Search found 2453 matches
- Sat Jun 19, 2021 9:02 pm
- Forum: Discussion
- Topic: Deprecation Warnings about OXPs from Oolite 1.90
- Replies: 2
- Views: 2277
Deprecation Warnings about OXPs from Oolite 1.90
It seems some OXPs produce deprecation warnings - I am not sure whether the OXP developers or possible maintainers are aware. This is part of the logfile I get when loading a savegame: 22:58:19.393 [oxp-standards.deprecated]: Script /home/hiran/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns...
- Sat Jun 19, 2021 1:11 pm
- Forum: Discussion
- Topic: Databasing/Indexing Oolite
- Replies: 46
- Views: 22929
- Sat Jun 19, 2021 10:04 am
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 56281
Re: Brainstorming for a MultiUser OXP
I may as well need some help with Hidden Settings . To make it easier for others to follow I added this section to the tutorial: http://wiki.alioth.net/index.php/OXP_tutorial#Getting_Ready But several times now I edited that file to have Oolite always flush the caches - whenever the game ends the fi...
- Sat Jun 19, 2021 7:59 am
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 56281
Re: Brainstorming for a MultiUser OXP
Apologies if any of the following is patronising but it's not clear where you are stuck beyond generally not knowing what to do. So, you have your event handler (when something happens) next you're going to need to define the event itself and so given that you want something to happen when docked a...
- Sat Jun 19, 2021 6:54 am
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 56281
Re: Brainstorming for a MultiUser OXP
I think shipDockedWithStation is what you’re looking for. Actually I was playing around with that one. A 'Hello world' message to the logfile was successful, a 'HTTP GET' request so far not. But let's assume the EcmaScript Engine is not limited and thus can run networking code, and one day I have t...
- Fri Jun 18, 2021 10:55 pm
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 56281
Re: Brainstorming for a MultiUser OXP
Can someone give me a push in the right direction for an OXP? What I didn't realise when first looking at that reference is that you typically need an 'event handler' in order to trigger something to happen within the game. So, for example shipEnteredStationAegis could be the condition to trigger a...
- Fri Jun 18, 2021 8:52 pm
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 56281
Re: Brainstorming for a MultiUser OXP
Ok, it seems I am left alone for now. Still I am convinced with the idea, and I would like to test it out myself. So far I studied a bit the Oolite JavaScript Reference but somehow I do not see any entrypoint where an OXP could modify a station so the player can send/receive messages. But in the dis...
- Thu Jun 17, 2021 8:40 pm
- Forum: Discussion
- Topic: Nerdy Analysis For Fun (NAFF)
- Replies: 114
- Views: 51182
Re: Nerdy Analysis For Fun (NAFF)
There's another value(s) assigned to ships in the Elite manual: Hull Stress Factor. Not much in the way of explanation but perhaps the most revealing is the entry for the anaconda: Hull Stress Factor - T(ensmann) Ji57 C-Holding Z 22-28 So it looks like there's two values here which would appear to ...
- Thu Jun 17, 2021 3:28 pm
- Forum: Discussion
- Topic: Oolite Wiki
- Replies: 513
- Views: 266320
Re: Oolite Wiki
Hmmm, maybe we still need a good definition what we want to achieve. From my POV, I am still searching for a good documentation where I can lookup stuff when playing the game. So my goal would be to go for a complete documentation set. However that is a lot of work, now that I see the amount of art...
- Thu Jun 17, 2021 3:12 pm
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 56281
Re: Brainstorming for a MultiUser OXP
Ignoring for a moment the resource cost (hosting, programming and maintenance), how many people do you think will be playing along at any given time? 100? 10? 2? I'd like to come back at resource cost related to hosting. If, as indicated in the above post we could get the MVP implemented, it still ...
- Thu Jun 17, 2021 3:09 pm
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 56281
Re: Brainstorming for a MultiUser OXP
Only in basic HUD OXP... I have made an AWESOME (for me at least 8) ) cockpit/station OXP that mimic Elite Dangerous using screenshots and musics from ED... alas too many copyrighted materials and incompatibilities to share :? I have also altered the galaxy 1 in order to mimic ED empty systems in t...
- Thu Jun 17, 2021 2:57 pm
- Forum: Outworld
- Topic: Quote of the week!
- Replies: 820
- Views: 521908
Re: Quote of the week!
BTW, this cloud was grounded not too long ago: https://cdn.searchenginejournal.com/wp-content/uploads/2021/03/fire-ovh-data-center-60488d3b150d6-1520x800.jpg That's Erding? You weren't inside, I hope? No, that is not Erding. Not my company, not my country. I have not been inside a data center in ye...
- Wed Jun 16, 2021 7:36 pm
- Forum: Outworld
- Topic: Stuff Windows 10
- Replies: 131
- Views: 70267
- Wed Jun 16, 2021 7:34 pm
- Forum: Discussion
- Topic: Brainstorming for a MultiUser OXP
- Replies: 110
- Views: 56281
Re: Brainstorming for a MultiUser OXP
A first step could be to create an OXP updating the galaxy (increase pirate activity, increase need of a commodity, etc) through the use of simple config file. I don't think there is a need to bring back players results to a "server". I think the main goal of such OXP is to brings the com...
- Wed Jun 16, 2021 6:17 am
- Forum: Discussion
- Topic: Databasing/Indexing Oolite
- Replies: 46
- Views: 22929
Re: Databasing/Indexing Oolite
Here is another link. I hope that will work https://www.dropbox.com/s/xsopz8eol9grab0/Oolite%20Begriffe.accdb?dl=0 I was able to download the file. And according to the description I posted before I downloaded the UCanAccess JDBC driver. The connection setup works, but when I try to actually connec...