Search found 41 matches
- Mon Nov 18, 2024 10:49 pm
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 19
- Views: 538
Re: So I got thinking about Freelancer, Freespace 2 etc...
there you go - every day is a school day - I never even knew the tutorial existed
- Mon Nov 18, 2024 12:25 pm
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 19
- Views: 538
Re: So I got thinking about Freelancer, Freespace 2 etc...
To us people who live and breathe and love Oolite? It matters not at all. For someone new to the genre / game / scenarios? Possibly a lot - i think a measured introduction to OXPs in the form of a storyline would be a good way to introduce someone to it. I could even see some 'tutorial' OXPs with so...
- Fri Nov 15, 2024 11:49 pm
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 19
- Views: 538
Re: So I got thinking about Freelancer, Freespace 2 etc...
Aha! Cheers for that LittleBear - so it would appear the idea is sound - you CAN 'suppress' OXP's until certain conditions are met... interesting.. Like I said, my coding skills are exactly zero, and I'm far too old / busy / stupid to start learning... :) My dream of some sort of singleplayer 'Freel...
- Thu Nov 14, 2024 4:30 pm
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 19
- Views: 538
Re: So I got thinking about Freelancer, Freespace 2 etc...
question then - how do OXPs that are for 'Dangerous and above pilots only' for example, work....? Can we can have OXPs that start 'if money does not equal 30,000 then do nothing' - just as a way of keeping them dormant until a pre-requisite is met? So the OXP gets loaded as normal, but only kicks in...
- Tue Nov 12, 2024 11:58 am
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 19
- Views: 538
Re: So I got thinking about Freelancer, Freespace 2 etc...
and even more importantly, pretty sure there isnt the ability to shut expansions down until a certain point is reached - you would probably have to install expansions manually when the storyline requires it - or is there a way to keep an expansion out of the game until a certain point is reached, fo...
- Tue Nov 12, 2024 11:54 am
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 19
- Views: 538
Re: So I got thinking about Freelancer, Freespace 2 etc...
.... ...and the player is always free to do their own thing, and (re)join the story at some later stage (again)... thats a very important point - once the universe is 'opened up' you have the ability to do your own thing, but with some limits so its advantageous to progress the story line. My main ...
- Mon Nov 11, 2024 9:33 pm
- Forum: Discussion
- Topic: So I got thinking about Freelancer, Freespace 2 etc...
- Replies: 19
- Views: 538
So I got thinking about Freelancer, Freespace 2 etc...
..and I got to thinking how Oolite could be adapted to include a singleplayer 'adventure' much the same as these.. Now this has probably been thought of before, would entail a whole shed load of work (possible understatement there), that I personally have no clue how to go about, and definitely flie...
- Wed Oct 23, 2024 1:01 pm
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 849
Re: Wormhole Effect
Tried it - like it, much better than the current one!
So +1 for making it default
So +1 for making it default
- Fri Oct 11, 2024 9:56 pm
- Forum: Expansion Pack
- Topic: Odd micro-pause glitch
- Replies: 3
- Views: 731
Re: Odd micro-pause glitch
aaaaaand - it turns out to be the usefulMFDs.oxz
Once I knew it was that I searched these excellent boards and found others suffering the same issue...
viewtopic.php?f=3&t=21122
Shame, but its useful, not essential, so....
Once I knew it was that I searched these excellent boards and found others suffering the same issue...
viewtopic.php?f=3&t=21122
Shame, but its useful, not essential, so....
- Fri Oct 11, 2024 9:52 pm
- Forum: Testing and Bug reports
- Topic: Regarding the stutter I'm experiencing (visible in my videos)
- Replies: 24
- Views: 10189
Re: Regarding the stutter I'm experiencing (visible in my videos)
one more suffering the stuttering bug, and narrowed it down to usefulMFDs...
- Fri Oct 11, 2024 4:17 pm
- Forum: Expansion Pack
- Topic: Odd micro-pause glitch
- Replies: 3
- Views: 731
Re: Odd micro-pause glitch
Aaaaargh - what i forgot to do though was export my expansion list before i set to vanilla.... that is extremely painful!
Now i gotta add em in by hand....oh well had nothing better to do tonight..
Now i gotta add em in by hand....oh well had nothing better to do tonight..
- Fri Oct 11, 2024 4:02 pm
- Forum: Expansion Pack
- Topic: Odd micro-pause glitch
- Replies: 3
- Views: 731
Odd micro-pause glitch
Hi, Been noticing in my current build the game seems to have a micro pause every second or so - i have proven it to be an expansion pack by quickly removing them all and testing the vanilla build - no pause. Anyone got any ideas on what expansion might be causing the hitch, before i start removing t...
- Sun Oct 06, 2024 12:25 pm
- Forum: Expansion Pack
- Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
- Replies: 146
- Views: 82643
Re: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Cheers LittleBear - thanks very much for the detailed explanation!
- Thu Oct 03, 2024 4:09 pm
- Forum: Expansion Pack
- Topic: In-System Cargo Delivery
- Replies: 6
- Views: 13410
Re: In-System Cargo Delivery
Hi - not sure which thread to post this on - this one, or the In-System Cargo Delivery one, so I'll probably post on both... I understand this OXP renames planets etc, giving them a persistant name for length of the game... I took a mission from in system Cargo Delivery, and the destination planet n...
- Thu Oct 03, 2024 4:07 pm
- Forum: Expansion Pack
- Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
- Replies: 146
- Views: 82643
Re: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Hi - not sure which thread to post this on - this one, or the In-System Cargo Delivery one, so I'll probably post on both... I understand this OXP renames planets etc, giving them a persistant name for length of the game... I took a mission from in system Cargo Delivery, and the destination planet n...