Search found 2882 matches

by LittleBear
Sat Nov 16, 2024 1:37 am
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 538

Re: So I got thinking about Freelancer, Freespace 2 etc...

No probs. I think as a player, the game does kind of do already what you are looking for as the inbuilt missions and the missions added by OXZs do use the chaining and conditions stuff. Trying not to post spoilers (you can have a look on the Wiki missions page to see the triggers for story missions)...
by LittleBear
Thu Nov 14, 2024 5:38 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 538

Re: So I got thinking about Freelancer, Freespace 2 etc...

You can use conditions both in mission offering and for ship conditions. For example: if (missionVariables.assassins_rebooted_stage === 0 && galaxyNumber === 6 && player.score > 199) { } In that example, the mission will only be offered if you are in Galaxy 7 and have 200 or more kil...
by LittleBear
Sat Nov 02, 2024 3:08 pm
Forum: Discussion
Topic: Screenshots
Replies: 6893
Views: 2116602

Re: Screenshots

A fleet gathers in orbit around the water world of Nemean.

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by LittleBear
Thu Oct 31, 2024 11:02 am
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Non-Functional 2007 Version)
Replies: 184
Views: 143840

Re: The Assassins Guild OXP (Non-Functional 2007 Version)

All of the Assassins systems on the Powers and Organisations wiki page would qualify in the rebooted version. All have unique stations in orbit around the planets added and the OXZ adds unique traffic and ships to each system. For example, a drone company will be testing experimental drones in the v...
by LittleBear
Sun Oct 27, 2024 11:54 am
Forum: Discussion
Topic: Screenshots
Replies: 6893
Views: 2116602

Re: Screenshots

Strange ships behind the ice moon in the Ateslete system.

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by LittleBear
Sat Oct 05, 2024 6:52 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 146
Views: 82643

Re: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)

Hi, Its not so much a bug, but that In-System delivery uses its own method for describing planets. The Galactic Almanac changes the displayName of all the planets and stations it names. This was to try and ensure that it is compatible with all other OXZs. For example, In-System Taxi OXZ refers to pl...
by LittleBear
Wed Jul 31, 2024 11:59 am
Forum: Expansion Pack
Topic: [WIP] Contextual Jukebox OXP
Replies: 55
Views: 21459

Re: [WIP] Contextual Jukebox OXP

Ah, right I see! It was only because I was updating an existing OXZ already on the catalogue that it did it automatically.

However, if I was adding a new OXZ and added the download link to the catalogue, would it cause a problem if the file was over 100Meg ?
by LittleBear
Tue Jul 30, 2024 5:03 pm
Forum: Expansion Pack
Topic: [WIP] Contextual Jukebox OXP
Replies: 55
Views: 21459

Re: [WIP] Contextual Jukebox OXP

@Wildblood. Following the meltdown of the old site, the new method of putting OXZs on the Expansion Manager is now just to upload the file to the Wiki and as long as the file is properly set up with a manifest.plist then oolite.space automatically detects the file on the Wiki and adds the OXZ to the...
by LittleBear
Tue Jul 30, 2024 3:47 pm
Forum: Expansion Pack
Topic: [WIP] Contextual Jukebox OXP
Replies: 55
Views: 21459

Re: [WIP] Contextual Jukebox OXP

According to the Wiki, the maximum file size that can be uploaded is 2 gig. Is the expansion manager limited to 100 meg therefore as I'd assumed that it was just redirecting to the file on the wiki? Only asking as I think the rebooted assassins will weigh in at about 130 Megs. I could split the text...
by LittleBear
Tue Jul 23, 2024 8:03 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 7665

Re: Information desired!

I think the AI is working, even though they are just hanging there. The trouble is they were only told to scan for the player once under ENTER. So they did this as soon as they spawned (when you weren't there) and then never scanned again (when you were!). So whilst they have gone zombie, it's not (...
by LittleBear
Mon Jul 22, 2024 6:17 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 7665

Re: Information desired!

Global should also be: ENTER = "setStateTo: CLOSE_WITH_PLAYER"; rather than ENTER = "setState: CLOSE_WITH_PLAYER"; To debug, look at the log and search for the name of your OXP. If there is a fault it will log the line number where it could not phase the file. Same typo of setSta...
by LittleBear
Tue Jul 09, 2024 8:27 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 7665

Re: Information desired!

Nah, the AI needs to go in the AI. Something like this. GLOBAL = "setState: CLOSE_WITH_PLAYER"; "CLOSE_WITH_PLAYER" = { ENTER = ("scanForNearestShipWithRole: player") "TARGET_FOUND" = (setTargetToFoundTarget, setDestinationToTarget, "setDesiredRangeTo: 10...
by LittleBear
Tue Jul 09, 2024 6:41 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 7665

Re: Information desired!

For following the player: ENTER = ("scanForNearestShipWithRole: player") "TARGET_FOUND" = (setTargetToFoundTarget, setDestinationToTarget, "setDesiredRangeTo: 5000.0", checkCourseToDestination); "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRan...
by LittleBear
Fri Jun 28, 2024 11:43 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Non-Functional 2007 Version)
Replies: 184
Views: 143840

Re: The Assassins Guild OXP (Final Updated Version)

Made quite a bit of progress with this (6 systems now set up with stations ships and planets). I'm a bit stuck though on understanding setting up a ship group. The AIs of the ships all have messageMother "ATTACKED" if they are attacked.I have this code in the script file for the Mafia Ways...
by LittleBear
Fri Jun 07, 2024 8:21 pm
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Non-Functional 2007 Version)
Replies: 184
Views: 143840

Re: The Assassins Guild OXP (Final Updated Version)

Thanks. Worked perfectly. I've been parked up at Orramaor for a while testing the script with Orbits, System Redux and Strangers World to come up with a method that means regardless of the OXZs installed the assassins planets, moons, stations and ships are always in the same place. Got that working....