Search found 41 matches

by lohwengk
Sun Apr 10, 2011 5:18 pm
Forum: Expansion Pack
Topic: [RELEASE] InterstellarRescue.oxp
Replies: 48
Views: 11043

Re: [RELEASE] InterstellarRescue.oxp

What is the most feared event for a Commander. Having a miss jump and ending in interstellar space with out fuel. This equipment is an end to this fear, can be bought from TL 12 + systems for 10 000 Credits. You must try this magic OXP to get to a nearby system from interstellar space. This equipme...
by lohwengk
Sun Apr 10, 2011 5:10 pm
Forum: Discussion
Topic: Cargo carrying - is it worth it? (newbie question)
Replies: 30
Views: 11832

Re: Cargo carrying - is it worth it? (newbie question)

...Because when you quit, your reputation decays away. :cry: If I understand correctly, this only happens when you jump through witchspace. For those who want to do lots of trading within a system, they can try installing these OXPs: Your Ads Here, Commies, Hoopy Casinos and Rock Hermit Locator. Be...
by lohwengk
Sun Apr 10, 2011 5:01 pm
Forum: Discussion
Topic: Cargo carrying - is it worth it? (newbie question)
Replies: 30
Views: 11832

Re: Cargo carrying - is it worth it? (newbie question)

CheeseRedux wrote:
lohwengk wrote:
I still find myself running away with my tail between my legs making strategic retreats far too often.
Fixed that for you! :wink:
Much obliged :)
by lohwengk
Sat Apr 09, 2011 11:14 am
Forum: Discussion
Topic: Cargo carrying - is it worth it? (newbie question)
Replies: 30
Views: 11832

Re: Cargo carrying - is it worth it? (newbie question)

Some OXPs, like "Random Hits" can even make bounty hunting a viable choice of ingame profession, once you have done enough of it to establish your reputation as a bounty hunter. Just keep in mind that the revenge can really kill your profits if you aren't a proficient combat pilot. Quite ...
by lohwengk
Thu Mar 31, 2011 10:46 pm
Forum: Expansion Pack
Topic: Rock Hermit Locator add on
Replies: 99
Views: 46670

Re: Rock Hermit Locator add on

I have no idea how Total Patrol could slow you down. Did you have a problem with it? Too many ships in the space lanes mass locked me. So I could only travel at the relatively slow 0.35 lm most of the time, even when I was heading to the sun to scoop fuel. If I left the space lanes, the Deep Space ...
by lohwengk
Thu Mar 31, 2011 5:01 pm
Forum: Discussion
Topic: Looking ahead
Replies: 417
Views: 79847

Re: Looking ahead

There are a few fundamental problems with laser cooling in space in the first place. For one thing, there's really noplace for that heat to go. Vacuum is a rather good insulator, so if something gets hot, it will take quite a while to cool down. Unless one uses some exotic method to bleed off the h...
by lohwengk
Thu Mar 31, 2011 4:50 pm
Forum: Expansion Pack
Topic: Rock Hermit Locator add on
Replies: 99
Views: 46670

Re: Rock Hermit Locator add on

Deep Space Pirates OXP can also randomly add Rock Hermits, so if you have that also it's possible to find 10+ "R" targets on the advanced space compass. It does? I had that installed, but removed it along with Pirate Coves, Total Patrol, and a few other OXPs. I like having my Ooniverse bu...
by lohwengk
Wed Mar 30, 2011 4:51 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302346

Re: The Feudal States

The lodges only appear in systems belonging to a royal house, if I remember correctly. They are marked on the Advanced Space Compass by "F". Went through the pdf file for the 4th or 5th time, and finally realized the pages with the pretty heraldry symbols contained the Galaxy and Systems ...
by lohwengk
Wed Mar 30, 2011 6:05 am
Forum: Expansion Pack
Topic: Rock Hermit Locator add on
Replies: 99
Views: 46670

Re: Rock Hermit Locator add on

I like this. Good for investing in gold, platinum and gem-stones. Also good for finding asteroids to mine, especially together with the Ore Processor. Make money fast, and especially fun with Pirate Coves installed. I noticed an issue with Rock Hermits but I'm not sure if the effect is caused by the...
by lohwengk
Tue Mar 29, 2011 10:52 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302346

Re: The Feudal States

Hi Lord Ha Ha. Thanks for the comments; glad you liked the design of the readme - it took long enough to write. I thought I updated this last month but I think I got halfway and forgot to finish it! I've applied those fixes and have uploaded a tweaked version to my site. Don't mean to rush you, but...
by lohwengk
Sat Mar 26, 2011 4:19 pm
Forum: Expansion Pack
Topic: Hacked my own HUD
Replies: 0
Views: 3469

Hacked my own HUD

I played around with several HUDs but have to agree with those who said that the default HUD is most comfortable. But I needed help with aiming, so I "hacked" the default HUD (both hud.plist and hud-small.plist) to add a crosshair and the Target Sensitive Reticle function. So now it is eas...
by lohwengk
Thu Mar 24, 2011 11:02 am
Forum: Suggestion Box
Topic: Oolite 2: ship balance, starting conditions and death knells
Replies: 194
Views: 37822

Re: Looking ahead

The Mk 1 Cobra is a decent starting point (as most of you know I sold my Mk 3 at the start of the game and used a Mk 1 until I'd saved up for a Python), but the Mk 3 is a better bet all round. Look at the number of players who never move on but keep their Mk 3 for life. But even with all the good r...
by lohwengk
Thu Mar 24, 2011 8:56 am
Forum: Suggestion Box
Topic: Oolite 2: ship balance, starting conditions and death knells
Replies: 194
Views: 37822

Re: Looking ahead

The only thing I disagree with is the 'relatively small'-bit. The Cobra III is in fact one of the biggest ships in the original set (and I'm talking about Elite here), so it's not relatively small. Also, there simply is no cheaper ship with more space in the cargo hold. Cheaper, smaller ships would...
by lohwengk
Thu Mar 24, 2011 3:25 am
Forum: Suggestion Box
Topic: Oolite 2: ship balance, starting conditions and death knells
Replies: 194
Views: 37822

Re: Looking ahead

What a contentious issue! We are debating whether to leave the Elite heritage behind here. I won't comment on that, other than to offer a canonical 'solution'. Assuming we stick with the Cobra 3 as the start point, a simple back-story could be that when a Jameson enroles at the Academy, they have t...
by lohwengk
Wed Mar 23, 2011 10:45 am
Forum: Discussion
Topic: Which is *your* favourite Cobra variant, and why?
Replies: 15
Views: 4528

Re: Which is *your* favourite Cobra variant, and why?

I've never tried the Target Range OXP, but it looks pretty good. When you have just passed the opponent using a barrel roll and injectors, you can just pull up or dive hard and they should come into view fairly soon. Usually you'll be behind them then, which is right where you want to be. Ah! You'r...