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by CMDR_Lemon73
Tue Jun 18, 2024 12:56 pm
Forum: Discussion
Topic: Ore Processor - Custom Splinters.
Replies: 7
Views: 243

Re: Ore Processor - Custom Splinters.

OK, new version should be available from the DM shortly. I've fixed up the shipdata file so it should work now, and you don't have to rename it. Just go into Library Config, find the "Ore Processor" item, and change the flag "Use custom splinters" to true. Thank you so much phkb...
by CMDR_Lemon73
Mon Jun 17, 2024 4:08 pm
Forum: Discussion
Topic: Ore Processor - Custom Splinters.
Replies: 7
Views: 243

Re: Ore Processor - Custom Splinters.

Can I get a copy of your shipdata.plist file? Hi phkb. Sure he it is. This is for v1.59. { "op_alloys" = { "cargo_type" = "CARGO_SCRIPTED_ITEM"; "like_ship" = "op_splinter"; materials = { "op_alloys.png" = { "diffuse_map" = "...
by CMDR_Lemon73
Fri Jun 14, 2024 1:09 pm
Forum: Discussion
Topic: Ore Processor - Custom Splinters.
Replies: 7
Views: 243

Ore Processor - Custom Splinters.

Hello. I am running Oolite-1.90_x64 on PC, Windows 10. I have my own custom splinters that make it obvious what they contain, it sates my fruit machine addiction I think. However the Ore Processor V 2.2.2 only allows me to randomly throw in these splinters by renaming shipdata.plist_ to shipdata.pli...
by CMDR_Lemon73
Fri Jun 14, 2024 12:15 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1368
Views: 731809

Re: Introduce Yourself.

Hello fellow space travellers. I'm Dave, I first played Elite on my C64, then on my Amiga 500. The game is one of the pillars of my life and Oolite allows me to continue the love-in. Thank you to everyone who has helped create Oolite and the many creative folks who have made the many fantastic OXPs ...