Search found 42 matches
- Mon Nov 30, 2015 11:19 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
- Replies: 227
- Views: 124977
Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/
YYYY-MM-DD is unambiguous, sortable, and the only one I ever use anymore.
- Tue Nov 12, 2013 9:17 am
- Forum: Expansion Pack
- Topic: hyperradio
- Replies: 152
- Views: 85642
Re: hyperradio
Indeed, those skilled at programming can always tweak any OXP to their taste. My comments apply to this one as it's currently available to everyone else. It doesn't make sense that only the super-rich could afford to listen to music (and even they would find cheaper ways - an iPod, maybe, or a live ...
- Tue Nov 12, 2013 7:25 am
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escape Pod Locator v1.4.1 (05/06/12)
- Replies: 62
- Views: 35976
Re: [UPDATED RELEASE] - Escape Pod Locator v1.4.1 (05/06/12)
I can report the same "ghost beacons" problem for Oolite 1.77.1 for the Mac.
- Tue Nov 12, 2013 5:49 am
- Forum: Expansion Pack
- Topic: hyperradio
- Replies: 152
- Views: 85642
Re: hyperradio
I like this concept, but can't get around the idea of paying the equivalent of thousands of tons of food for what's really just a portable media player with a few dozen titles. And more than a ton of computers, or 3 kg of gold, for a 20-day satellite radio license. Just doesn't seem a viable busines...
- Sat Nov 09, 2013 7:26 pm
- Forum: Expansion Pack
- Topic: TAF in v1.77
- Replies: 23
- Views: 18499
Re: TAF in v1.77
I know that too, and am still willing to try an OXP that will only ever work in the Developer's Version, and decide for myself whether it's a game-breaker. Since I would only Fast Forward through the boring bits when "nothing seems to be happening", I'm not really worried about inaccuracie...
- Sat Nov 09, 2013 12:13 pm
- Forum: Expansion Pack
- Topic: TAF in v1.77
- Replies: 23
- Views: 18499
Re: TAF in v1.77
Thanks for your comments. I do use Escort Contracts OXP, and so do see NPCs using Jump Drives - but only when they're with me. Again, _everyone_ else is "standing still". The Mass Lock was only a Minor Annoyance on top of the Major - that nobody else ever seems to deal with it. Especially:...
- Fri Nov 08, 2013 8:51 pm
- Forum: Expansion Pack
- Topic: TAF in v1.77
- Replies: 23
- Views: 18499
Re: TAF in v1.77
I'd like to see this OXP, please. I’ve always been uncomfortable with the Torus Drive/Jump Drive in this game. Mainly: that only the Player ever seems to have one, or ever use it. Even from a great distance, you never see a lone NPC zipping along at multiples of his or her normal speed, or otherwise...
- Mon May 28, 2012 5:56 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23373
[RELEASE] Zeke Mining Transporter 1.0
Version 1.0 now available for download at https://www.box.com/s/0549d86cc62dd62ee007: removed max_version from requires.plist; changed version numbers throughout. Looks like it has a 'max_version' specified in the requires.plist. { version = "1.76"; max_version = "1.76"; } The 'm...
- Sat Jan 07, 2012 6:32 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23373
Re: [RELEASE] Zeke Mining Transporter 0.3.1
Maik, thanks, it does seem ready for that. In a few weeks, if the feedback's been good and no further features have been suggested, I'll bumb up to version 1.y.z, and remove max_version from the requires.plist. Meanwhile, if you like, you can shorten the description there still further to "a ch...
- Fri Jan 06, 2012 7:47 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23373
Re: [RELEASE] Zeke Mining Transporter 0.3.1
New version 0.3.1 now uploaded. Thanks to Micha for a script that spawns a Rock Hermit in systems without any; and to Smivs for creation and integration of new ship designs.
- Sun Jan 01, 2012 10:54 am
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23373
Re: [RELEASE] Zeke Mining Transporter 0.1.1
Wildeblood, tried both of those suggestions, and same error. Has it been working in any form on your system?
- Sun Jan 01, 2012 2:47 am
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23373
Re: [RELEASE] Zeke Mining Transporter 0.1.1
Wildebloode, no offense taken – I do appreciate that, in troubleshooting, all possibilities must be explored. And I know so little about this area that this (or anything else) could easily have slipped past me - but in fact, as I checked again just now, all was copied and pasted correctly. Sometimes...
- Sat Dec 31, 2011 11:32 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23373
Re: [RELEASE] Zeke Mining Transporter 0.1.1
snork, thanks for your suggestions about classification. Micha, thank you very much for the handy suggested script. It's very reasonable that advanced and industrialized Zaonce should have at least one Rock Hermit always in operation. However, I'm having problems getting this script to activate. Aft...
- Sat Dec 31, 2011 8:39 am
- Forum: Oolite-Mac
- Topic: Mac OS X versions
- Replies: 28
- Views: 23074
Re: Mac OS X versions
I might have been mistaken in an earlier remark: my Powerbook G4 can run OS X 10.5 Leopard after all – though definitely not 10.6 or 10.7, and not any of my OS9 programs (unless there's a Classic emulator somewhere for that). That's still no reason to change from 10.4, in which I can presently do ev...
- Fri Dec 30, 2011 4:24 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Zeke Mining Transporter 1.0
- Replies: 41
- Views: 23373
Re: [RELEASE] Zeke Mining Transporter 0.1.1
For the Elite Wiki, some OXPs can fall under more than one Category (ex. as Feudal States is mentioned on pages for Ships, Missions and Systems), but its entry in the OXP List (http://wiki.alioth.net/index.php/OXP_List) shows only one (ex. Feudal States has Systems). Besides Ships, are there any oth...