I've been wanting to create an updated video for YouTube, and this week I finally got around to it!
https://youtu.be/btj1fjv2WTg
At the moment the video is unlisted, as I wanted to get feedback about any of the individual shots, and perhaps improve the final released version.
The music is a free track from here (https://www.freepik.com/audio/tune/cosmic-resonance), which has a gentler vibe to my last video, but I think the synth-wave kind of sound fits the type of game Oolite is.
Anyway, let me know what you think!
"This is Oolite" Youtube video
Moderators: winston, another_commander
Re: "This is Oolite" Youtube video
Beautiful showcase! 'friendly' music choice.
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Re: "This is Oolite" Youtube video
Wow. Loved it.
People watching this might think it is about a peaceful and relaxing game. Good. Let them think that...
People watching this might think it is about a peaceful and relaxing game. Good. Let them think that...

- phkb
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Re: "This is Oolite" Youtube video
I did think about having one of the segments be a battle between a bunch of Thargoids and police ships in an asteroid field, with the point of view just sailing through the middle. But I didn't think it fitted the music.
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Re: "This is Oolite" Youtube video
No no, that's fine. I like the idea of discovering more of what's coming after finding the game from this video.
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Re: "This is Oolite" Youtube video
Very nice.
... you will be swamped by requests for a list of the OXPs!
... you will be swamped by requests for a list of the OXPs!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
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Re: "This is Oolite" Youtube video
Maybe I could turn it into a “Spot the OXP” Bingo!
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Re: "This is Oolite" Youtube video
If you felt like it, some months down the line, perhaps a second with the music from your v.1.86 video and more action?
Combat, HUDs, atmospheric turbulence, more stations (TCA/RSS/Superhub) et cetera?
Embarrassingly, I'd never fully realised that Submersible's
BPlanets textures include city night-lights. We've many more city night-lights textures than I'd thought.
Combat, HUDs, atmospheric turbulence, more stations (TCA/RSS/Superhub) et cetera?
Embarrassingly, I'd never fully realised that Submersible's
![[EliteWiki]](/images/elitewikismall.png)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Redspear
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Re: "This is Oolite" Youtube video
Firstly, good job, you've chosen many of the elements well and for the most part it's nicely framed and the length is probably about right but... I'm a nit-picker so make what you will of the following.
Rotations usually work best when they stay shy of 180 degrees - the first on the cobra is maybe a tad too long (only by a second or so), the one on the fdl is much too long IMHO.
It looks like a docking simulator - not really your fault as that's a big part of what the game is (launch, travel, encounter, dock).
I think i get why you showed the rotation lock on the dodec station but you don't need to show all of it - could cut at start and/or especially towards the end where there is little pay off (there's no doors opening etc.) and the planets rings are no longer visible.
'Where will your journey take you?' To a station apparently. Again, not your fault but how about a different ending...
Keep the synthwave, fade out early as the player has a withspace jump malfunction. Let the game's sounds fade in in and show just the first few beats (use injectors to close if needs be) of the resulting thargoid ambush in interstellar space? You could fade out the combat sounds almost as soon as they begin and even fade to black.
So... 'Travel where you will' (show local map briefly?) 'but theres no guarantee that you'll get there (witchjump malfunction and thargoids then fade out) 'Trade. Mine. Evolve. Survive.'
Just my opinion.
Rotations usually work best when they stay shy of 180 degrees - the first on the cobra is maybe a tad too long (only by a second or so), the one on the fdl is much too long IMHO.
It looks like a docking simulator - not really your fault as that's a big part of what the game is (launch, travel, encounter, dock).
I think i get why you showed the rotation lock on the dodec station but you don't need to show all of it - could cut at start and/or especially towards the end where there is little pay off (there's no doors opening etc.) and the planets rings are no longer visible.
'Where will your journey take you?' To a station apparently. Again, not your fault but how about a different ending...
Keep the synthwave, fade out early as the player has a withspace jump malfunction. Let the game's sounds fade in in and show just the first few beats (use injectors to close if needs be) of the resulting thargoid ambush in interstellar space? You could fade out the combat sounds almost as soon as they begin and even fade to black.
So... 'Travel where you will' (show local map briefly?) 'but theres no guarantee that you'll get there (witchjump malfunction and thargoids then fade out) 'Trade. Mine. Evolve. Survive.'
Just my opinion.