Search found 10 matches
- Tue Dec 26, 2023 10:58 am
- Forum: Expansion Pack
- Topic: Can I bring the palyers ship to a full stop, in a script?
- Replies: 8
- Views: 979
Re: Can I bring the palyers ship to a full stop, in a script?
Thank you for the replies and answers, I can now stop the ship when the mission screen is displayed and get going again when it goes away. (I think I was having a Friday afternoon after coming back from the pub, moment). It's also worth noting, that while mission screens are now permitted during fli...
- Sat Dec 23, 2023 7:23 pm
- Forum: Expansion Pack
- Topic: Can I bring the palyers ship to a full stop, in a script?
- Replies: 8
- Views: 979
Re: Can I bring the palyers ship to a full stop, in a script?
And - since you seem to understand this sort of stuff, Library.oxp is jam-packed with goodies for people writing missions. Ah, thanks for the pointer to library.oxp I have as it install as it was needed by some OXP's I but never looked inside. Something to do tomorrow instead of dusting and vacuumi...
- Sat Dec 23, 2023 6:24 pm
- Forum: Expansion Pack
- Topic: Can I bring the palyers ship to a full stop, in a script?
- Replies: 8
- Views: 979
Re: Can I bring the palyers ship to a full stop, in a script?
Sorry, it's in Galaxy 2, so nothing to do with Zaonce or Isis Interstellar or even HIMSN. No not even in Raxxla.
I have only done a few those from Galaxy 1 and I loved them.
I have only done a few those from Galaxy 1 and I loved them.
- Sat Dec 23, 2023 4:11 pm
- Forum: Expansion Pack
- Topic: Can I bring the palyers ship to a full stop, in a script?
- Replies: 8
- Views: 979
Can I bring the palyers ship to a full stop, in a script?
I'm playing with a mission. I have a story and time line on paper and am currently checking the things I can and cannot do and tweaking the story to suit. I found this quicker than writing the code in full then have to test from the beginning again, or jump through stages. Anyway, I have a part when...
- Sat Oct 28, 2023 9:57 am
- Forum: Expansion Pack
- Topic: Is it possible to alter, at runtime, values in a hud.plist?
- Replies: 2
- Views: 907
Re: Is it possible to alter, at runtime, values in a hud.plist?
But you can make things visible and invisible, based on whatever criteria you want. Ah, so I could use award or remove dummy equipment and use equipment_required = "EQ_something_unique"; DOH! :idea: Now that was a light bulb moment, I saw examples of it when poking about but never put it ...
- Sat Oct 28, 2023 9:08 am
- Forum: Expansion Pack
- Topic: Is it possible to alter, at runtime, values in a hud.plist?
- Replies: 2
- Views: 907
Is it possible to alter, at runtime, values in a hud.plist?
Hi, I have this idea for a user configurable HUD. For example, it would depend on being able to alter the x and y values of say the drawScanner: selector. I have seen that some HUD's set reticle_target_sensitive or scanner_non_linear in their plist files. These seem to be transformed when dumping th...
- Wed Oct 25, 2023 4:46 pm
- Forum: Discussion
- Topic: New splash screen and icon
- Replies: 153
- Views: 22061
Re: New splash screen and icon
Yes, the red/gold one is what I was thinking. Love it.
- Wed Oct 25, 2023 3:34 pm
- Forum: Discussion
- Topic: New splash screen and icon
- Replies: 153
- Views: 22061
Re: New splash screen and icon
I really like there new red icon designs.
I you don't like the light red bleaching out could you make a gradient and fade into gold. That would make the wing tips gold?
I you don't like the light red bleaching out could you make a gradient and fade into gold. That would make the wing tips gold?
- Fri Oct 20, 2023 10:39 am
- Forum: Oolite-Linux
- Topic: DebugConsole on Ubuntu 22.04
- Replies: 6
- Views: 3245
Re: DebugConsole on Ubuntu 22.04 [solved]
Thank you for the warm welcome. I have python 2.7.18 installed according to python --version. BUT, DOH!! I installed pip for python 3 and therefore had twisted for python 3. A few hoops jumped through and now the console is working! Thank you everyone for your help and good catch on spotting the ver...
- Wed Oct 18, 2023 7:33 pm
- Forum: Oolite-Linux
- Topic: DebugConsole on Ubuntu 22.04
- Replies: 6
- Views: 3245
DebugConsole on Ubuntu 22.04
Hi, First thank you to everyone who makes Oolite possible, even if you make the tea. :mrgreen: I'm new so about me: I was a programmer/developer/software engineer writing my first code (basic and assembler) on an Acorn Atom in 1981. I played the BBC version then Commodore 64 version when they first ...