Search found 2926 matches

by LittleBear
Mon Feb 09, 2026 9:59 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1851
Views: 907588

Re: Scripters cove

There might be a more elegant way to do it, but Random Hits tests for player scooping with a script attached to the pod and setting a mission variable if the player has scooped the escape pod. this.shipWasScooped = function (scooper) { if (missionVariables.random_hits_status == "PODEDOUT")...
by LittleBear
Sun Feb 08, 2026 11:44 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1851
Views: 907588

Re: Scripters cove

The change can be made anywhere in script (for example when you scoop the pod), it doesn't have to be under start.up. It will over-ride planetinfo at least until you re-load the game. If you want it to be permanent then you'd need another command under start.up making the change if a mission variabl...
by LittleBear
Sun Feb 08, 2026 11:26 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1851
Views: 907588

Re: Scripters cove

You can set all the properties of a system with script. EG: // Set Up Orramaor. System.infoForSystem(6,73).description = "Orramaor is noted for the resort world of Apollodorus, where many of the residents of the nearby Sunset Retirement Home spend their days. It is reasonably well known as the ...
by LittleBear
Wed Jan 28, 2026 6:03 pm
Forum: Expansion Pack
Topic: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)
Replies: 130
Views: 121244

Re: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)

I had a look around the code for the Slaver Base when I was doing the naming code for the Galactic Almanac. They are spawned by RRS Group OXZ only when the player has a mission relating to the Slavers running. It can also spawn hermits infected with the plague requiring assistance. In both cases the...
by LittleBear
Thu Jan 15, 2026 10:09 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.94 (Updated 15.04.25 - Now on the Expansion Manager)
Replies: 153
Views: 104919

Re: Galactic Almanac OXZ - Full Version 0.94 (Updated 15.04.25 - Now on the Expansion Manager)

Opps. That error must have been in since the first version! I've added a if (!missionVariables.random_station_names_compress) ... check to all the additions. This works and it stops the duplication by the Almanac if Compressed F7 is installed. With Strangers World installed though, testing with the ...
by LittleBear
Mon Dec 29, 2025 6:20 pm
Forum: Expansion Pack
Topic: TOGY Memorials OXP
Replies: 23
Views: 27376

Re: TOGY Memorials OXP

I'm very sorry to hear that Commander.
by LittleBear
Mon Oct 27, 2025 8:30 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10124

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Ever thus shall dictators fall! Glad to see you completed it and it seems not to have any bugs. I'll convert it to OXZ format and put it on the Expansion Manager in the next few weeks. I playtested Victim 11 and it does still work. It will run once you have made at least 1 jump after seeing the mess...
by LittleBear
Thu Oct 09, 2025 6:06 pm
Forum: Discussion
Topic: A Supernova
Replies: 7
Views: 831

Re: A Supernova

Are you sure they are blowing up? Could they be doing something else?:wink:
by LittleBear
Thu Oct 02, 2025 4:59 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10124

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

The Trumble Inside(tm) guidance system is immune to ECM, but it is quite slow for a missile and it can be destroyed by laser and plasma fire. 5km is the absolute maximum distance at which the trumble pilot is capable of spotting the Dreadnaught, but ideally you should be closer. You must also lock t...
by LittleBear
Fri Sep 19, 2025 4:54 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10124

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Range. The Daemon Class Cruiser is an absolute beast and you have no chance against 5 of them at close range. Although you only need to destroy the Vengeance, his four escorts, War, Famine, Death and Pestilence will also attack you as soon as you open up on the Flagship. You can't survive the combin...
by LittleBear
Fri Sep 12, 2025 10:09 am
Forum: Discussion
Topic: How to get rid of trumbles
Replies: 15
Views: 880

Re: How to get rid of trumbles

Your hull temp increases in proportion to your distance from the sun. Even when you are a long way from the sun (way out of fuel scooping range), your temperature will be increasing (but very slowly). Stay a good way from the sun, at the point where your temp is gradually increasing and this will sl...
by LittleBear
Sat Aug 09, 2025 2:52 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1056
Views: 472736

Re: Random Hits OXP

Random Hits checks to see if Random Ship names is installed. If it is then it will assign a name to the target's ship from Random Ships names. The target will be described by their ship name in the mission description eg: "flying a nearly new Sidewinder, the Bewitching Bargain" and they'll...
by LittleBear
Fri Aug 08, 2025 3:09 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1056
Views: 472736

Re: Random Hits OXP

When spawned by the mission script, the target's name is added to the displayname, so he should appear as "Sidewinder: Archdruid Smith" (or whatever) when targeted.
by LittleBear
Fri Jul 25, 2025 6:36 pm
Forum: Discussion
Topic: looking for minimalist HUD
Replies: 8
Views: 1005

Re: looking for minmalist HUD

I use Xenon HUD as it has a nice transparent uncluttered feel. Clear HUD is also a good one for a minimalist.
by LittleBear
Sat Jun 28, 2025 3:32 pm
Forum: Discussion
Topic: Main station variety
Replies: 43
Views: 3303

Re: Main station variety

I'd install Solos Alt Stations and Z-Groovy Small System Stations as these OXZs replace the Main Station with various alternatives.