Search found 15 matches

by skodarap
Mon Nov 01, 2010 9:53 am
Forum: Discussion
Topic: Question about ships
Replies: 7
Views: 1345

Thanks, this looks very helpful. It's time to play around with code and see what happens.

Cheers
by skodarap
Mon Nov 01, 2010 12:09 am
Forum: Discussion
Topic: Question about ships
Replies: 7
Views: 1345

Question about ships

Well, I'm not sure if this is the right place to ask this... Anyway, hello again. I got one question about the ships, actually shipyard.plist. Is it possible to add certain condition which has to be met so the ship appears on the market after that? (for example amount of kills or specific government...
by skodarap
Tue Oct 26, 2010 9:35 pm
Forum: Discussion
Topic: [RELEASE] New OXP List
Replies: 242
Views: 62431

Well, when I first started oolite after installing it I got a message "Total Patrol not compatible with this version" (or something similar) and after that I removed it. Thanks, I added this information to its Wiki page and also moved the OXP from the main OXP list to the problematic OXPs...
by skodarap
Tue Oct 26, 2010 8:50 pm
Forum: Discussion
Topic: [RELEASE] New OXP List
Replies: 242
Views: 62431

From a perspective of new player that done the same mistake (downloaded couple of oxp's that weren't compatible with 1.74.2) - I only noticed that C column after I read posts in this thread. When you say "weren't compatible with 1.74.2", does that mean that they indeed did not work or onl...
by skodarap
Tue Oct 26, 2010 4:36 pm
Forum: Discussion
Topic: [RELEASE] New OXP List
Replies: 242
Views: 62431

From a perspective of new player that done the same mistake (downloaded couple of oxp's that weren't compatible with 1.74.2) - I only noticed that C column after I read posts in this thread. I didn't click on the oxp links from that table (well, I only used that table to find some specific oxp few t...
by skodarap
Mon Oct 25, 2010 10:14 pm
Forum: Discussion
Topic: Ah, those stations
Replies: 45
Views: 4784

Well, I guess I have to apologize, I confused "c" and "shift+c" :D

Ok, I'm done with this thread.

Cheers everybody
by skodarap
Mon Oct 25, 2010 6:37 pm
Forum: Discussion
Topic: Ah, those stations
Replies: 45
Views: 4784

Anyway, yes, shift+c works - been playing around with it for a while and I found out what was the reason for it not working - docking clearance - so much details to pay attention to :lol: I just checked this and Shift+C works fine with or without docking clearance both on trunk and 1.74.2. It must ...
by skodarap
Mon Oct 25, 2010 3:23 pm
Forum: Discussion
Topic: Ah, those stations
Replies: 45
Views: 4784

Ok, thanks for your replies. I know about notepad++, used it couple of times - I just wondered what's the deal with normal one (thought it was encoding issue). Anyway, yes, shift+c works - been playing around with it for a while and I found out what was the reason for it not working - docking cleara...
by skodarap
Mon Oct 25, 2010 1:06 pm
Forum: Discussion
Topic: Ah, those stations
Replies: 45
Views: 4784

Well, I never intended to stop them completely, just halve their speed of rotation. Oh, and about shift+c, didn't know it worked on all stations. Tried it couple of times but nothing happened. Will test this first as it sounds like a bit more practical solution. Oh, and I'm aware about changing conf...
by skodarap
Mon Oct 25, 2010 12:25 pm
Forum: Discussion
Topic: Ah, those stations
Replies: 45
Views: 4784

Main stations are not the problem anymore since I dumped my cobra mk 3 for adder on the first trip to zaonce, so I had some spare Cr left to get the docking computer among other useful things. So it's just those OXP spinning stations that are a bother :D Anyway, I found the part where the roll is de...
by skodarap
Sun Oct 24, 2010 9:41 am
Forum: Discussion
Topic: [RELEASE] New OXP List
Replies: 242
Views: 62431

Hmm, you could just make "Compatible with 1.xx.x" table and just add OXP's to the list
by skodarap
Sun Oct 24, 2010 9:18 am
Forum: Discussion
Topic: Ah, those stations
Replies: 45
Views: 4784

I usually crash when I enter too fast, but generally yeah, that's what I do, get as close as possible and than wait for a right moment - it doesn't always work though :D
by skodarap
Sun Oct 24, 2010 12:31 am
Forum: Discussion
Topic: Ah, those stations
Replies: 45
Views: 4784

Thanks all of you... I guess I'll have to play a bit with script and see what will happen.

I mean, it's not terrible, it's just hard to roll at right speed with keyboard. It's not a problem though with stations that have short hangars, but "black monk monastery" has a pretty long one.
by skodarap
Fri Oct 22, 2010 11:52 pm
Forum: Discussion
Topic: Ah, those stations
Replies: 45
Views: 4784

Huge ones...I don't know how bad those tiny ones are, but these are pretty bad for me :D Managed to enter it (somehow) 3 out of maybe 20 attempts - didn't even attempt to land on Black monk monastery cause that one seems to be spinning even faster. Anyway, is there anything in the script that define...
by skodarap
Fri Oct 22, 2010 10:16 pm
Forum: Discussion
Topic: Ah, those stations
Replies: 45
Views: 4784

Ah, those stations

Hello there commanders, I'm pretty new with elite and oolite - played only fe2 and ffe before. I like the oolite very much so far cause all of the extra content. Anyway, I installed whole bunch of oxp's I found on wiki and some are pretty good some not so much. But there's one thing I got major prob...