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by MrFlibble
Sat May 18, 2024 11:37 am
Forum: Expansion Pack
Topic: GalCorp Mission Question
Replies: 7
Views: 105

Re: GalCorp Mission Question

I have the mission to recover a black box between two systems in interstellar space. The question is, how can I get there? Until now I was never able to find any of the mission targets. Is the extension working at all? To get to interstellar space, set course for the other system and hit H, then, w...
by MrFlibble
Thu May 16, 2024 2:48 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 445
Views: 276469

Re: [WIP] GalCop Missions

One more on a similar theme. Variables leaking into email? https://i.postimg.cc/dtF9bbDj/oolite-054a.gif On accepting the mission, just like the last one of these, no "special computers" were put in my hold. I have zero tons. Of course, when I find the ship, they expect computers I don't h...
by MrFlibble
Tue May 14, 2024 3:27 am
Forum: Discussion
Topic: Physical Dimensions of "Space Trader's Flight Training Manual"?
Replies: 15
Views: 202

Re: Physical Dimensions of "Space Trader's Flight Training Manual"?

A5 is of course the likely standard for the BBC manual (as Wildeblood points out) but not for the other two on account of the Firebird box being A5 rather than the manual itself. The BBC manual won't fit inside the Spectrum or C64 boxes without suffering abuse. Back in the mid nineties, I helped a ...
by MrFlibble
Fri May 10, 2024 2:24 pm
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 8
Views: 218

Re: Navigation Beacons MFD

I've posted further observations re: phantoms in the Telescope thread here.
by MrFlibble
Fri May 10, 2024 2:18 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 134
Views: 68546

Re: [Beta] Release of Telescope 2.0

I note that the name of the phantom is variably different from its genuine counterpart. Sometimes it looks more like a variable name, camelcaps with underscores. All satellite phantoms are called RSSatellite_location. All phantoms appear on the ASC at short range ~4m. Pardon me if I've mixed zeros/o...
by MrFlibble
Thu May 09, 2024 2:50 pm
Forum: Discussion
Topic: Hull damage
Replies: 17
Views: 280

Re: Hull damage

Lathanda wrote: Thu May 09, 2024 1:34 pm
I have taken a lot of hull damage, but I am unable to find any way to repair it.

Can anyone give me hint what I am missing?
When docked, check the F3 screen and page down to near the end of the list. You should have the option to buy a [EliteWiki] Maintenance overhaul.
by MrFlibble
Wed May 08, 2024 3:48 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 134
Views: 68546

Re: [Beta] Release of Telescope 2.0

I stumbled on this viewtopic.php?p=296041#p296041, which on deeper inspection appears to be a telescope issue.

TLDR: Visual target of ASC entities (nav beacons and buoys/fuel stations) also appear at near zero distance on the ASC and sometimes scanner too.
by MrFlibble
Tue May 07, 2024 6:14 pm
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 8
Views: 218

Re: Navigation Beacons MFD

I'm seeing some entities listed on this MFD at zero distance soon after jumping into a system. For example, a few systems ago there was an RSS satellite which was listed at zero and c.250k, in another system I've a fuelStation satellite listed at zero and 259.5km. The 'extra' listing is not on the s...
by MrFlibble
Sat May 04, 2024 4:01 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 79
Views: 9301

Re: [WIP] new GUI for debug console

hiran wrote: Sat Apr 27, 2024 8:59 pm
Guys, are you still interested maintaining your code on Github?
Then register accounts and let us know them here or PM them to a project admin.
I've set up an account on github for this purpose: OoMrFlibble
by MrFlibble
Mon Apr 29, 2024 4:50 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 445
Views: 276469

Re: [WIP] GalCop Missions

Took a pirates for hire mission. The mathematics in f5f5 appears sketchy in a familiar way. Steal 7 cargo canisters from traders in Lerela (9 units in cargo hold) On returning to the originating station I handed in the cargo and this was taken: 1 Food 1 Radioactives 2 Luxuries 1 Machinery 1 Alloys 1...
by MrFlibble
Sun Apr 28, 2024 12:45 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 79
Views: 9301

Re: [WIP] new GUI for debug console

hiran wrote: Sat Apr 27, 2024 8:59 pm
Guys, are you still interested maintaining your code on Github?
Then register accounts and let us know them here or PM them to a project admin.
Yes! I've some (arguably) normal things to do for the weekend. Will do the github gubbins at my next 'proper' sitting.
by MrFlibble
Fri Apr 26, 2024 6:16 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 134
Views: 68546

Re: [Beta] Release of Telescope 2.0

Question : Oolite's various converters are written in Python 2.7 I presume that they are used by the Griffs and Killer Wolfs of this world to convert ship model files to oolite's ".dat" format Will they need tweaking to work with Python 3.0? Reference: Oolite converters Apologies if this ...
by MrFlibble
Tue Apr 23, 2024 8:41 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 79
Views: 9301

Re: [WIP] new GUI for debug console

So just for fun. :) Better yet if I can make it work on alpine x86!! That was far easier than expected. VM with 256M ram, 4g HD, and 1 CPU. Installed alpine x64. Didn't take long to figure out what was needed to build the bundle. Installed the resulting tarball. It appeared in the menu, and worked. ...
by MrFlibble
Tue Apr 23, 2024 6:59 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 79
Views: 9301

Re: [WIP] new GUI for debug console

Suggestion: Skip thinking about an installer for now. I for one, am not thinking MUCH about an installer. In hacking around, trying to make the bits all work, and while making tools to test it rapidly, locally, on various boxes and different scenarios. I figured it wouldn't hurt to include those to...
by MrFlibble
Tue Apr 23, 2024 2:54 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 79
Views: 9301

Re: [WIP] new GUI for debug console

Here's 2.05. OoliteDebugConsole2-05.zip No changes to the python script bar the version number. Made the Linux binary builder into a tarball under "builder" and added a readme. Added a version file so we don't need to faff with the builder. Added a rudimentary changelog. Probably need a li...