If you want it to become more of a challenge, install Second Wave. Then not all of the Thargoid warships and Thargons will be quite such a push-over or will act like that
I do have Second Wave and yes some are a lot tougher
Most of these can likely be dealt with through the AI. I've also noticed that the Thargoid fleet goes up quite nicely if you Q-bomb them. You need Witchfuel Injectors and plenty of fuel to pull this off, of course, but if you can, the results are spectacular. I think that this is too easy. The Thar...
Hello When I do the (awesome) Galactic Navy mission where the Navy fights a big Thargoid fleet, the Thargoids kept getting pasted and I investigated more closely. As well as the usual problems they have like waiting until they are on fire to launch their Thargons (too late!) and that Thargons seem t...
Unfortunately I am having Olite crash when I am trying to buy victory bonds or get a mission at a Navy station. Here is the log: ********** Host Name: Jon-Powerbook-2 Date/Time: 2009-06-23 00:09:10.544 +0100 OS Version: 10.4.11 (Build 8S165) Report Version: 4 Command: Oolite Path: /Applications/Ooli...
Ive often thought it would be usefull to be able to fire your side lasers without switching view, a 90 degree roll and a broadside as you pass under neath them would be really usefull but I cant be bothered to switch views to do it.
OK found the problem, everybody stop worrying. I'm not that familiar with Macs (more a Linux guy) and when I copied over the folder it wipes the old folder and makes the new folder with only the three AIs in. It doesn't merge the folders! Is this how Finder is supposed to work? It's retarded. Sorry ...
Hello I reinstalled Galactic Navy 4 from the Wiki, installed the Behemoth patch and then put Galactic Navy JS over the top. I am running 1.72.1 I still had some frozen frigates and thargoids. Here's the data from a Thargoid: ===== Sunday, June 21, 2009 00:56:11 Europe/London ===== [dumpState]: State...
Hello This is what the frigate had (after I shot at it a bit: ===== Sunday, June 21, 2009 00:06:06 Europe/London ===== [dumpState]: State for <ShipEntity 0x1fbca00>{"Navy Frigate" ID: 274 position: (7602.26, -3662.2, -2482.77) scanClass: CLASS_POLICE status: STATUS_IN_FLIGHT}: [dumpState.e...
Hello I installed the JS beta of Galactic Navy and a weird effect is that some of the Thargoids and some of the Navy cruisers no longer move or fire in Witch Space! The thargoids will launch Thargons, but beyond that, nothing. Behemoths and some othe Thargoids work fine. Please find below my log: [l...
Does anyone know: is it possible to make the Thargoids send their Thargons out when they are first attacked, through config files, or is this a core code thing? As discussed previously, they wait far too long and are usually blown up as they produce them. The Thargons then go inactive, even if there...
Hello all. I thought some of the Oolite techies might have some knowledge of this. I was thinking of upgrading to a new LCD telly and blu-ray player, and was checking out the SONY demo installation in HMW, complete with large LCD telly and blu-ray of one of the Narnia films. It looked so awesome and...
I noticed a bug with the thargoids As soon the robots launch from the mother ships, they become inactive (white on the radar) even if the mother ship keeps alive. This makes the thargoids not challenging at all. Hmm, can't say this is a problem I've ever had and I spend a LOT of time in Witchspace....