I do have Second Wave and yes some are a lot tougherThargoid wrote:If you want it to become more of a challenge, install Second Wave. Then not all of the Thargoid warships and Thargons will be quite such a push-over or will act like that
Search found 86 matches
- Mon Jul 13, 2009 6:40 pm
- Forum: Expansion Pack
- Topic: Galactic Navy Strikes Back
- Replies: 291
- Views: 126371
- Mon Jul 13, 2009 12:21 am
- Forum: Expansion Pack
- Topic: Galactic Navy Strikes Back
- Replies: 291
- Views: 126371
Most of these can likely be dealt with through the AI. I've also noticed that the Thargoid fleet goes up quite nicely if you Q-bomb them. You need Witchfuel Injectors and plenty of fuel to pull this off, of course, but if you can, the results are spectacular. I think that this is too easy. The Thar...
- Sun Jul 12, 2009 11:52 pm
- Forum: Expansion Pack
- Topic: Galactic Navy Strikes Back
- Replies: 291
- Views: 126371
strange behaviour of thargoids
Hello When I do the (awesome) Galactic Navy mission where the Navy fights a big Thargoid fleet, the Thargoids kept getting pasted and I investigated more closely. As well as the usual problems they have like waiting until they are on fire to launch their Thargons (too late!) and that Thargons seem t...
- Mon Jun 22, 2009 11:13 pm
- Forum: Expansion Pack
- Topic: Galactic Navy Strikes Back
- Replies: 291
- Views: 126371
Unfortunately I am having Olite crash when I am trying to buy victory bonds or get a mission at a Navy station. Here is the log: ********** Host Name: Jon-Powerbook-2 Date/Time: 2009-06-23 00:09:10.544 +0100 OS Version: 10.4.11 (Build 8S165) Report Version: 4 Command: Oolite Path: /Applications/Ooli...
- Sun Jun 21, 2009 6:07 pm
- Forum: Discussion
- Topic: Side Weapons
- Replies: 10
- Views: 3607
- Sun Jun 21, 2009 6:06 pm
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 18242
OK found the problem, everybody stop worrying. I'm not that familiar with Macs (more a Linux guy) and when I copied over the folder it wipes the old folder and makes the new folder with only the three AIs in. It doesn't merge the folders! Is this how Finder is supposed to work? It's retarded. Sorry ...
- Sun Jun 21, 2009 12:52 pm
- Forum: Discussion
- Topic: Side Weapons
- Replies: 10
- Views: 3607
- Sat Jun 20, 2009 11:59 pm
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 18242
Hello I reinstalled Galactic Navy 4 from the Wiki, installed the Behemoth patch and then put Galactic Navy JS over the top. I am running 1.72.1 I still had some frozen frigates and thargoids. Here's the data from a Thargoid: ===== Sunday, June 21, 2009 00:56:11 Europe/London ===== [dumpState]: State...
- Sat Jun 20, 2009 11:08 pm
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 18242
- Wed Jun 17, 2009 10:03 pm
- Forum: Expansion Pack
- Topic: Galactic Navy JS OXP
- Replies: 43
- Views: 18242
Ships not doing anything
Hello I installed the JS beta of Galactic Navy and a weird effect is that some of the Thargoids and some of the Navy cruisers no longer move or fire in Witch Space! The thargoids will launch Thargons, but beyond that, nothing. Behemoths and some othe Thargoids work fine. Please find below my log: [l...
- Thu Jan 22, 2009 9:08 pm
- Forum: Expansion Pack
- Topic: Thargoid Carrier
- Replies: 58
- Views: 13980
Does anyone know: is it possible to make the Thargoids send their Thargons out when they are first attacked, through config files, or is this a core code thing? As discussed previously, they wait far too long and are usually blown up as they produce them. The Thargons then go inactive, even if there...
- Sun Jan 18, 2009 10:38 pm
- Forum: Discussion
- Topic: How many kills do you have!!!
- Replies: 47
- Views: 10825
- Sun Jan 04, 2009 11:55 pm
- Forum: Outworld
- Topic: Blu-ray disks make my eyes hurt
- Replies: 2
- Views: 3383
Blu-ray disks make my eyes hurt
Hello all. I thought some of the Oolite techies might have some knowledge of this. I was thinking of upgrading to a new LCD telly and blu-ray player, and was checking out the SONY demo installation in HMW, complete with large LCD telly and blu-ray of one of the Narnia films. It looked so awesome and...
- Tue Dec 30, 2008 1:28 am
- Forum: Testing and Bug reports
- Topic: Thargoid robots
- Replies: 4
- Views: 2580
Re: Thargoid robots
I noticed a bug with the thargoids As soon the robots launch from the mother ships, they become inactive (white on the radar) even if the mother ship keeps alive. This makes the thargoids not challenging at all. Hmm, can't say this is a problem I've ever had and I spend a LOT of time in Witchspace....
- Sun Nov 23, 2008 12:40 pm
- Forum: Expansion Pack
- Topic: Thargorn Threat.oxp
- Replies: 22
- Views: 11382