Search found 10 matches

by Gwydion
Tue Dec 26, 2023 10:58 am
Forum: Expansion Pack
Topic: Can I bring the palyers ship to a full stop, in a script?
Replies: 8
Views: 979

Re: Can I bring the palyers ship to a full stop, in a script?

Thank you for the replies and answers, I can now stop the ship when the mission screen is displayed and get going again when it goes away. (I think I was having a Friday afternoon after coming back from the pub, moment). It's also worth noting, that while mission screens are now permitted during fli...
by Gwydion
Sat Dec 23, 2023 7:23 pm
Forum: Expansion Pack
Topic: Can I bring the palyers ship to a full stop, in a script?
Replies: 8
Views: 979

Re: Can I bring the palyers ship to a full stop, in a script?

And - since you seem to understand this sort of stuff, Library.oxp is jam-packed with goodies for people writing missions. Ah, thanks for the pointer to library.oxp I have as it install as it was needed by some OXP's I but never looked inside. Something to do tomorrow instead of dusting and vacuumi...
by Gwydion
Sat Dec 23, 2023 6:24 pm
Forum: Expansion Pack
Topic: Can I bring the palyers ship to a full stop, in a script?
Replies: 8
Views: 979

Re: Can I bring the palyers ship to a full stop, in a script?

Sorry, it's in Galaxy 2, so nothing to do with Zaonce or Isis Interstellar or even HIMSN. No not even in Raxxla. :lol:

I have only done a few those from Galaxy 1 and I loved them.
by Gwydion
Sat Dec 23, 2023 4:11 pm
Forum: Expansion Pack
Topic: Can I bring the palyers ship to a full stop, in a script?
Replies: 8
Views: 979

Can I bring the palyers ship to a full stop, in a script?

I'm playing with a mission. I have a story and time line on paper and am currently checking the things I can and cannot do and tweaking the story to suit. I found this quicker than writing the code in full then have to test from the beginning again, or jump through stages. Anyway, I have a part when...
by Gwydion
Sat Oct 28, 2023 9:57 am
Forum: Expansion Pack
Topic: Is it possible to alter, at runtime, values in a hud.plist?
Replies: 2
Views: 907

Re: Is it possible to alter, at runtime, values in a hud.plist?

But you can make things visible and invisible, based on whatever criteria you want. Ah, so I could use award or remove dummy equipment and use equipment_required = "EQ_something_unique"; DOH! :idea: Now that was a light bulb moment, I saw examples of it when poking about but never put it ...
by Gwydion
Sat Oct 28, 2023 9:08 am
Forum: Expansion Pack
Topic: Is it possible to alter, at runtime, values in a hud.plist?
Replies: 2
Views: 907

Is it possible to alter, at runtime, values in a hud.plist?

Hi, I have this idea for a user configurable HUD. For example, it would depend on being able to alter the x and y values of say the drawScanner: selector. I have seen that some HUD's set reticle_target_sensitive or scanner_non_linear in their plist files. These seem to be transformed when dumping th...
by Gwydion
Wed Oct 25, 2023 4:46 pm
Forum: Discussion
Topic: New splash screen and icon
Replies: 153
Views: 22061

Re: New splash screen and icon

Yes, the red/gold one is what I was thinking. Love it. :D
by Gwydion
Wed Oct 25, 2023 3:34 pm
Forum: Discussion
Topic: New splash screen and icon
Replies: 153
Views: 22061

Re: New splash screen and icon

I really like there new red icon designs.
I you don't like the light red bleaching out could you make a gradient and fade into gold. That would make the wing tips gold?
by Gwydion
Fri Oct 20, 2023 10:39 am
Forum: Oolite-Linux
Topic: DebugConsole on Ubuntu 22.04
Replies: 6
Views: 3245

Re: DebugConsole on Ubuntu 22.04 [solved]

Thank you for the warm welcome. I have python 2.7.18 installed according to python --version. BUT, DOH!! I installed pip for python 3 and therefore had twisted for python 3. A few hoops jumped through and now the console is working! Thank you everyone for your help and good catch on spotting the ver...
by Gwydion
Wed Oct 18, 2023 7:33 pm
Forum: Oolite-Linux
Topic: DebugConsole on Ubuntu 22.04
Replies: 6
Views: 3245

DebugConsole on Ubuntu 22.04

Hi, First thank you to everyone who makes Oolite possible, even if you make the tea. :mrgreen: I'm new so about me: I was a programmer/developer/software engineer writing my first code (basic and assembler) on an Acorn Atom in 1981. I played the BBC version then Commodore 64 version when they first ...