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by shodex
Sat Aug 07, 2010 5:42 am
Forum: Discussion
Topic: List of the best OXP?
Replies: 3
Views: 4886

List of the best OXP?

I'm looking for a good bunch of OXP's preferably ones that can help: - enhance graphics - improve sounds - add a cockpit - add more npc ships - add more playable ships - add more weapons - anything else I'm always looking around for good OXP's on the Wiki and at OoSat (1, since 2 is broken for me), ...
by shodex
Fri Aug 06, 2010 1:14 am
Forum: Expansion Pack
Topic: Mounted Autoguns?
Replies: 12
Views: 2813

Mounted Autoguns?

This may or may not be part of the game already, I'm new and still figuring things out. I've played Space Sims with a sort of, mounted turret, which allowed me to turn it on and let it fire laz0rs at surrounding enemy ships. I always thought this offered a nice bonus against swarms of pirates. I thi...
by shodex
Thu Aug 05, 2010 7:18 pm
Forum: Discussion
Topic: How does AI work in Oolite?
Replies: 19
Views: 4106

Ooh, thats exactly how I hoped it would be. :D Thanks for all the quick replies.
by shodex
Thu Aug 05, 2010 6:59 pm
Forum: Discussion
Topic: How does AI work in Oolite?
Replies: 19
Views: 4106

Thanks! So, does the AI continue doing it's thing even when I'm not there? Or is it just in a frozen state until I'm within range to know whats happening.
by shodex
Thu Aug 05, 2010 6:44 pm
Forum: Discussion
Topic: How does AI work in Oolite?
Replies: 19
Views: 4106

How does AI work in Oolite?

I've been playing for a while, but I never really figured this out, how does the AI work in Oolite? Do all the ships wander aimlessly until the player interacts, or do they all have a scheduled Alife system?

This was just out of curiosity, thanks in advance for the reply.