Search found 206 matches
- Tue Jun 16, 2009 12:53 am
- Forum: Discussion
- Topic: Sector Command Zones
- Replies: 43
- Views: 19197
- Tue Jun 16, 2009 12:19 am
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 18242
Well, If I would have known I'd be in so much of a demand I'd have checked in sooner! RL as a JAG has gotten the better of me - not sure how little bear does it. I love that someone can update Galactic Navy to the Java Script Age!! I would have done it a long time ago if I had the capability, and I ...
- Sat May 09, 2009 7:00 pm
- Forum: Expansion Pack
- Topic: Galactic NavySpec ops...
- Replies: 36
- Views: 12858
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- Mon Dec 29, 2008 10:48 pm
- Forum: Expansion Pack
- Topic: Galactic Navy OXP and weapons trading
- Replies: 9
- Views: 4611
Thanks Screet, It's good to know people notice all the little things I tried to incorporate. (Have you seen a Med-Ship rescue an escape pod yet?) The 75% is really only 25% because the Navy charges you double to start. I tried to strike a decent balance. I've fixed the name repeat for version V. It ...
- Sun Dec 14, 2008 9:42 pm
- Forum: Suggestion Box
- Topic: Missions from Navy and Bars: distances / difficulty
- Replies: 10
- Views: 5537
Yeah, my last Oolife ended due to a drug run gone bad. I was cruising galaxy 2 in a rusty cobra III and ran across narcotics selling for 4 credits a pop. Of course, always the opportunist, I loaded up my hold and launched in search of huge profits. Right away a viper starts lighting up my tail, so I...
- Sun Dec 14, 2008 8:43 pm
- Forum: Suggestion Box
- Topic: Missions from Navy and Bars: distances / difficulty
- Replies: 10
- Views: 5537
Hmmmm...how about in-flight emergency calls to defend nearby systems? Is that possible? I guess that would really enhance things. I've thought about adding something like this but haven't yet for two reasons. One, it's sort of already covered by the thargoid wars oxp, and two, I wanted to limit the...
- Sun Dec 14, 2008 4:12 pm
- Forum: Suggestion Box
- Topic: Missions from Navy and Bars: distances / difficulty
- Replies: 10
- Views: 5537
- Tue Dec 09, 2008 10:28 pm
- Forum: Expansion Pack
- Topic: Episode V - The Galactic Navy Strikes Back!
- Replies: 4
- Views: 3802
Could you take out the planet descriptions for Isinor and Tibionis in the next version? I'll do one better. I will add the famous planet descriptions for those two planets to Galactic Navy. That way the user gets the full description regardless of which oxp is/isn't installed. Otherwise, users with...
- Tue Dec 09, 2008 5:41 pm
- Forum: Expansion Pack
- Topic: Episode V - The Galactic Navy Strikes Back!
- Replies: 4
- Views: 3802
Episode V - The Galactic Navy Strikes Back!
Hello Everybody! I've returned to you now. I have lurked around the boards, but haven't much time in the last year to post, mod, or even play Oolite. RL has been productive though. I'm halfway through law school and have contracted to join His Majesty's Democratic Sky Navy... err US Air Force as a J...
- Tue Oct 14, 2008 10:49 pm
- Forum: Discussion
- Topic: message display
- Replies: 7
- Views: 3474
- Wed Oct 01, 2008 7:37 pm
- Forum: Discussion
- Topic: "Offender" status for helping GalCops
- Replies: 15
- Views: 6086
- Fri Sep 12, 2008 8:01 pm
- Forum: Expansion Pack
- Topic: Do Galactic Navy missions ever "complete"?
- Replies: 4
- Views: 4171
- Wed Sep 03, 2008 12:04 am
- Forum: Expansion Pack
- Topic: Galactic Navy OXP - Mission Ideas Needed
- Replies: 178
- Views: 60132
- Wed Aug 13, 2008 3:51 pm
- Forum: Discussion
- Topic: Rough Guide to the Ooniverse
- Replies: 278
- Views: 131990
- Wed Aug 13, 2008 5:12 am
- Forum: Expansion Pack
- Topic: I love 'Random Hits' but can't return to BB
- Replies: 21
- Views: 12208
They not only add a unique visual feature, but one that - responds to pirates in the vicinity - provides somewhere to buy fuel, weapons, etc. - gives the opportunity to accept mini-missions You would most likely enjoy the Galactic Navy OXP as well. The reserve missions are random and open ended jus...