Search found 39 matches

by BobSongs
Mon Apr 20, 2015 6:16 pm
Forum: Suggestion Box
Topic: The beginning of the game is too slow -- any workaround?
Replies: 33
Views: 28444

Re: The beginning of the game is too slow -- any workaround?

Is there an OXP that has variable mass-locks based on object masses? Yes , from now. ;) Sweet! Read, found, installed and testing. Results to date Left dock and headed toward the sun. As I left the mass-lock effect of the station I noticed a small ship just at the periphery of my sensors. While gla...
by BobSongs
Sat Apr 18, 2015 8:24 pm
Forum: Suggestion Box
Topic: Inconsistent language
Replies: 18
Views: 14395

Re: Inconsistent language

So many things to consider. - The Dark Wheel, i.e., in-game terms found nowhere else - Player preferences - Commonly used and accepted terms, grating as they may be. - New player expectations. I agree with the original post. The game should have a respectable level of internal terminology consistenc...
by BobSongs
Fri Apr 17, 2015 3:26 am
Forum: Suggestion Box
Topic: Suggestion - OXP for Pirate AI
Replies: 10
Views: 7688

Re: Suggestion - OXP for Pirate AI

The original Elite was inspiring because of its pirate AI. I truly never knew what to expect. And though the game looked like utter crap (wireframes on a Commodor64 -- yeeeesh), it had such a realism to it that I truly felt I had spent time in space against intelligent enemies. Theater of the mind,...
by BobSongs
Thu Apr 16, 2015 10:44 pm
Forum: Suggestion Box
Topic: Suggestion - OXP for Pirate AI
Replies: 10
Views: 7688

Re: Suggestion - OXP for Pirate AI

Privateers? Why not have rogue pirates that work alone, as WE work alone when we're playing? Slight pedantry, a privateer was a pirate who operated semi-legally under the sponsorship of a government, not a 'solo pirate'. Privateers in Oolite would be pirates who get a license to prey on ships belon...
by BobSongs
Wed Apr 15, 2015 2:22 am
Forum: Suggestion Box
Topic: Suggestion - OXP for Pirate AI
Replies: 10
Views: 7688

Re: Suggestion - OXP for Pirate AI

And I'm not sure just how much AI Oolite pirates have. It is quite possible that more than half of what I've suggested is in some shape or form already in play. The pirate AI in Oolite has improved markedly, and some of what you suggest may already be implemented - the guv'nor, cim, would know the ...
by BobSongs
Tue Apr 14, 2015 11:38 pm
Forum: Suggestion Box
Topic: Suggestion - OXP for Pirate AI
Replies: 10
Views: 7688

Suggestion - OXP for Pirate AI

Mobs mobs MOBS! Trash mobs! Champions! No matter what game we play, we're always being beaten down, pestered, attacked, challenged, threatened... and we LOVE it! But how often have we found ourselves secretly bored with mob attack styles? Am I right? They show up. They fight because they're numerous...
by BobSongs
Tue Apr 14, 2015 8:50 pm
Forum: Suggestion Box
Topic: Some ideas about mass-lock radius, scanner range etc
Replies: 2
Views: 4758

Re: Some ideas about mass-lock radius, scanner range etc

The mass lock debatable. Making it smaller may unbalence the game. So if you some how got into trouble with a WnderWorm (that might be me, and I'm not bad for a 13 year old) you could get the AI to inject away for a re run but then your mass lock is smaller so you could torus drive away before he t...
by BobSongs
Tue Apr 14, 2015 8:42 pm
Forum: Suggestion Box
Topic: The beginning of the game is too slow -- any workaround?
Replies: 33
Views: 28444

Re: The beginning of the game is too slow -- any workaround?

Is there an OXP for version 1.8 that has variable mass-locks based on object masses?
by BobSongs
Mon Dec 08, 2008 4:20 am
Forum: Discussion
Topic: Mutabilis Cover Voting Thread
Replies: 19
Views: 5231

DaddyHoggy wrote:
All the images seem to have disappeared from the thread - have they been vaporised now a winner has been selected?
All covers are available here.

They're also in the downloadable copy of Mutabilis.
by BobSongs
Mon Dec 01, 2008 3:00 am
Forum: Discussion
Topic: Cover Page : Mutabilis : - New Entry 28/11/2008
Replies: 60
Views: 19493

Mmm. Homeworld. It was a nice interim game until I found Oolite.

:D
by BobSongs
Sun Nov 30, 2008 12:28 am
Forum: Discussion
Topic: Cover Page : Mutabilis : - New Entry 28/11/2008
Replies: 60
Views: 19493

As a GNU/OpenSource software user (including Oolite), the importance of sharing software, music and art are a high priority for me. My cover is (though not mentioned anywhere) free to be used, in the spirit of the GPL or as the Creative Commons, found at the beginning of Mutabilis. My offering was d...
by BobSongs
Sat Nov 15, 2008 5:23 am
Forum: Suggestion Box
Topic: Multi crew ships how to implement?
Replies: 41
Views: 19185

Fascinating topic.

My first thought: if I'm paying for crew, somebody's manning other guns while I'm blasting from the front. Turrets would be the way to go, obviously. There's no firing from the rear gun if the aim is constantly "off" from the targeting based on the forward guns.
by BobSongs
Sun Nov 09, 2008 12:39 am
Forum: Discussion
Topic: Cover Page : Mutabilis : - New Entry 28/11/2008
Replies: 60
Views: 19493

Book Cover

I'm am so not a diplomat. I know what I want to say but every time I word it, it sounds so stupid. My submission is based on Chapter 3, Captain Hesperus' ship under attack. I know the art isn't that good. But I submitted this in order to display the lettering. I think that many of the submissions ar...
by BobSongs
Sat Nov 08, 2008 8:04 pm
Forum: Testing and Bug reports
Topic: OK. I know this is ... "retentive," but...
Replies: 2
Views: 2496

Re: OK. I know this is ... "retentive," but...

Now, I realize most people choose instant docking. And this is probably "anal retentive" and all. But would it be possible to clean up the non-instant docking process a bit? Other ships just get lined up real easily and spin their way in. Mine seems to go through any number of turns and s...
by BobSongs
Sat Nov 08, 2008 6:37 am
Forum: Testing and Bug reports
Topic: OK. I know this is ... "retentive," but...
Replies: 2
Views: 2496

OK. I know this is ... "retentive," but...

Now and then I enter a system, fight my way toward the station and as soon as that big green S appears, I hit "C" for the animated version of the docking sequence. What can I say? My kids like the music. Any chance they get they want to hear it. It's always worried me how the station's &qu...