Search found 594 matches

by Nite Owl
Mon May 19, 2025 4:28 pm
Forum: Suggestion Box
Topic: Repopulation of the Ooniverse?
Replies: 44
Views: 34714

Re: Repopulation of the Ooniverse?

Been having a think along similar lines for a while now. The varied species question comes down to just one thing - Opposable Thumbs. If you cannot grasp a tool you cannot become a technologically advanced species. An argument could be made for the use of tentacles as a grasping mechanic. The somewh...
by Nite Owl
Fri May 16, 2025 3:57 am
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 47
Views: 39017

Re: (Release) Manual Witchspace Alignment

Witchpoint Beacon My personal choice is to travel to the Witchpoint Beacon of the Current System and then initiate a Jump to the Destination System using the method described previously. Initiating a Jump from near a Station Buoy will also put you in close proximity to the Station itself causing Ju...
by Nite Owl
Thu May 15, 2025 5:18 am
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 47
Views: 39017

Re: (Release) Manual Witchspace Alignment

Being one of those rare pilots that cozies up to the Witchpoint Beacon, comes to a full stop, and then initiates a Hyperspace Jump... Whenever I tried this, the jump was borked by Oolite, and I got a message that I was too close to the beacon! Keep the Beacon off either your Port or Starboard side ...
by Nite Owl
Thu May 15, 2025 4:51 am
Forum: Discussion
Topic: "Nearby ships, please stand by while we launch patrols"
Replies: 2
Views: 124

Re: "Nearby ships, please stand by while we launch patrols"

Somewhat often my docking will be delayed by the launch of a Viper Patrol consisting of between 10 and 25 ships getting spit out from a station in rapid succession. A quick perusal of the vast number of OXZ's/OXP's in use in my Ooniverse did not revel any obvious culprits although Enhanced Vipers an...
by Nite Owl
Wed May 14, 2025 5:32 pm
Forum: Expansion Pack
Topic: (Release) Manual Witchspace Alignment
Replies: 47
Views: 39017

Re: (Release) Manual Witchspace Alignment

Being one of those rare pilots that cozies up to the Witchpoint Beacon, comes to a full stop, and then initiates a Hyperspace Jump the "must be moving at a certain speed" to make a Jump is not my personal idea of immersion. My belief is that DIRECTION is the more important factor in the Ju...
by Nite Owl
Mon May 12, 2025 7:01 am
Forum: Expansion Pack
Topic: [Release] Start Locations Variety Pack
Replies: 20
Views: 1306

Re: [Release] Galactic Starts (Beta)

Sector Starts - Other Sector Starts - etc.

Start Otherwise - Start Elsewhere - etc.

Not @ Lave - Not Lave - etc.

Where Else To Start - Start Somewhere Else - etc.

Various Starts - Variable Starts - etc.
by Nite Owl
Sat May 10, 2025 12:28 am
Forum: Expansion Pack
Topic: Fuel Station OXP
Replies: 178
Views: 97475

Re: Fuel Station OXP

Nicely Done - Much Appreciated Once Again !!
by Nite Owl
Thu May 08, 2025 11:32 pm
Forum: Expansion Pack
Topic: [Split] Fuel Tweaks
Replies: 67
Views: 47973

Re: [Split] Fuel Tweaks

Would it be possible to get a FACELIFT version of this OXZ. None of the fuel additions and options or market changes or changes to Fuel Station's locations. It would be just an update to the look of the Fuel Stations and Fuel Satellites from what they are in Thargoid's Fuel Stations OXZ. Similar to ...
by Nite Owl
Sun May 04, 2025 2:46 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7624
Views: 2262794

Re: Science Fiction Trivia

Dag nab-it - someone got there first !!
by Nite Owl
Sat May 03, 2025 10:49 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7624
Views: 2262794

Re: Science Fiction Trivia

Indiana Jones and the Kingdom of the Crystal Skull. Indiana's Fedora. Only went with this one as the rest of the Indiana Jones movies were not exactly Science Fiction in the traditional sense. Even this one pushes the Sci-Fi elements to the end of the movie. If not acceptable there is another on my ...
by Nite Owl
Sun Apr 20, 2025 1:51 pm
Forum: Expansion Pack
Topic: (WIP) Police Livery - development paused
Replies: 32
Views: 5652

Re: (WIP) Police Livery - development paused

Looking at in a different way based on the Police Forces here in the U.S. Local Police or Sheriff - A Viper Force for a Station. County Police or Sheriff - A Viper Force for a Planet and its Moons. State Police - A Viper Force for a Star System. Federal Police (F.B.I.) - A Viper Force for a Galaxy/S...
by Nite Owl
Sun Apr 20, 2025 1:15 pm
Forum: Expansion Pack
Topic: Still mystified by cim's markets... HELP! (Please, help.)
Replies: 10
Views: 1155

Re: Still mystified by cim's markets... HELP! (Please, help.)

Best guess as to how to eliminate the original 17 commodities completely. You would have to override the default trade-goods.plist found at Oolite\oolite.app\Resources\Config . This could be done by placing a new trade-goods.plist at Oolite\AddOns\Config that does NOT contain the original 17 commodi...
by Nite Owl
Sun Apr 20, 2025 12:35 pm
Forum: Outworld
Topic: World’s Largest Snake Newly Discovered In Amazon
Replies: 4
Views: 1246

Re: World’s Largest Snake Newly Discovered In Amazon

I am sorry but why did the giant snake not try to eat him, or at the very least bite him or constrict him, as he swam next to it in his white business shirt and street shorts. Could a scientific expedition with 15 scientists on board not have at least a single wet suit among them nor afford to buy o...
by Nite Owl
Fri Apr 18, 2025 2:19 pm
Forum: Expansion Pack
Topic: (WIP) Police Livery - development paused
Replies: 32
Views: 5652

Re: (WIP) Police Livery

Have never done any work with A.I. scripts so it did not occur to me to look there. Very Interesting. Once Again - Live and Learn. Did do a quick flyby of a few Vipers that were in combat but failed to notice any flashing lights. Could be my ancient computer. Could be some of the OXZ's in use. Parti...
by Nite Owl
Wed Apr 16, 2025 5:28 pm
Forum: Expansion Pack
Topic: (WIP) Police Livery - development paused
Replies: 32
Views: 5652

Re: (WIP) Police Livery

Really... Never noticed this behavior before, distance perhaps. Did a quick look at the Vipers in the default shipdata.plist and they do have the initially_on = no variable set for their Flashers. What then determines when the state of the Flashers changes as there was no condition_script attached t...