Search found 39 matches

by DavidKroc
Sat Mar 29, 2025 2:05 pm
Forum: Expansion Pack
Topic: Limit equipment for a vessel
Replies: 15
Views: 7165

Re: Limit equipment for a vessel

Wildeblood wrote: Sat Mar 29, 2025 12:51 pm
Choose a less obvious filename, please, DK.
Good advice. Thanks.

Done:
condition_script = "davidkroc_equip_cond.js";
by DavidKroc
Sat Mar 29, 2025 12:35 pm
Forum: Expansion Pack
Topic: Limit equipment for a vessel
Replies: 15
Views: 7165

Re: Limit equipment for a vessel

Even if I dropped this idea for the moment, I kept on working on this and discovered incompatible_with_equipment is completely ignored by Oolite. So I chose another option: include an Equipment-overrides.plist file in the OXP and block unwanted equipment with a condition_script. Here's the sample co...
by DavidKroc
Fri Mar 28, 2025 9:11 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 145556

Re: [Release] HUD Selector v1.17

phkb wrote: Fri Mar 28, 2025 6:10 am
If you have no cargo space, the dials should be removed from the HUDS.
Yup: it woks. Thanks a lot for that!
by DavidKroc
Sun Mar 23, 2025 1:52 pm
Forum: Expansion Pack
Topic: Energy Bomb Reimagined OXP
Replies: 15
Views: 3896

Re: Energy Bomb Reimagined OXP

Wildeblood wrote: Sun Mar 23, 2025 10:07 am
Redspear wrote: Sun Mar 23, 2025 7:24 am
Meanwhile, was there ever a sound file associated with the energy bomb in earlier versions of oolite?
A very loud and simple bang, if memory serves me correctly. :shock:
We all agree that in the vacuum of space there should be no sound at all, right? :wink:
by DavidKroc
Thu Mar 20, 2025 5:13 pm
Forum: Expansion Pack
Topic: TCAT 2.0 progress
Replies: 31
Views: 11369

Re: TCAT 2.0 progress

cbr wrote: Tue Mar 18, 2025 7:20 pm
darker with gradient :wink:
In my opinion, it's the most realistic. When you're flying in space and you're facing the bright sun, you definitely want a very smoky windshield.

And to avoid problems with micro-meteorites, you'll probably also want it to be not too big and very thick. :wink:
by DavidKroc
Thu Mar 20, 2025 4:28 pm
Forum: Expansion Pack
Topic: TCAT 2.0 progress
Replies: 31
Views: 11369

Re: TCAT 2.0 progress

Cholmondely wrote: Wed Mar 19, 2025 9:32 pm
Found this
Nice find!

I used it to illustrate the size of an average human (1.85m / 6'1) compared to the Sidewinder NG (and vice versa):

Image
by DavidKroc
Mon Mar 17, 2025 5:29 pm
Forum: Expansion Pack
Topic: [Release] Sidewinder NG
Replies: 32
Views: 19093

Re: [Release] Sidewinder NG

Version 1.8 available on https://wiki.alioth.net/index.php/Sidewinder_NG (and at the end of the month through the in-game Expansions Manager). Now includes a very nice 3D Model made by Griff (based on his SpecGloss Sidewinder ). 😍 https://wiki.alioth.net/img_auth.php/thumb/f/f5/SidewinderNG.jpg/800p...
by DavidKroc
Mon Mar 17, 2025 5:22 pm
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 145556

Re: [Release] HUD Selector v1.17

Cholmondely wrote: Sun Mar 16, 2025 7:55 am
How about just including the HUD with your ship? In the old days, many ships were published with custom HUDs. Revive the tradition!
I could, but I prefer to leave people free to choose what they like.
by DavidKroc
Sun Mar 16, 2025 7:31 am
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 164
Views: 145556

Re: [Release] HUD Selector v1.17

Hi,

I think the automatic switch is the best option.
by DavidKroc
Sat Mar 15, 2025 9:08 pm
Forum: Expansion Pack
Topic: Limit equipment for a vessel
Replies: 15
Views: 7165

Re: Limit equipment for a vessel

I'm going to drop this idea. Bulky equipment already uses cargo space (and the Sidewinder NG has none, so it can't install them) and some others require a minimum ship weight to install them. I'll settle for that.
by DavidKroc
Tue Mar 11, 2025 5:51 pm
Forum: Expansion Pack
Topic: Limit equipment for a vessel
Replies: 15
Views: 7165

Re: Limit equipment for a vessel

What else would you really like to do to your OXP? As the Sidewinder NG is very small (21 x 4 x 15 m) for 11,500 kg, this means very little free space inside (especially since Spalder and Starblaze had to add a Witchdrive inside). My idea was therefore to prohibit the installation of big standard e...
by DavidKroc
Mon Mar 10, 2025 5:27 pm
Forum: Expansion Pack
Topic: Limit equipment for a vessel
Replies: 15
Views: 7165

Re: Limit equipment for a vessel

I don't know where these images come from and if they can be considered as proof, but I still have the impression that the military laser is closer to the ceiling (therefore bigger) than the beam laser. But never mind. :D I've tried my virtual equipment idea and so far it's not working. In fact, inc...
by DavidKroc
Sun Mar 09, 2025 1:14 pm
Forum: Expansion Pack
Topic: Limit equipment for a vessel
Replies: 15
Views: 7165

Limit equipment for a vessel

Hello, I'm trying to find out if there is a mechanism in shipyard.plist or shipdata.plist to prevent the purchase of standard equipment, a bit like what incompatible_with_equipment does in equipment.plist . My idea is to prevent the Sidewinder NG from being fitted with a military laser (for example)...
by DavidKroc
Sun Mar 02, 2025 11:16 am
Forum: Discussion
Topic: Oolite running in a VM on a M4 Mac?
Replies: 7
Views: 5296

Re: Oolite running in a VM on a M4 Mac?

No VM? When I tried Oolite 1.90 on a slightly newer MacBook Air M1, I found that the Frame Rate suffered massively. But then I play with 10x as many OXPs - some of which really interfere with the Vanilla game. No VM! If Oolite is slow for you, it must be because of some of the OXP you're loading (o...
by DavidKroc
Sun Mar 02, 2025 11:01 am
Forum: Discussion
Topic: Survey: What is your Oolite playing style?
Replies: 37
Views: 23918

Re: Survey: What is your Oolite playing style?

I first played Elite in the 80s (on an Amstrad) and then, as now, I found cargo business boring. The way I play is: take a light ship with no cargo capacity (to avoid attracting pirates). Today I'm starting with a Sidewinder NG, now that I've created it. Then I equip my ship as best I can with the m...