Search found 2886 matches

by LittleBear
Thu Jan 02, 2025 8:56 pm
Forum: Expansion Pack
Topic: Griff's Glowroids
Replies: 57
Views: 36158

Re: Griff's Glowroids

To make sure, you can just give your version a ridiculously high role probability eg:

roles = "griff_ice_splinter(99999999)";

That should nuke the site from orbit.
by LittleBear
Tue Dec 17, 2024 1:21 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1773
Views: 805243

Re: Scripters cove

It's cos in terms of the 'story' the player is meant to be outside their ship in a space suit exploring the station as the main power and life support have failed. As there's no power and the inhabitants are all dead, there's no way to use the ship yard. As part of the text adventure the player has ...
by LittleBear
Tue Dec 17, 2024 1:00 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1773
Views: 805243

Re: Scripters cove

Thanks. That worked perfectly and I'm now missileless. I should be able to award the special missiles with the same loop but this time with loop set to the player.ship.missileCapacity and awarding them instead of removing them.
by LittleBear
Tue Dec 17, 2024 11:56 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1773
Views: 805243

Re: Scripters cove

I'm a bit stuck with doing a simple loop to remove all the missiles from the player's pylon. This is used in a mission screen as the player is required to explore a station on foot using the mission screen as a 'choose your own adventure' style text adventure and having solved the text adventure, th...
by LittleBear
Sat Nov 16, 2024 1:37 am
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 20
Views: 5245

Re: So I got thinking about Freelancer, Freespace 2 etc...

No probs. I think as a player, the game does kind of do already what you are looking for as the inbuilt missions and the missions added by OXZs do use the chaining and conditions stuff. Trying not to post spoilers (you can have a look on the Wiki missions page to see the triggers for story missions)...
by LittleBear
Thu Nov 14, 2024 5:38 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 20
Views: 5245

Re: So I got thinking about Freelancer, Freespace 2 etc...

You can use conditions both in mission offering and for ship conditions. For example: if (missionVariables.assassins_rebooted_stage === 0 && galaxyNumber === 6 && player.score > 199) { } In that example, the mission will only be offered if you are in Galaxy 7 and have 200 or more kil...
by LittleBear
Sat Nov 02, 2024 3:08 pm
Forum: Discussion
Topic: Screenshots
Replies: 6931
Views: 2281261

Re: Screenshots

A fleet gathers in orbit around the water world of Nemean.

Image
by LittleBear
Thu Oct 31, 2024 11:02 am
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Non-Functional 2007 Version)
Replies: 187
Views: 151232

Re: The Assassins Guild OXP (Non-Functional 2007 Version)

All of the Assassins systems on the Powers and Organisations wiki page would qualify in the rebooted version. All have unique stations in orbit around the planets added and the OXZ adds unique traffic and ships to each system. For example, a drone company will be testing experimental drones in the v...
by LittleBear
Sun Oct 27, 2024 11:54 am
Forum: Discussion
Topic: Screenshots
Replies: 6931
Views: 2281261

Re: Screenshots

Strange ships behind the ice moon in the Ateslete system.

Image
Image
by LittleBear
Sat Oct 05, 2024 6:52 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 146
Views: 88348

Re: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)

Hi, Its not so much a bug, but that In-System delivery uses its own method for describing planets. The Galactic Almanac changes the displayName of all the planets and stations it names. This was to try and ensure that it is compatible with all other OXZs. For example, In-System Taxi OXZ refers to pl...
by LittleBear
Wed Jul 31, 2024 11:59 am
Forum: Expansion Pack
Topic: [WIP] Contextual Jukebox OXP
Replies: 55
Views: 24297

Re: [WIP] Contextual Jukebox OXP

Ah, right I see! It was only because I was updating an existing OXZ already on the catalogue that it did it automatically.

However, if I was adding a new OXZ and added the download link to the catalogue, would it cause a problem if the file was over 100Meg ?
by LittleBear
Tue Jul 30, 2024 5:03 pm
Forum: Expansion Pack
Topic: [WIP] Contextual Jukebox OXP
Replies: 55
Views: 24297

Re: [WIP] Contextual Jukebox OXP

@Wildblood. Following the meltdown of the old site, the new method of putting OXZs on the Expansion Manager is now just to upload the file to the Wiki and as long as the file is properly set up with a manifest.plist then oolite.space automatically detects the file on the Wiki and adds the OXZ to the...
by LittleBear
Tue Jul 30, 2024 3:47 pm
Forum: Expansion Pack
Topic: [WIP] Contextual Jukebox OXP
Replies: 55
Views: 24297

Re: [WIP] Contextual Jukebox OXP

According to the Wiki, the maximum file size that can be uploaded is 2 gig. Is the expansion manager limited to 100 meg therefore as I'd assumed that it was just redirecting to the file on the wiki? Only asking as I think the rebooted assassins will weigh in at about 130 Megs. I could split the text...
by LittleBear
Tue Jul 23, 2024 8:03 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 9806

Re: Information desired!

I think the AI is working, even though they are just hanging there. The trouble is they were only told to scan for the player once under ENTER. So they did this as soon as they spawned (when you weren't there) and then never scanned again (when you were!). So whilst they have gone zombie, it's not (...
by LittleBear
Mon Jul 22, 2024 6:17 pm
Forum: Expansion Pack
Topic: Information desired!
Replies: 41
Views: 9806

Re: Information desired!

Global should also be: ENTER = "setStateTo: CLOSE_WITH_PLAYER"; rather than ENTER = "setState: CLOSE_WITH_PLAYER"; To debug, look at the log and search for the name of your OXP. If there is a fault it will log the line number where it could not phase the file. Same typo of setSta...