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by hiran
Tue Apr 20, 2021 7:24 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 513
Views: 228540

Re: Oolite Wiki

Hiran, I've rejigged the Oolite Equipment page to try and answer your comments. Could you have a quick decko and let me know if it's any better? Looks better to me indeed. I'd be able to find my way through, and some of the wisdom shared in the chat has made it's way into the wiki. Very helpful. :-)
by hiran
Sun Apr 18, 2021 10:29 pm
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 31
Views: 18061

Re: Oolite interaction with Expansion Packs

Scripts are only one part of the data Oolite reads in order to get its universe set up. The other main data that is used is property lists. These are the files with the weird syntax you have already encountered and written a parser for. Plists contain data mainly in the form of arrays and dictionar...
by hiran
Sun Apr 18, 2021 10:22 pm
Forum: Oolite-Mac
Topic: BigSur and Oolite
Replies: 11
Views: 15554

Re: BigSur and Oolite

Change it, test, see what breaks, fix, repeat. In this case its a bit worse because its multi platform and its about supporting an extention framework so "regression testing" is horrible. a way to verify successful operation Good question, how would someone know? All 300 or so OXPs work f...
by hiran
Sun Apr 18, 2021 6:43 pm
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 31
Views: 18061

Re: Oolite interaction with Expansion Packs

A first evaluation revealed this: I scanned 682 expansions in total and simply counted how many times I would find a path inside. This report is stripping off all paths with less than 4 occurrences. What can be seen from here is that a lot of OXPs actually use similar paths - even where it would not...
by hiran
Sun Apr 18, 2021 5:36 pm
Forum: Oolite-Mac
Topic: BigSur and Oolite
Replies: 11
Views: 15554

Re: BigSur and Oolite

This sounds like heavy lifting. However if that piece of work were written down onto a roadmap, with enough hints what to look for and a way to verify successful operation I think it could be done by people interested and having knowledge in JavaScript and Objective-C integration but no need to unde...
by hiran
Sun Apr 18, 2021 5:21 pm
Forum: Outworld
Topic: 60 years ago - Yuri Gagarin's flight
Replies: 9
Views: 5221

Re: 60 years ago - Yuri Gagarin's flight

Dark the other side is...
Yoda! Shut up and eat your toast!
by hiran
Sun Apr 18, 2021 12:09 pm
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 31
Views: 18061

Re: Oolite interaction with Expansion Packs

Thank you a_c and c_x. :-) This explains a lot. So I created code that checks the List of OXPs (I hope to have collected the same URL the Expansion Manager uses), downloads them and reads their manifest. With that information I was able to create an overview page, but not a list of all ships or equi...
by hiran
Sun Apr 18, 2021 11:50 am
Forum: Discussion
Topic: Oolite Wiki
Replies: 513
Views: 228540

Re: Oolite Wiki

Hiran, as we discussed in our PM's, I plan on pruning the optional optionals on the Oolite Equipment page ( http://wiki.alioth.net/index.php/Oolite_Equipment . Are there any that you added that you think (or does anyone else think) should be kept (as examplars of something different/unique on the e...
by hiran
Thu Apr 15, 2021 9:45 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 513
Views: 228540

Re: Oolite Wiki

So that extension is what I thought it would be. I was even able to purchase it, then I was not able to activate/use it. It may be a hen/egg problem... Definitely is! You need a HUD.oxp loaded which supports MFDs (I presume that the Vanilla game HUD doesn't), and you need to understand the use of t...
by hiran
Thu Apr 15, 2021 7:39 am
Forum: Discussion
Topic: Oolite Wiki
Replies: 513
Views: 228540

Re: Oolite Wiki

Hiran, I'd argue that all this is in Cim's excellent Ship's Manual . Only two problems with it: (i) it has a low profile and I doubt many people realise it exists/download it/look at it. (ii) you have to pay for the MFD version so that you can read it in flight during the long journeys from the wit...
by hiran
Thu Apr 15, 2021 6:29 am
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 31
Views: 18061

Re: Oolite interaction with Expansion Packs

Is it safe to say "only an OXP that has an XXX event handler actually adds a XXX feature to the game?" Or how could the contents of some OXP safely be categorized/understood? No. An OXP can contain graphics, sounds, new models, new textures, planetary system configuration changes, charact...
by hiran
Wed Apr 14, 2021 7:59 pm
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 31
Views: 18061

Re: Oolite interaction with Expansion Packs

Is it safe to say "only an OXP that has an XXX event handler actually adds a XXX feature to the game?"
Or how could the contents of some OXP safely be categorized/understood?
by hiran
Wed Apr 14, 2021 7:50 pm
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 31
Views: 18061

Re: Oolite interaction with Expansion Packs

It sounds feasible that there is an event handling system in place. This sounds like a publish/subscribe mechanism to me. How does that work? Would Oolite run a script from the OXP so it has a chance to register to events it is interested in? Or does Oolite always send all events and the OXP choose...
by hiran
Wed Apr 14, 2021 7:02 pm
Forum: Expansion Pack
Topic: Oolite interaction with Expansion Packs
Replies: 31
Views: 18061

Re: Oolite interaction with Expansion Packs

Thank you for that response. I will have a look at the doxygen stuff first, but I doubt I would really have to read the source code. If that is the case then it should be worth documenting the API so OXP developers know what they can rely on without needing to know the Oolite internals. And likewise...
by hiran
Wed Apr 14, 2021 6:54 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 513
Views: 228540

Re: Oolite Wiki

So the next release (once again) will focus on graphic improvements. While this is certainly important how about some advancement in game functions as well ? I am pretty sure I am wasting my energy with this post but a wider market, for example, or even the including of some popular OXP's to the co...