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by LittleBear
Wed May 14, 2025 11:16 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Its this bit of code from spara's In-System-Traders (with the s!) that is causing it. var newTrader = system.addShips("trader", 1, spawnPosition)[0]; while (!this.$checkAi(newTrader)) { log("In-System Traders", newTrader.displayName + " has a custom AI, removing and spawning...
by LittleBear
Wed May 14, 2025 7:48 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

I Had a look at the wiki page for In System Traders (note the s!), which says: "This oxp is not the same as In System Trader which is on the in-game Expansions Manager. That oxp controls the markets, making them fluctuate with trade (eg from this oxp!) - and moreover, the version on the Expansi...
by LittleBear
Wed May 14, 2025 7:41 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Since the log is reporting that the issue is with in-system trader, try removing it.
by LittleBear
Mon May 12, 2025 11:43 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Because Oolite starts counting from 0, I think those modifications will actually change planet descriptions in Galaxy 8. Due to Galaxy 1 being zero in code, you'd need to set the Galaxy to 6 to change descriptions in Galaxy 7. Eg: // Set Up Orramaor. System.infoForSystem(6,73).description = "Or...
by LittleBear
Fri May 02, 2025 11:42 am
Forum: Discussion
Topic: Assassins guild - help pls!
Replies: 18
Views: 2080

Re: Assassins guild - help pls!

No problem. As per Cholmondely's spot in the main thread, there was a bug (missing ; on the last line of the shipdata file) which meant the OXP worked fine on Windows but not on the Mac. Version 2.4 fixing this is now on the Wiki Page.
by LittleBear
Fri May 02, 2025 11:36 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Thanks! Updated to Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, th...
by LittleBear
Thu May 01, 2025 11:36 pm
Forum: Discussion
Topic: Assassins guild - help pls!
Replies: 18
Views: 2080

Re: Assassins guild - help pls!

I think, from your comment that you'd used the Oolite Starter that you have installed the old (2007) version of the Assassins Guild. This will no longer work on modern Oolite. The 2025 working version (The Assassins Guild Rebooted) is currently available in OXP format from the Wiki, but isn't yet on...
by LittleBear
Sat Apr 19, 2025 9:08 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.3 (Updated 19/04/25)

Updated to Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.
by LittleBear
Fri Apr 18, 2025 11:10 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.2 (Updated 18/04/25)

2.0 had a bug relating to the OXZ stations and it uses the old shipdata. You'd need to be on the latest version for the OXP to work fully.
by LittleBear
Fri Apr 18, 2025 10:30 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.2 (Updated 18/04/25)

The systems moded by Assassins won't work properly if you used V2.1. The system changing features happen as soon as you install the OXP, so if you are in G7 I'd use 2.2 to make sure the systems modified are working properly.
by LittleBear
Fri Apr 18, 2025 7:59 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.1 (Updated 17/04/25)

Update to Version 2.2 - 18/02/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.
by LittleBear
Fri Apr 18, 2025 6:44 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.1 (Updated 17/04/25)

I think its a harmless error, but its due to the fact that you can't use your energy bomb (if you have one) whilst your Mark Transponder Scanner is active. When you are in the same system as a contract target, the script disables your cloak and energy bomb (only if you have them). However, the playe...
by LittleBear
Thu Apr 17, 2025 2:46 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.1 (Updated 17/04/25)

Updated to V2.1 Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added "Use Strict" to all script files to prevent log errors; rejigged Shipdata file by PHKB fixing some pr...
by LittleBear
Wed Apr 16, 2025 7:15 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

Re: The Assassins Guild Rebooted - Version 2.0 (Released 15/04/25)

Yep. It is compatible with all other OXZs which add planets and ones such as orbits and strangers world which move planets around. If Assassins is the only planet adding OXP you have installed, then just the Assassins planets will be present in the systems it modifies. If you have other planet packs...
by LittleBear
Tue Apr 15, 2025 8:09 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 28
Views: 1881

The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

The Assassins Guild Rebooted OXP Version 2.4 – 02/05/25 The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing ...