, 2011 8:18 am
- Forum: Suggestion Box
- Topic: I want my own asteroid
- Replies: 33
- Views: 10382
Re: I want my own asteroid
I like your style! That's a very interesting idea for a workaround. Thanks a lot! However I think there will be some sticking points the main one being that some of the fairly essential stats that you would need to 'write' to the invisible dummy ship are read only to JS and not writeable - these in...
- Sun Aug 14, 2011 12:58 am
- Forum: Suggestion Box
- Topic: empty model?
- Replies: 4
- Views: 2287
Re: empty model?
OK, here is the idea I mentioned, including a "geometry-less" ship:
https://bb.oolite.space/viewtopic.php?f= ... 97#p150697
Thanks again
https://bb.oolite.space/viewtopic.php?f= ... 97#p150697
Thanks again
- Sun Aug 14, 2011 12:51 am
- Forum: Suggestion Box
- Topic: I want my own asteroid
- Replies: 33
- Views: 10382
Re: I want my own asteroid
OK, here's how to do it (perhaps): - make a mission. Store the player's ship in a mission variable (call it "Ship" for now). Then, at some point the player is offered to buy an "asteroid". The "asteroid" is selled in the shipyard. - actually, what the player buys, is a ...
- Sat Aug 13, 2011 4:55 pm
- Forum: Suggestion Box
- Topic: empty model?
- Replies: 4
- Views: 2287
empty model?
I just had an idea how to solve an old problem in some of the suggestions in this forum, but it would require an entity with a "null model", this would be a .dat file without any triangles (perhaps a single vertex, if necessary). Of course,this entity would be invisible ingame, and would p...
- Sat Aug 13, 2011 3:38 pm
- Forum: Suggestion Box
- Topic: Witchspace and docking sequence upgrade
- Replies: 48
- Views: 15462
Re: Witchspace and docking sequence upgrade
OK, this is the way I would try to do it (if I had any experience in Oolite scripting): I. The effect we want to achieve: Scene 1: For whatever reasonn, the player wants to hide. He sees a huge asteroid with a cave in it. Probably this asteroide is a) part of an asteroid field, b) moving itself. The...
- Sat Aug 13, 2011 1:31 pm
- Forum: Discussion
- Topic: Split: Player Ship Lasers
- Replies: 127
- Views: 28061
Re: Split: Player Ship Lasers
Concerning the railgun, it turns out to be more difficult than I thought. I'll be able to present a proof of concept soon, but it has severe limitations which are non-trivial to overcome. Eh? They're easy to do - the problem is given sizes and distances they're absolutely useless and couldn't hit t...