Search found 499 matches
- Tue Jan 03, 2023 4:30 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 52
- Views: 13961
Re: Joysticks
i found this... https://m.youtube.com/watch?v=uXqHUsm0cho which.. in a fit of pique, i purchased. it is in transit and i shall review it (should) when it arrives. i got the last one on etsy but i am sure Corehawke will do another run. I bought that, it works well... in fact, the throttle slides bac...
- Wed Dec 14, 2022 7:01 pm
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 151501
[Release] EscortDeck v1.12
EscortDeck OXP v1.12 is available on the Expansion Manager and here Changes: Updates escorts' AIs and scripts to avoid closing too fast at landing. Increases TL for equipments and escort ships. Adds configuration for launching/calling back when going in/out of red alert. Adds configuration for base...
- Mon Dec 12, 2022 4:31 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 52
- Views: 13961
Re: Joysticks
Have to agree with Cody on this one. My first Logitech Extreme 3D Pro was good for about 15 years. In the past year or so it began to develop the drifting problems you described in your original post along with some throttle issues. <snip> Mine worked well for about one year, then the false inputs ...
- Wed Nov 23, 2022 5:05 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Hyperspace Hangar OXP
- Replies: 201
- Views: 151756
Re: [RELEASE] Hyperspace Hangar OXP
Known problem The transfer option in the HH Station Interface allows the player to transfer any ship stored in HH to a different system (the one chosen as destination in the F6 chart). Once a ship is chosen, a screen is displayed with data on the transfer: transit time and cost... the background is...
- Wed Nov 23, 2022 4:21 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Hyperspace Hangar OXP
- Replies: 201
- Views: 151756
Hyperspace Hangar OXP v1.17.0
Hyperspace Hangar v1.17.0 is available on the Expansion Manager and here Changes: Preserves libconfig options to savefile. Portable equipment is not passed on to bought ship if old ship was stored (since it was stored with the old ship... no equipment multiplication miracles...). Shows Station Inte...
- Thu Nov 10, 2022 11:11 pm
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 138
- Views: 79391
Re: [Beta] Release of Telescope 2.0
... It sometimes crash on me, but I only know it because I play with the Latest.log being displayed, so I see the stack dump, since it recovers "gracefully". If those telescope crashes recur, please post the details here. One example: 21:43:37.313 [telescope]: function auto_updates() caug...
- Mon Nov 07, 2022 2:36 pm
- Forum: Expansion Pack
- Topic: [RELEASE] ILS Instrument Landing System v1.13
- Replies: 102
- Views: 133252
Re: [RELEASE] ILS Instrument Landing System v1.13
It rotates a few degrees then switch to the in-station screens? No crash? Yes, no crash so far. I haven't tried it at low speeds so unsure if it's just the final frame. I think I found out what is happening... it's not that the playership's show it as docked before the docking tunnel animation, it'...
- Tue Nov 01, 2022 7:56 pm
- Forum: Suggestion Box
- Topic: The Elite Dangerous Navigation System
- Replies: 9
- Views: 5976
Re: The Elite Dangerous Navigation System
Doesn't Telescope Extender do this? Distant dockables/beacons appear as dimmed flags on the edge of your scanner - and as green ID-able dots in the sky. On scanner - see faded green flags at 11 o'clock and at 3 o'clock On viewscreen - see green dot on left (above the Coriolis) - it is a beacon for ...
- Thu Oct 27, 2022 12:18 am
- Forum: Expansion Pack
- Topic: Save In Flight OXP v1.0.0
- Replies: 12
- Views: 4478
Re: Save In Flight OXP v1.0.0
Unintended consequence of this OXP: a taxi contract offer for 190135cr to take a passenger from the main station to the station at the end of the universe. Since I never had a passenger berth installed, I never even saw a taxi contract... I looked at the Taxi Galactica OXP code and its contract cre...
- Thu Oct 27, 2022 12:00 am
- Forum: Expansion Pack
- Topic: [RELEASE] ILS Instrument Landing System v1.13
- Replies: 102
- Views: 133252
Re: [RELEASE] ILS Instrument Landing System v1.15
After a while, it gets boring... Dybal - thank you for the update to ILS (v1.15) - I'm looking forwards to landing the right-way up! Hopefully... I found something that could explain it and fixed, but I haven't docked anywhere I could be certain of which side of the dock is up since my commander &q...
- Wed Oct 26, 2022 11:39 pm
- Forum: Expansion Pack
- Topic: [RELEASE] ILS Instrument Landing System v1.13
- Replies: 102
- Views: 133252
Re: [RELEASE] ILS Instrument Landing System v1.13
Using 1.15 (and 1.14 until the update), my Kirin Sport starts rotating inside the dock (or loses sync with the station rotation?) during the final moments of approach. Haven't tried with other ships. It rotates a few degrees then switch to the in-station screens? No crash? If yes, I have seen it to...
- Fri Oct 21, 2022 6:59 pm
- Forum: Discussion
- Topic: Survey: What is your Oolite playing style?
- Replies: 34
- Views: 14519
Re: Survey: What is your Oolite playing style?
First, I run _a lot_ of OXPs... some of them change the game mechanics (like the variation of HardWay I run, modified to make everybody, NPCs inclusive, need fuel for everything), others add whole new careers (like Towbar, that adds salvaging derelicts, and EscortDeck, that adds *usable* derelicts t...
- Fri Sep 16, 2022 7:48 pm
- Forum: Expansion Pack
- Topic: Planetary Systems
- Replies: 18
- Views: 21170
Re: Planetary Systems
Here is an idea how to improve a bit compatibility with OXPs that use relative coordinate systems in the system populator functions - Add a method for them that will allow them to set up the system before they start working with their coordinates like this: <snip> Dirty as your previous solution wa...
- Mon Sep 12, 2022 11:59 pm
- Forum: Expansion Pack
- Topic: Save In Flight OXP v1.0.0
- Replies: 12
- Views: 4478
Re: Save In Flight OXP v1.0.0
Great job! For any new Oolite commanders reading this- put this OXZ on your short list to install right off the bat- before the pretty graphics or big-laser-pew-pew-guns. I've been making some tweaks to help preserve the illusion of being in space & not in-station. One of them is restoring the ...
- Mon Sep 12, 2022 8:06 pm
- Forum: Discussion
- Topic: Stuck in Interstellar Space
- Replies: 8
- Views: 3366
Re: Stuck in Interstellar Space
Fuel level was unavoidable, it was a 6.9ly jump with no alternative route. The only thing I wondered, there was a cobra already there when I arrived, and we both survived the skirmish, but he didn’t jump out, but started shooting at me instead! So he didn’t last very long I’m afraid..! For those lo...