Switeck wrote: ↑Sat Jun 03, 2023 11:10 pm
Piracy check...
Determine if the player is shooting repeatedly random non-offender/non-fugitive traders. (Different than a stray hit in a dogfight with lots of pirates + friendlies.)
Picking on a <10 credit bounty trader is also pretty mean.
Likewise, determine if they always run away from pirates fighting other traders.
It's not so much ethics as a death-wish if it's 1 trader vs a group of 5+ pirates, but when it's a freighter and 3+ escorts vs <6 pirates...your lone ship might easily turn the balance.
To me, this sounds more like a behaviour code than an OXP offering more ethical choices - or have I misunderstood? Unless you are thinking of scoring and giving an ethical rating (such as those offered by the Explorers' Club OXP or - more amusingly - by Reval's Elite Trader). I did play with the idea. But.
I'm not so keen on ethical scoring. While the choices in Oolite are more restricted than in Real Life (none of this tricky interaction with real people where there are considerably more than the 3/4 choices of BroadcastComms), there is enough complexity to render it a tough programming job. And, just because
I regard something as ethical (and even if Alnivel agrees with me and I can bamboozle Cody into it), does not mean that
you do. Or that Redspear does. I feel that programming all this into an OXP would be a dog's dinner!
[lecture on meta-ethics] Furthermore, my approach to ethics is decidedly deontological. (I never got into utilitarianism - although JS Mill's scheme of measuring happiness in Utils/Hedons - see his
Felicific Calculus - was fascinating) Like Kant, I feel that it is important to do the right thing because it is the right thing to do. I do not want to free slaves because I would get a reward for doing so. So I feel that offering brownie points (even if one could come up with an agreed yardstick for measuring ethical behaviour) is besides the point. [/lecture on meta-ethics]
Switeck wrote: ↑Sat Jun 03, 2023 11:10 pm
Generic Contraband check...
Does the player willfully trade in slaves/narcotics/firearms, outside of scooping cargo off pirates?
If they have appropriate OXPs/OXZs installed they could voluntarily give up any credits for that cargo at a main station.
Yes. I like it. Thank you! As a further tweak to the Illegal Goods OXP, possibly! Give the money to charity (currently do-able through LitF - you can give it all away through ML's update at the Church of Giles the Creator!), or donate the weapons to GalCop for use against pirates.