Search found 2443 matches
- Mon Jul 15, 2024 9:00 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 267
- Views: 48833
Re: OoliteStarter
Does starter oxp only manifest during a run? Sometimes (on both MacOS) I get a grumble about it being a duplicate. You guessed right: It gets injected by OoliteStarter just before Oolite is fired up, and it gets removed right after Oolite terminates. Let me know what to prod next. Not sure. You are...
- Mon Jul 15, 2024 7:26 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 111
- Views: 192108
Re: Attempting to get 1.91 built on Mac
This does not answer a question but may make it easier for more people looking at the code in the future: Add Doxygen style comments . These comments not only sit in the code - they also get extracted by Doxygen and placed in the easy-to-browse Oolite API Documentation . Or, should someone have the ...
- Mon Jul 15, 2024 7:18 am
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 267
- Views: 48833
Re: OoliteStarter
WIlco. When I''m sure of the situation above. Also.. does 1.90 take that args to load save games on the other platforms? I've not tried it. See here: https://bb.oolite.space/viewtopic.php?p=291772#p291772 This is a strange error. Could you post your $HOME/.oolite-starter.conf? <AddonDir/> This is w...
- Sun Jul 14, 2024 9:51 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 267
- Views: 48833
Re: OoliteStarter
I've built a real-metal MacOS 10.15 (Catalina) x86_64 hack, where I've found it's do-able to build with OpenJDK 21.02, but alas not 22.x... so the end is nigh for MacOS 10.15. Even the Homebrew devs won't take bug reports about anything Catalina any more. I'll try to keep 'nigh' vague for as long a...
- Fri Jul 12, 2024 5:40 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 18421
Re: Cockpits, HUDs and other displays
I seem to be doing something wrong as I do not see the desired reaction from Oolite. While I get the acknowledge that my request was received the expected response is missing... @MrFlibble: Could you check if these commands can be used in a meaningful way on the debug console? You must have read my...
- Fri Jul 12, 2024 3:54 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7635
- Views: 2338303
Re: Science Fiction Trivia
Where is the computer game category?
How about Zak McCracken and the alien mindbenders?
How about Zak McCracken and the alien mindbenders?
- Thu Jul 11, 2024 10:18 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 18421
Re: Cockpits, HUDs and other displays
MQTT MQTT is the IoT protocol, yes? Are we ever going to get, "Hey Google, fire a missile."? Asking for a friend. So if I triggered such a command, what would you expect to happen? mosquitto_pub -h <brokerHost> -p <brokerPort> -t <topic> -u <username> -P <password> -m "Hey Google, fi...
- Thu Jul 11, 2024 5:14 pm
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 46
- Views: 11104
Re: Information desired!
How will this persuasion work? The simplest way is a single magic reset button, labelled "Change test ship AI to follow player" or "Transmit secret code-word provided by Free The Slaves! NGO" where pressing the (n) activate key calls the AI resetting function immediately. Other ...
- Thu Jul 11, 2024 6:50 am
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 46
- Views: 11104
Re: Information desired!
setAI function setAI(AIName : String ) Set the current AI, leaving the old one suspended. Equivalent to the setAITo: AI method. May not be used on player. From 1.79 onwards AI files may either be plist-based (with a .plist extension) or Javascript-based (with a .js extension). See also: AI, switchA...
- Wed Jul 10, 2024 9:54 pm
- Forum: Expansion Pack
- Topic: OXP Event handlers
- Replies: 11
- Views: 2752
Re: OXP Event handlers
How do I get that script name? Is it the filename? Relative to my OXP root? What if I need subdirectories? And then think of subdirectories in Windows and in Linux...
- Wed Jul 10, 2024 8:49 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 18421
Re: Cockpits, HUDs and other displays
For 1, player.ship.target.energy For 2, you could try player.ship.fireMissile() But I’m not sure if that would work for the player ship. Worth a try though. I seem to be doing something wrong as I do not see the desired reaction from Oolite. While I get the acknowledge that my request was received ...
- Wed Jul 10, 2024 6:59 pm
- Forum: Expansion Pack
- Topic: OXP Event handlers
- Replies: 11
- Views: 2752
- Tue Jul 09, 2024 7:29 pm
- Forum: Expansion Pack
- Topic: OXP Event handlers
- Replies: 11
- Views: 2752
Re: OXP Event handlers
You spot a useful looking event in the list of Ship Script Event Handlers ). You write a function for it, and include it in a world script. Test it. It will probably work. If it's one of the rare ones that are only for non-player ships, it won't work. If so, come back to the BB and have a whinge ab...
- Mon Jul 08, 2024 4:54 pm
- Forum: Expansion Pack
- Topic: OXP Event handlers
- Replies: 11
- Views: 2752
OXP Event handlers
So there are numerous event handling functions for world scripts (see World Script Event Handlers ), but apart from that there seem to be ship scripts (see Ship Script Event Handlers ). Now I do not intend to create my own ship, so shipdata.plist tweaking won't help. Instead I'd like to attach my ev...
- Mon Jul 08, 2024 4:45 pm
- Forum: Discussion
- Topic: Oolite External Programmes
- Replies: 2
- Views: 1668
Re: Oolite External Programmes
[When you forget to include one word in a sentence, and that word happens to be "forgot", there has to be a fancy Latin term for that phenomenon?] Many years ago, when translating a small email for my manager I forgot one letter. The customer suggested to meet in 'your' office while I tra...