Search found 41 matches

by RobsterLeal
Mon Nov 18, 2024 10:49 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 538

Re: So I got thinking about Freelancer, Freespace 2 etc...

there you go - every day is a school day - I never even knew the tutorial existed :)
by RobsterLeal
Mon Nov 18, 2024 12:25 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 538

Re: So I got thinking about Freelancer, Freespace 2 etc...

To us people who live and breathe and love Oolite? It matters not at all. For someone new to the genre / game / scenarios? Possibly a lot - i think a measured introduction to OXPs in the form of a storyline would be a good way to introduce someone to it. I could even see some 'tutorial' OXPs with so...
by RobsterLeal
Fri Nov 15, 2024 11:49 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 538

Re: So I got thinking about Freelancer, Freespace 2 etc...

Aha! Cheers for that LittleBear - so it would appear the idea is sound - you CAN 'suppress' OXP's until certain conditions are met... interesting.. Like I said, my coding skills are exactly zero, and I'm far too old / busy / stupid to start learning... :) My dream of some sort of singleplayer 'Freel...
by RobsterLeal
Thu Nov 14, 2024 4:30 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 538

Re: So I got thinking about Freelancer, Freespace 2 etc...

question then - how do OXPs that are for 'Dangerous and above pilots only' for example, work....? Can we can have OXPs that start 'if money does not equal 30,000 then do nothing' - just as a way of keeping them dormant until a pre-requisite is met? So the OXP gets loaded as normal, but only kicks in...
by RobsterLeal
Tue Nov 12, 2024 11:58 am
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 538

Re: So I got thinking about Freelancer, Freespace 2 etc...

and even more importantly, pretty sure there isnt the ability to shut expansions down until a certain point is reached - you would probably have to install expansions manually when the storyline requires it - or is there a way to keep an expansion out of the game until a certain point is reached, fo...
by RobsterLeal
Tue Nov 12, 2024 11:54 am
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 538

Re: So I got thinking about Freelancer, Freespace 2 etc...

.... ...and the player is always free to do their own thing, and (re)join the story at some later stage (again)... thats a very important point - once the universe is 'opened up' you have the ability to do your own thing, but with some limits so its advantageous to progress the story line. My main ...
by RobsterLeal
Mon Nov 11, 2024 9:33 pm
Forum: Discussion
Topic: So I got thinking about Freelancer, Freespace 2 etc...
Replies: 19
Views: 538

So I got thinking about Freelancer, Freespace 2 etc...

..and I got to thinking how Oolite could be adapted to include a singleplayer 'adventure' much the same as these.. Now this has probably been thought of before, would entail a whole shed load of work (possible understatement there), that I personally have no clue how to go about, and definitely flie...
by RobsterLeal
Wed Oct 23, 2024 1:01 pm
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 849

Re: Wormhole Effect

Tried it - like it, much better than the current one!

So +1 for making it default :)
by RobsterLeal
Fri Oct 11, 2024 9:56 pm
Forum: Expansion Pack
Topic: Odd micro-pause glitch
Replies: 3
Views: 731

Re: Odd micro-pause glitch

aaaaaand - it turns out to be the usefulMFDs.oxz

Once I knew it was that I searched these excellent boards and found others suffering the same issue...

viewtopic.php?f=3&t=21122

Shame, but its useful, not essential, so....
by RobsterLeal
Fri Oct 11, 2024 9:52 pm
Forum: Testing and Bug reports
Topic: Regarding the stutter I'm experiencing (visible in my videos)
Replies: 24
Views: 10189

Re: Regarding the stutter I'm experiencing (visible in my videos)

one more suffering the stuttering bug, and narrowed it down to usefulMFDs...
by RobsterLeal
Fri Oct 11, 2024 4:17 pm
Forum: Expansion Pack
Topic: Odd micro-pause glitch
Replies: 3
Views: 731

Re: Odd micro-pause glitch

Aaaaargh - what i forgot to do though was export my expansion list before i set to vanilla.... that is extremely painful!

Now i gotta add em in by hand....oh well had nothing better to do tonight..
by RobsterLeal
Fri Oct 11, 2024 4:02 pm
Forum: Expansion Pack
Topic: Odd micro-pause glitch
Replies: 3
Views: 731

Odd micro-pause glitch

Hi, Been noticing in my current build the game seems to have a micro pause every second or so - i have proven it to be an expansion pack by quickly removing them all and testing the vanilla build - no pause. Anyone got any ideas on what expansion might be causing the hitch, before i start removing t...
by RobsterLeal
Thu Oct 03, 2024 4:09 pm
Forum: Expansion Pack
Topic: In-System Cargo Delivery
Replies: 6
Views: 13410

Re: In-System Cargo Delivery

Hi - not sure which thread to post this on - this one, or the In-System Cargo Delivery one, so I'll probably post on both... I understand this OXP renames planets etc, giving them a persistant name for length of the game... I took a mission from in system Cargo Delivery, and the destination planet n...
by RobsterLeal
Thu Oct 03, 2024 4:07 pm
Forum: Expansion Pack
Topic: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)
Replies: 146
Views: 82643

Re: Galactic Almanac OXZ - Full Version 0.93 (Updated 04.05.24 - Now on the Expansion Manager)

Hi - not sure which thread to post this on - this one, or the In-System Cargo Delivery one, so I'll probably post on both... I understand this OXP renames planets etc, giving them a persistant name for length of the game... I took a mission from in system Cargo Delivery, and the destination planet n...