Search found 9 matches

by SpitJock
Thu Feb 10, 2011 9:43 pm
Forum: Oolite-PC
Topic: Saitek Rudder pedals problem
Replies: 1
Views: 4643

Saitek Rudder pedals problem

Hi all, I've just acquired a pair of Saitek Pro flight rudder pedals (budget wouldn't stretch to the combat ones) and OOlite only recognises the toe axes :( I had to give up using the twist-stick for yaw on my logitech Extreme 3D pro (not very well made stick, so either the pot is 'scratchy' or the ...
by SpitJock
Sat Dec 18, 2010 9:29 am
Forum: Expansion Pack
Topic: Stellar Serpents OXP
Replies: 51
Views: 16652

Possibly a dumb question but...

Now that I'm in the same system as a serpent (that was difficult enough to organise - they always seem to appear halfway across the galaxy) how do I actually find the flippin' thing?


I want to see what happens when I insert this here nuclear torpedo I 'found' into it.... :D
by SpitJock
Mon Nov 22, 2010 6:42 am
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 401367

And a jolly fine idea it is too - not anyone's fault but mine that it freaks me out... That's why I wanted to check I wasn't treading on anyone's toes if I worked up my own set and offered it up to anyone who might be interested. I've just grabbed a bunch of ATC chat and audio clips from NASA and th...
by SpitJock
Sun Nov 21, 2010 9:57 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 401367

Thanks Svengali and Kaks. I believe I can see it now. Still thinking I might work up a few sound clips of my own rather than leaving it "dead air". I can see that a bit of ATC chatter will add ambience and make the game even more immersive. At the risk of just being cheeky now - another qu...
by SpitJock
Sun Nov 21, 2010 7:16 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 401367

Forgot to add - on the subject of generating additional sounds for radio chatter - grab a bunch of clips of NASA radio traffic, ATC chatter and the like. Perhaps pass it through some filters to muffle it somewhat and thus make it impossible to pick out any actual words/phrases so as not to ruin the ...
by SpitJock
Sun Nov 21, 2010 6:52 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 401367

All in all - an excellent OXP that adds a lot to my enjoyment of the game. I could use a little assistance in modifying it though - assuming that's OK... I found the radio chatter got pretty wearing pretty quickly. My own fault, I know - I just find the sound of the English language playing backward...
by SpitJock
Fri Nov 19, 2010 9:04 pm
Forum: Suggestion Box
Topic: OXP Suggestion: Galactic route planner
Replies: 19
Views: 6457

Course laid in Commander. Many Thanks. If you happen to be in the vicinity of Inines when I Witch in, there's a Pan Galactic Gargle Blaster or two in it for you... :D <edit> Or, if alcohol isn't your thing - I happen to know where I can get a good deal on some nice edible poets... ;) </edit>
by SpitJock
Fri Nov 19, 2010 7:40 am
Forum: Suggestion Box
Topic: OXP Suggestion: Galactic route planner
Replies: 19
Views: 6457

OXP Suggestion: Galactic route planner

Just an idea for those of us who need a Sat-Nav IRL to get from A to B - how about a mod that lets me set a target system and plots a route for me from where I am to where I wanna go? Trying to navigate some of the galaxies is a bit tricky - I've often found myself in the position where I can't get ...
by SpitJock
Fri Nov 19, 2010 7:25 am
Forum: Discussion
Topic: Favourite ship.
Replies: 93
Views: 19490

I guess, if we're going to post-rationalise ship performance, then there's more to it than just the size of the vessel and the location/power output of it's maneuvering thrusters. It's also very largely dependent on the structural strength of the hull and internal construction. Pitch, roll and yaw w...