Search found 2912 matches
- Sat Jun 28, 2025 3:32 pm
- Forum: Discussion
- Topic: Main station variety
- Replies: 9
- Views: 118
Re: Main station variety
I'd install Solos Alt Stations and Z-Groovy Small System Stations as these OXZs replace the Main Station with various alternatives.
- Fri Jun 20, 2025 9:03 am
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Assassins Rebooted uses script commands under this.startUp to set up systems and so the changes made by Assassins will override any changes made by other OXZs under planetinfo. This is necessary as both player and NPC actions can change systems as will galactic events (revolutions, invasions, change...
- Mon Jun 09, 2025 8:58 am
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
If you are really stuck, you can add a beacon to the ship. Open the OXP's config file and then open the shipdata file. Do a search for assassins_rebooted_victim5 You'll see the entry for the ship starts like this: // Victim 5 - Griff's Malfunctioning BattleBot Control Drone. // Armed with 6 Plasma T...
- Sat Jun 07, 2025 11:49 am
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2160
Re: Thargoid Worlds
I think having:
in shipdata will stop a station launching patrols.
Code: Select all
max_police = 0;
has_patrol_ships = no;
- Fri Jun 06, 2025 3:08 pm
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
I'd save your game at the main station (N on the Advanced Space Compass). Reload. Then Launch and fly out to the Witchpoint Beacon. You'll come across the Control Drone about halfway between the Main Station and the Witchpoint. The Witchpoint beacon will be there when the system first populates (whe...
- Fri Jun 06, 2025 2:38 pm
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
It is in the spacelane flying between the Main Station and the Witchpoint. If you start from the Main Station and fly to the witchpoint (or visa versa) you'll come across it. Your F4 Screen will give you a summary of where each target is, but the Control Drone you are after is the one which went rou...
- Thu May 29, 2025 4:07 pm
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Basically, only kill who you are being paid to kill and get out! Make sure you have fuel injectors and head over to the outpost, fleeing the Thargoids on injectors. There will be more Thargoids attacking the outpost, but they will probably be tangled up with the Special Branch Asps. Let the Asps dea...
- Tue May 27, 2025 5:44 pm
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Off topic. Interesting real life AI which would really have seemed pure Sci-Fi when I originally wrote this OXP! Just to see what would happen, I punched the summarise document feature on Adobe for the Assassins Guild read me PDF. As its 60 pages in the spoilers section, I thought that'll fox it. Th...
- Wed May 14, 2025 11:16 am
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Its this bit of code from spara's In-System-Traders (with the s!) that is causing it. var newTrader = system.addShips("trader", 1, spawnPosition)[0]; while (!this.$checkAi(newTrader)) { log("In-System Traders", newTrader.displayName + " has a custom AI, removing and spawning...
- Wed May 14, 2025 7:48 am
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
I Had a look at the wiki page for In System Traders (note the s!), which says: "This oxp is not the same as In System Trader which is on the in-game Expansions Manager. That oxp controls the markets, making them fluctuate with trade (eg from this oxp!) - and moreover, the version on the Expansi...
- Wed May 14, 2025 7:41 am
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Since the log is reporting that the issue is with in-system trader, try removing it.
- Mon May 12, 2025 11:43 am
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Because Oolite starts counting from 0, I think those modifications will actually change planet descriptions in Galaxy 8. Due to Galaxy 1 being zero in code, you'd need to set the Galaxy to 6 to change descriptions in Galaxy 7. Eg: // Set Up Orramaor. System.infoForSystem(6,73).description = "Or...
- Fri May 02, 2025 11:42 am
- Forum: Discussion
- Topic: Assassins guild - help pls!
- Replies: 18
- Views: 2515
Re: Assassins guild - help pls!
No problem. As per Cholmondely's spot in the main thread, there was a bug (missing ; on the last line of the shipdata file) which meant the OXP worked fine on Windows but not on the Mac. Version 2.4 fixing this is now on the Wiki Page.
- Fri May 02, 2025 11:36 am
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 44
- Views: 4400
Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Thanks! Updated to Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, th...
- Thu May 01, 2025 11:36 pm
- Forum: Discussion
- Topic: Assassins guild - help pls!
- Replies: 18
- Views: 2515
Re: Assassins guild - help pls!
I think, from your comment that you'd used the Oolite Starter that you have installed the old (2007) version of the Assassins Guild. This will no longer work on modern Oolite. The 2025 working version (The Assassins Guild Rebooted) is currently available in OXP format from the Wiki, but isn't yet on...