Search found 499 matches

by dybal
Tue Jan 03, 2023 4:30 pm
Forum: Discussion
Topic: Joysticks
Replies: 52
Views: 13961

Re: Joysticks

i found this... https://m.youtube.com/watch?v=uXqHUsm0cho which.. in a fit of pique, i purchased. it is in transit and i shall review it (should) when it arrives. i got the last one on etsy but i am sure Corehawke will do another run. I bought that, it works well... in fact, the throttle slides bac...
by dybal
Wed Dec 14, 2022 7:01 pm
Forum: Expansion Pack
Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
Replies: 149
Views: 151501

[Release] EscortDeck v1.12

EscortDeck OXP v1.12 is available on the Expansion Manager and here Changes: Updates escorts' AIs and scripts to avoid closing too fast at landing. Increases TL for equipments and escort ships. Adds configuration for launching/calling back when going in/out of red alert. Adds configuration for base...
by dybal
Mon Dec 12, 2022 4:31 pm
Forum: Discussion
Topic: Joysticks
Replies: 52
Views: 13961

Re: Joysticks

Have to agree with Cody on this one. My first Logitech Extreme 3D Pro was good for about 15 years. In the past year or so it began to develop the drifting problems you described in your original post along with some throttle issues. <snip> Mine worked well for about one year, then the false inputs ...
by dybal
Wed Nov 23, 2022 5:05 pm
Forum: Expansion Pack
Topic: [RELEASE] Hyperspace Hangar OXP
Replies: 201
Views: 151756

Re: [RELEASE] Hyperspace Hangar OXP

Known problem The transfer option in the HH Station Interface allows the player to transfer any ship stored in HH to a different system (the one chosen as destination in the F6 chart). Once a ship is chosen, a screen is displayed with data on the transfer: transit time and cost... the background is...
by dybal
Wed Nov 23, 2022 4:21 pm
Forum: Expansion Pack
Topic: [RELEASE] Hyperspace Hangar OXP
Replies: 201
Views: 151756

Hyperspace Hangar OXP v1.17.0

Hyperspace Hangar v1.17.0 is available on the Expansion Manager and here Changes: Preserves libconfig options to savefile. Portable equipment is not passed on to bought ship if old ship was stored (since it was stored with the old ship... no equipment multiplication miracles...). Shows Station Inte...
by dybal
Thu Nov 10, 2022 11:11 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 138
Views: 79391

Re: [Beta] Release of Telescope 2.0

... It sometimes crash on me, but I only know it because I play with the Latest.log being displayed, so I see the stack dump, since it recovers "gracefully". If those telescope crashes recur, please post the details here. One example: 21:43:37.313 [telescope]: function auto_updates() caug...
by dybal
Mon Nov 07, 2022 2:36 pm
Forum: Expansion Pack
Topic: [RELEASE] ILS Instrument Landing System v1.13
Replies: 102
Views: 133252

Re: [RELEASE] ILS Instrument Landing System v1.13

It rotates a few degrees then switch to the in-station screens? No crash? Yes, no crash so far. I haven't tried it at low speeds so unsure if it's just the final frame. I think I found out what is happening... it's not that the playership's show it as docked before the docking tunnel animation, it'...
by dybal
Tue Nov 01, 2022 7:56 pm
Forum: Suggestion Box
Topic: The Elite Dangerous Navigation System
Replies: 9
Views: 5976

Re: The Elite Dangerous Navigation System

Doesn't Telescope Extender do this? Distant dockables/beacons appear as dimmed flags on the edge of your scanner - and as green ID-able dots in the sky. On scanner - see faded green flags at 11 o'clock and at 3 o'clock On viewscreen - see green dot on left (above the Coriolis) - it is a beacon for ...
by dybal
Thu Oct 27, 2022 12:18 am
Forum: Expansion Pack
Topic: Save In Flight OXP v1.0.0
Replies: 12
Views: 4478

Re: Save In Flight OXP v1.0.0

Unintended consequence of this OXP: a taxi contract offer for 190135cr to take a passenger from the main station to the station at the end of the universe. Since I never had a passenger berth installed, I never even saw a taxi contract... I looked at the Taxi Galactica OXP code and its contract cre...
by dybal
Thu Oct 27, 2022 12:00 am
Forum: Expansion Pack
Topic: [RELEASE] ILS Instrument Landing System v1.13
Replies: 102
Views: 133252

Re: [RELEASE] ILS Instrument Landing System v1.15

After a while, it gets boring... Dybal - thank you for the update to ILS (v1.15) - I'm looking forwards to landing the right-way up! Hopefully... I found something that could explain it and fixed, but I haven't docked anywhere I could be certain of which side of the dock is up since my commander &q...
by dybal
Wed Oct 26, 2022 11:39 pm
Forum: Expansion Pack
Topic: [RELEASE] ILS Instrument Landing System v1.13
Replies: 102
Views: 133252

Re: [RELEASE] ILS Instrument Landing System v1.13

Using 1.15 (and 1.14 until the update), my Kirin Sport starts rotating inside the dock (or loses sync with the station rotation?) during the final moments of approach. Haven't tried with other ships. It rotates a few degrees then switch to the in-station screens? No crash? If yes, I have seen it to...
by dybal
Fri Oct 21, 2022 6:59 pm
Forum: Discussion
Topic: Survey: What is your Oolite playing style?
Replies: 34
Views: 14519

Re: Survey: What is your Oolite playing style?

First, I run _a lot_ of OXPs... some of them change the game mechanics (like the variation of HardWay I run, modified to make everybody, NPCs inclusive, need fuel for everything), others add whole new careers (like Towbar, that adds salvaging derelicts, and EscortDeck, that adds *usable* derelicts t...
by dybal
Fri Sep 16, 2022 7:48 pm
Forum: Expansion Pack
Topic: Planetary Systems
Replies: 18
Views: 21170

Re: Planetary Systems

Here is an idea how to improve a bit compatibility with OXPs that use relative coordinate systems in the system populator functions - Add a method for them that will allow them to set up the system before they start working with their coordinates like this: <snip> Dirty as your previous solution wa...
by dybal
Mon Sep 12, 2022 11:59 pm
Forum: Expansion Pack
Topic: Save In Flight OXP v1.0.0
Replies: 12
Views: 4478

Re: Save In Flight OXP v1.0.0

Great job! For any new Oolite commanders reading this- put this OXZ on your short list to install right off the bat- before the pretty graphics or big-laser-pew-pew-guns. I've been making some tweaks to help preserve the illusion of being in space & not in-station. One of them is restoring the ...
by dybal
Mon Sep 12, 2022 8:06 pm
Forum: Discussion
Topic: Stuck in Interstellar Space
Replies: 8
Views: 3366

Re: Stuck in Interstellar Space

Fuel level was unavoidable, it was a 6.9ly jump with no alternative route. The only thing I wondered, there was a cobra already there when I arrived, and we both survived the skirmish, but he didn’t jump out, but started shooting at me instead! So he didn’t last very long I’m afraid..! For those lo...