To make sure, you can just give your version a ridiculously high role probability eg:
roles = "griff_ice_splinter(99999999)";
That should nuke the site from orbit.
Search found 2886 matches
- Thu Jan 02, 2025 8:56 pm
- Forum: Expansion Pack
- Topic: Griff's Glowroids
- Replies: 57
- Views: 36158
- Tue Dec 17, 2024 1:21 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1773
- Views: 805243
Re: Scripters cove
It's cos in terms of the 'story' the player is meant to be outside their ship in a space suit exploring the station as the main power and life support have failed. As there's no power and the inhabitants are all dead, there's no way to use the ship yard. As part of the text adventure the player has ...
- Tue Dec 17, 2024 1:00 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1773
- Views: 805243
Re: Scripters cove
Thanks. That worked perfectly and I'm now missileless. I should be able to award the special missiles with the same loop but this time with loop set to the player.ship.missileCapacity and awarding them instead of removing them.
- Tue Dec 17, 2024 11:56 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1773
- Views: 805243
Re: Scripters cove
I'm a bit stuck with doing a simple loop to remove all the missiles from the player's pylon. This is used in a mission screen as the player is required to explore a station on foot using the mission screen as a 'choose your own adventure' style text adventure and having solved the text adventure, th...
- Sat Nov 16, 2024 1:37 am
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 20
- Views: 5245
Re: So I got thinking about Freelancer, Freespace 2 etc...
No probs. I think as a player, the game does kind of do already what you are looking for as the inbuilt missions and the missions added by OXZs do use the chaining and conditions stuff. Trying not to post spoilers (you can have a look on the Wiki missions page to see the triggers for story missions)...
- Thu Nov 14, 2024 5:38 pm
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 20
- Views: 5245
Re: So I got thinking about Freelancer, Freespace 2 etc...
You can use conditions both in mission offering and for ship conditions. For example: if (missionVariables.assassins_rebooted_stage === 0 && galaxyNumber === 6 && player.score > 199) { } In that example, the mission will only be offered if you are in Galaxy 7 and have 200 or more kil...
- Sat Nov 02, 2024 3:08 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6931
- Views: 2281261
Re: Screenshots
A fleet gathers in orbit around the water world of Nemean.


- Thu Oct 31, 2024 11:02 am
- Forum: Expansion Pack
- Topic: The Assassins Guild OXP (Non-Functional 2007 Version)
- Replies: 187
- Views: 151232
Re: The Assassins Guild OXP (Non-Functional 2007 Version)
All of the Assassins systems on the Powers and Organisations wiki page would qualify in the rebooted version. All have unique stations in orbit around the planets added and the OXZ adds unique traffic and ships to each system. For example, a drone company will be testing experimental drones in the v...
- Sun Oct 27, 2024 11:54 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6931
- Views: 2281261
Re: Screenshots
Strange ships behind the ice moon in the Ateslete system.




- Sat Oct 05, 2024 6:52 pm
- Forum: Expansion Pack
- Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
- Replies: 146
- Views: 88348
Re: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Hi, Its not so much a bug, but that In-System delivery uses its own method for describing planets. The Galactic Almanac changes the displayName of all the planets and stations it names. This was to try and ensure that it is compatible with all other OXZs. For example, In-System Taxi OXZ refers to pl...
- Wed Jul 31, 2024 11:59 am
- Forum: Expansion Pack
- Topic: [WIP] Contextual Jukebox OXP
- Replies: 55
- Views: 24297
Re: [WIP] Contextual Jukebox OXP
Ah, right I see! It was only because I was updating an existing OXZ already on the catalogue that it did it automatically.
However, if I was adding a new OXZ and added the download link to the catalogue, would it cause a problem if the file was over 100Meg ?
However, if I was adding a new OXZ and added the download link to the catalogue, would it cause a problem if the file was over 100Meg ?
- Tue Jul 30, 2024 5:03 pm
- Forum: Expansion Pack
- Topic: [WIP] Contextual Jukebox OXP
- Replies: 55
- Views: 24297
Re: [WIP] Contextual Jukebox OXP
@Wildblood. Following the meltdown of the old site, the new method of putting OXZs on the Expansion Manager is now just to upload the file to the Wiki and as long as the file is properly set up with a manifest.plist then oolite.space automatically detects the file on the Wiki and adds the OXZ to the...
- Tue Jul 30, 2024 3:47 pm
- Forum: Expansion Pack
- Topic: [WIP] Contextual Jukebox OXP
- Replies: 55
- Views: 24297
Re: [WIP] Contextual Jukebox OXP
According to the Wiki, the maximum file size that can be uploaded is 2 gig. Is the expansion manager limited to 100 meg therefore as I'd assumed that it was just redirecting to the file on the wiki? Only asking as I think the rebooted assassins will weigh in at about 130 Megs. I could split the text...
- Tue Jul 23, 2024 8:03 pm
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 9806
Re: Information desired!
I think the AI is working, even though they are just hanging there. The trouble is they were only told to scan for the player once under ENTER. So they did this as soon as they spawned (when you weren't there) and then never scanned again (when you were!). So whilst they have gone zombie, it's not (...
- Mon Jul 22, 2024 6:17 pm
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 9806
Re: Information desired!
Global should also be: ENTER = "setStateTo: CLOSE_WITH_PLAYER"; rather than ENTER = "setState: CLOSE_WITH_PLAYER"; To debug, look at the log and search for the name of your OXP. If there is a fault it will log the line number where it could not phase the file. Same typo of setSta...