Search found 209 matches

by cag
Sun Feb 22, 2026 3:27 am
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 149
Views: 99016

Re: [Beta] Release of Telescope 2.0

cag wrote: Sun Feb 22, 2026 1:58 am
... Is there a procedure/wiki page for submitting this?
Nevermind, found it.
Bug report guidelines
by cag
Sun Feb 22, 2026 1:58 am
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 149
Views: 99016

Re: [Beta] Release of Telescope 2.0

For a quick fix, insert the following single line into variablemasslock.js, If that's the fix, I can push an update to Variable Masslock. gilhad seems to like it, so yes, push the update. I'd thought I could reconcile the 2 oxp's by changing variablemasslock to use player.ship.masslockAble and leav...
by cag
Thu Feb 19, 2026 10:04 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 149
Views: 99016

Re: [Beta] Release of Telescope 2.0

I've done all I can for now. Barring any bugs, it'll do. You can find the new variablemasslock.js here: https://www.dropbox.com/scl/fi/wxeof3e535x8pwoymyn2x/variablemasslock.js?rlkey=n28jyqchtoea11m77951tngrv&dl=0 Thanks phkb for handling the update. It's been so long, I'd screw it up somehow! N...
by cag
Thu Feb 19, 2026 8:43 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 149
Views: 99016

Re: [Beta] Release of Telescope 2.0

You may as well wait 1) to see if gilhad has checked it out and 2) I'm 80% finished re-writing it! I've only sped it up 20% and it was fast to begin with but the memory leaks :shock: 0.15 MB / frame * 60 fps = 9 MB / sec That's ridiculous worst case but would cause garbage collect every 29 sec! I've...
by cag
Thu Feb 19, 2026 5:56 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 149
Views: 99016

Re: [Beta] Release of Telescope 2.0

I found the culprit - variablemasslock. It implements ship specific masslock radii by playing around with entity's scanClass. The telescope marker starts out unable to induce masslock but once variablemasslock has done it's thing, well, you know. For a quick fix, insert the following single line int...
by cag
Thu Feb 19, 2026 12:46 am
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 149
Views: 99016

Re: [Beta] Release of Telescope 2.0

My hack didn't work because the masslockable property is unique to player's ship, not any ship <sigh>. I rebooted w/ clean install and the oxp's you listed (couldn't buy all the equipment though). And I can now reproduce the bug! But I don't know why it happens now, as it did not before my reboot. T...
by cag
Wed Feb 18, 2026 5:08 am
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 149
Views: 99016

Re: [Beta] Release of Telescope 2.0

But what I suspect is, that there is the target visible at radar (as very far object) and also some "shadow target" at like 30 km (the edge of radar) Yes, Oolite restricts detection to scannerRange. What telescope does for more distant objects is to create a tiny ship just inside scannerR...
by cag
Mon Sep 23, 2024 12:53 am
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 149
Views: 99016

Re: [Beta] Release of Telescope 2.0

I copied the file so you can delete it any time. I've set up an install w/ all your oxps and we'll see if I can reproduce the problem (baby steps)
by cag
Mon Sep 16, 2024 8:01 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 149
Views: 99016

Re: [Beta] Release of Telescope 2.0

Sorry for the late reply; notification tagged as spam. FYI, email notifications only occur on new posts; when you edited your previous post, no notification was sent. In future, Post Reply (even if it's to yourself!) Glad to see you were able to disable it an continue playing. I not clear on what th...
by cag
Wed May 29, 2024 11:38 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 34457

Re: [WIP] new GUI for debug console

Is this still true? ...you can only (currently) pass one parameter in the console ....If you want to know the list of current macros in the console, either use the :listM command in the console, or for the more manual approach look in debugConfig.plist in the config folder of basic-debug.oxp. The b...
by cag
Sun May 26, 2024 9:46 pm
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 15
Views: 5673

Re: Navigation Beacons MFD

1) should this OXP be classified as a "cheat" for the moment? Good question. Vanila Oolite has the ASC; this just makes it more legible. I don't think providing the distances is a cheat by itself; more info but not really actionable. However, if you opt for the extended option, which give...
by cag
Sun May 26, 2024 7:16 am
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 15
Views: 5673

Re: Navigation Beacons MFD

This definitely seems to be related to Telescope ... Relax, you don't need to dive into Telescope. The problem arises from $findShipsWithBeacons() including the player's ship's visual target in the list it returns. It's created w/ system.addVisualEffect (which copies beaconCode), not system.addShip...
by cag
Tue Apr 23, 2024 12:45 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 34457

Re: [WIP] new GUI for debug console

hiran wrote: Mon Apr 22, 2024 6:33 am
I tested my luck by simply applying this. Got an error message in the logs.
I needed a github account to view the logs. cag was taken (!) so I'm Oocag
by cag
Mon Apr 22, 2024 11:12 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 34457

Re: [WIP] new GUI for debug console

MrFlibble wrote: Mon Apr 22, 2024 10:56 pm
Perhaps that could be a hint in the debug console at startup.
You control the source at the moment, add what you'd like at line 4309
by cag
Mon Apr 22, 2024 10:30 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 34457

Re: [WIP] new GUI for debug console

For my test, I've copied OoJSC128x128.png to $HOME/.local/share/icons Was there a problem w/ the 256x256 icon? In production, this ought to do as the Oolite installer does and set a full path. Are you planning to include this in Linux package/installer? All I've been doing is parking the executable...