Search found 5178 matches

by Cholmondely
Fri Jul 19, 2024 5:45 am
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 65
Views: 1403

Re: Cockpits, HUDs and other displays

Question! Useful MFDs often drops information if a preceding line it too long! Is this fixable on your alternate displays? See below (long "ship name" & long "solar wind flux" details have pushed the parcel-carrying reputation and the time stamp off the bottom of the left MFD...
by Cholmondely
Fri Jul 19, 2024 5:28 am
Forum: Discussion
Topic: Combat game or trading game? You decide.
Replies: 18
Views: 208

Re: Combat game or trading game? You decide.

You use Display Reputations, don't you? This has been languishing in my computer, apparently since March 29th; just open the script.js file and paste this over version 1.3: "use strict"; this.name = "display_reputations"; this.version = "1.4"; this.startUpComplete = th...
by Cholmondely
Thu Jul 18, 2024 9:50 pm
Forum: Discussion
Topic: Combat game or trading game? You decide.
Replies: 18
Views: 208

Re: Combat game or trading game? You decide.

Thanks for the elaborate explanation. I did neither know about the internals of Elite which just counts money and kills nor Oolite adding the contracts. Yet as a player I just don't care. I'm not playing for scientific historical reasons but for having a good time. It would be nice if some further ...
by Cholmondely
Thu Jul 18, 2024 5:49 pm
Forum: Discussion
Topic: Combat game or trading game? You decide.
Replies: 18
Views: 208

Re: Combat game or trading game? You decide.

As to OXZ/OXP bugs that is not something that tends to get posted on the forum by me. My usual method is to converse with the creator of said creation via the board's Private Message service. Have done this extensively with both phkb and Wildeblood on several of their releases. Either method is mor...
by Cholmondely
Thu Jul 18, 2024 12:58 pm
Forum: Discussion
Topic: Combat game or trading game? You decide.
Replies: 18
Views: 208

Re: Combat game or trading game? You decide.

Exploration! What about exploration? Alas, I feel that one needs a heavily OXP'd game in order to be able to enjoy worthwhile exploration. There are the OXPs to "hide "things so that they can be found/explored/discovered, and then there are the OXPs to add in some goodies to find. Or ther...
by Cholmondely
Thu Jul 18, 2024 12:28 pm
Forum: Discussion
Topic: Combat game or trading game? You decide.
Replies: 18
Views: 208

Re: Combat game or trading game? You decide.

There are two points I consider significant about Wildeblood's insight: 1) "The original attraction of Elite and similar is supposedly that they are open-ended sandbox games. The very concept of quests/missions seems to be at odds with that." Rather than focus on terminology ("open-en...
by Cholmondely
Wed Jul 17, 2024 6:37 pm
Forum: Expansion Pack
Topic: Some sensible tweaks
Replies: 67
Views: 85077

Re: Some sensible tweaks

WEBS System

See "Download & Installation" for the download link
by Cholmondely
Wed Jul 17, 2024 1:00 pm
Forum: Discussion
Topic: Yamiks (popular Elite streamer/YouTuber) has a video up about Oolite
Replies: 19
Views: 3461

Re: Yamiks (popular Elite streamer/YouTuber) has a video up about Oolite

But was not the need for OXPs a constant refrain in Arquebus’s comments? And he even did a series based on the strict game, complaining vigorously all the time about how spartan it is!
by Cholmondely
Tue Jul 16, 2024 7:06 am
Forum: Discussion
Topic: OoliteStarter
Replies: 233
Views: 8730

Re: OoliteStarter

The link you posted redirects me to https://en.wikipedia.org/wiki/Oxford_Pa ... ay_station.

Just up the road from where I'm writing this! How on earth did that railway station get a mention?
by Cholmondely
Fri Jul 12, 2024 8:22 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 15
Views: 458

Re: Information desired!

hiran wrote: Thu Jul 11, 2024 5:14 pm
Hmm. Under which circumstances would one be able to influence another ship or it's crew that much? I thought about spying, but this thread here is going further.
It's all based on BCC. And that was probably based on ideas in older BB threads (2007-11) - see wiki page for links.
by Cholmondely
Fri Jul 12, 2024 8:20 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 15
Views: 458

Re: Information desired!

Current state of affairs. Busy for the next few days. Murgh's Refugee Adder (oolite.oxp.Murgh.prohip_xpat_b2WIP.oxp) has an old-style AI.plist and a descriptions.plist providing the dialogue for BCC. So what I presume I need to do now is 1) Add in LittleBear's code above (presuming compatibility), ...
by Cholmondely
Thu Jul 11, 2024 12:43 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 377
Views: 13097

Re: Planetfall 2.0 (apparently)

Sorry: just discovered that Sotiqu has an "Immigration Control" point. Which, as an anarchy, it shouldn't! I hope to go through the various systems/possible landing sites and come up with something better. Question : should I be posting in this (your) thread, or, since the names supposedly...
by Cholmondely
Thu Jul 11, 2024 6:11 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 15
Views: 458

Re: Information desired!

Again, thanks. I'd found the first but was unsure whether it was definitely the one needed! The problem is not understanding Java script - I utterly fail to understand any of what goes on. I had a look (3 years ago) in the innards of what is now "Equipment 'Sell Item' Color" OXP to add in ...
by Cholmondely
Wed Jul 10, 2024 5:40 am
Forum: Expansion Pack
Topic: Information desired!
Replies: 15
Views: 458

Re: Information desired!

What is BCC, and where are its scripts - all worldscripts, or attached to individual ships? Thanking you, Sir! An "action plan" is very helpful! BCC = Phkb's BroadCast Comms - which allows "communication" with NPC ships. Hiran's "OXP Index" entry for BCC (Just those ex...
by Cholmondely
Tue Jul 09, 2024 10:58 pm
Forum: Oolite-Mac
Topic: Attempting to get 1.91 built on Mac
Replies: 48
Views: 1240

Re: Attempting to get 1.91 built on Mac

Yes, it does. And all my various Oolite installations (2022's 1.91, 1.90, 1.88 and 1.77.1 all create their latest.log there, shunting the previous one into "previous.log".