Search found 39 matches
- Mon Apr 20, 2015 6:16 pm
- Forum: Suggestion Box
- Topic: The beginning of the game is too slow -- any workaround?
- Replies: 33
- Views: 28444
Re: The beginning of the game is too slow -- any workaround?
Is there an OXP that has variable mass-locks based on object masses? Yes , from now. ;) Sweet! Read, found, installed and testing. Results to date Left dock and headed toward the sun. As I left the mass-lock effect of the station I noticed a small ship just at the periphery of my sensors. While gla...
- Sat Apr 18, 2015 8:24 pm
- Forum: Suggestion Box
- Topic: Inconsistent language
- Replies: 18
- Views: 14395
Re: Inconsistent language
So many things to consider. - The Dark Wheel, i.e., in-game terms found nowhere else - Player preferences - Commonly used and accepted terms, grating as they may be. - New player expectations. I agree with the original post. The game should have a respectable level of internal terminology consistenc...
- Fri Apr 17, 2015 3:26 am
- Forum: Suggestion Box
- Topic: Suggestion - OXP for Pirate AI
- Replies: 10
- Views: 7688
Re: Suggestion - OXP for Pirate AI
The original Elite was inspiring because of its pirate AI. I truly never knew what to expect. And though the game looked like utter crap (wireframes on a Commodor64 -- yeeeesh), it had such a realism to it that I truly felt I had spent time in space against intelligent enemies. Theater of the mind,...
- Thu Apr 16, 2015 10:44 pm
- Forum: Suggestion Box
- Topic: Suggestion - OXP for Pirate AI
- Replies: 10
- Views: 7688
Re: Suggestion - OXP for Pirate AI
Privateers? Why not have rogue pirates that work alone, as WE work alone when we're playing? Slight pedantry, a privateer was a pirate who operated semi-legally under the sponsorship of a government, not a 'solo pirate'. Privateers in Oolite would be pirates who get a license to prey on ships belon...
- Wed Apr 15, 2015 2:22 am
- Forum: Suggestion Box
- Topic: Suggestion - OXP for Pirate AI
- Replies: 10
- Views: 7688
Re: Suggestion - OXP for Pirate AI
And I'm not sure just how much AI Oolite pirates have. It is quite possible that more than half of what I've suggested is in some shape or form already in play. The pirate AI in Oolite has improved markedly, and some of what you suggest may already be implemented - the guv'nor, cim, would know the ...
- Tue Apr 14, 2015 11:38 pm
- Forum: Suggestion Box
- Topic: Suggestion - OXP for Pirate AI
- Replies: 10
- Views: 7688
Suggestion - OXP for Pirate AI
Mobs mobs MOBS! Trash mobs! Champions! No matter what game we play, we're always being beaten down, pestered, attacked, challenged, threatened... and we LOVE it! But how often have we found ourselves secretly bored with mob attack styles? Am I right? They show up. They fight because they're numerous...
- Tue Apr 14, 2015 8:50 pm
- Forum: Suggestion Box
- Topic: Some ideas about mass-lock radius, scanner range etc
- Replies: 2
- Views: 4758
Re: Some ideas about mass-lock radius, scanner range etc
The mass lock debatable. Making it smaller may unbalence the game. So if you some how got into trouble with a WnderWorm (that might be me, and I'm not bad for a 13 year old) you could get the AI to inject away for a re run but then your mass lock is smaller so you could torus drive away before he t...
- Tue Apr 14, 2015 8:42 pm
- Forum: Suggestion Box
- Topic: The beginning of the game is too slow -- any workaround?
- Replies: 33
- Views: 28444
Re: The beginning of the game is too slow -- any workaround?
Is there an OXP for version 1.8 that has variable mass-locks based on object masses?
- Mon Dec 08, 2008 4:20 am
- Forum: Discussion
- Topic: Mutabilis Cover Voting Thread
- Replies: 19
- Views: 5231
All covers are available here.DaddyHoggy wrote:All the images seem to have disappeared from the thread - have they been vaporised now a winner has been selected?
They're also in the downloadable copy of Mutabilis.
- Mon Dec 01, 2008 3:00 am
- Forum: Discussion
- Topic: Cover Page : Mutabilis : - New Entry 28/11/2008
- Replies: 60
- Views: 19493
- Sun Nov 30, 2008 12:28 am
- Forum: Discussion
- Topic: Cover Page : Mutabilis : - New Entry 28/11/2008
- Replies: 60
- Views: 19493
As a GNU/OpenSource software user (including Oolite), the importance of sharing software, music and art are a high priority for me. My cover is (though not mentioned anywhere) free to be used, in the spirit of the GPL or as the Creative Commons, found at the beginning of Mutabilis. My offering was d...
- Sat Nov 15, 2008 5:23 am
- Forum: Suggestion Box
- Topic: Multi crew ships how to implement?
- Replies: 41
- Views: 19185
- Sun Nov 09, 2008 12:39 am
- Forum: Discussion
- Topic: Cover Page : Mutabilis : - New Entry 28/11/2008
- Replies: 60
- Views: 19493
Book Cover
I'm am so not a diplomat. I know what I want to say but every time I word it, it sounds so stupid. My submission is based on Chapter 3, Captain Hesperus' ship under attack. I know the art isn't that good. But I submitted this in order to display the lettering. I think that many of the submissions ar...
- Sat Nov 08, 2008 8:04 pm
- Forum: Testing and Bug reports
- Topic: OK. I know this is ... "retentive," but...
- Replies: 2
- Views: 2496
Re: OK. I know this is ... "retentive," but...
Now, I realize most people choose instant docking. And this is probably "anal retentive" and all. But would it be possible to clean up the non-instant docking process a bit? Other ships just get lined up real easily and spin their way in. Mine seems to go through any number of turns and s...
- Sat Nov 08, 2008 6:37 am
- Forum: Testing and Bug reports
- Topic: OK. I know this is ... "retentive," but...
- Replies: 2
- Views: 2496
OK. I know this is ... "retentive," but...
Now and then I enter a system, fight my way toward the station and as soon as that big green S appears, I hit "C" for the animated version of the docking sequence. What can I say? My kids like the music. Any chance they get they want to hear it. It's always worried me how the station's &qu...