Search found 7 matches

by Bicorn
Wed Jun 25, 2025 10:15 pm
Forum: Expansion Pack
Topic: Personalities.oxp
Replies: 193
Views: 89507

Re: Personalities.oxp

I've been getting what I at least assume is a bug in this OXP - if I jump systems when a personality NPC is around and a different personality NPC spawns, they're now using the previous one's comms lines. E.g. I encounter Hesperus in one system, do a witchjump, and in the next system there's Aegidia...
by Bicorn
Wed Jun 25, 2025 8:30 pm
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 79
Views: 29026

Re: Taxi Galactica v1.0

There are some good ideas there. These ponderings are about in-system taxi. I'll probably move to my own thread, when I'll publish the first WIP version. But for now, I'll borrow Pleb's thread as this is an addon to the Taxi Galactica and these ideas might benefit us both. I noticed that this OXP o...
by Bicorn
Wed Jun 25, 2025 2:59 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 464
Views: 86476

Re: Planetfall 2.0 (apparently)

Speaking of passengers, I think the Taxi Galactica OXP doesn't quite understand how Planetfall 2 handles on-planet locations; I just saw someone wanting to book a trip to the same planet they were boarding from, without specifying the landing site.
by Bicorn
Wed Jun 25, 2025 2:12 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 464
Views: 86476

Re: Planetfall 2.0 (apparently)

phkb wrote: Wed Jun 25, 2025 6:57 am
OK, PlanetFall2 updates incoming!
Thanks for the update! I'll experiment with the turbulence scaling to see if I can find that sweet spot of noticeable enough to give a feeling of being in the atmosphere, but won't make my passengers spill their tea on themselves.
by Bicorn
Wed Jun 25, 2025 1:37 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 464
Views: 86476

Re: Planetfall 2.0 (apparently)

Incidentally, is there a way to suppress automatically going from yellow to red alert when close enough to the planet? The WOOP WOOP and ColuberHUD switching to combat configuration is a little distracting. If you're comfortable editing a javascript, and you know which script is causing it. Presuma...
by Bicorn
Wed Jun 25, 2025 1:00 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 464
Views: 86476

Re: Planetfall 2.0 (apparently)

A scaling factor will be in the next version. That's good to hear! For the on-planet markets, I notice the explanation for what the various settings do appears to be missing from the wiki. It's on the table of contents, but the links lead nowhere. There are so many options, I thought it best to hid...
by Bicorn
Tue Jun 24, 2025 6:50 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 464
Views: 86476

Re: Planetfall 2.0 (apparently)

I've been playing with this for a while now, and I'm finding the turbulence pretty intense even with stabilisers; there's so much jitter that it's interfering too much with my enjoyment of the atmospheric view. I eventually ended up just turning turbulence off in the config, but it'd be nice if ther...