Search found 12 matches
- Sat Oct 15, 2016 3:21 am
- Forum: Expansion Pack
- Topic: Xenon HUD
- Replies: 134
- Views: 126339
Re: Xenon HUD
Thanks for the mass-lock indicator. Very handy.
- Mon Oct 03, 2016 7:32 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 222
- Views: 236762
Re: [RELEASE] Towbar OXP v0.98
Is there supposed to be a 'bottom_metal.png' texture? It is used in the file "more-cargo.obj". Just wondering since I get this once in a while: 14:44:18.095 [TugDrone]: Payout for Derelict Granite Boa Mk2: Bounty 1000 ₢ [Ship "Granite Boa Mk2" position: (-11867, 9292.03, 339002) ...
- Mon Oct 03, 2016 6:55 pm
- Forum: Testing and Bug reports
- Topic: Neolite mamba missing texture file?
- Replies: 10
- Views: 8494
Re: Neolite mamba missing texture file?
Same issue: "14:44:18.095 [TugDrone]: Payout for Derelict Granite Boa Mk2: Bounty 1000 ₢ [Ship "Granite Boa Mk2" position: (-11867, 9292.03, 339002) scanClass: CLASS_CARGO status: STATUS_IN_FLIGHT] 14:44:18.181 [files.notFound]: ----- WARNING: Could not find texture file ""....
- Fri Sep 16, 2016 3:23 am
- Forum: Oolite-PC
- Topic: Joystick Calibration
- Replies: 3
- Views: 11986
Re: Joystick Calibration
Thank you.
- Wed Sep 14, 2016 12:13 am
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 222
- Views: 236762
Re: [RELEASE] Towbar OXP v0.98
Hello,
Towbar is great. I love going after pirates and scavenging their ships.
It is tough to do in a Dark Raven when the DR keeps firing after the pirate is disabled. I have to keep my finger on the disable weapons keys.
Any way to turns off the turrets, temporarily, in a DR?
Towbar is great. I love going after pirates and scavenging their ships.
It is tough to do in a Dark Raven when the DR keeps firing after the pirate is disabled. I have to keep my finger on the disable weapons keys.
Any way to turns off the turrets, temporarily, in a DR?
- Fri Sep 02, 2016 3:26 am
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 464800
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Set the Cargo Spotter so that it's automatically turned on when the ship launches. Replace the 9. line in AddOns/Cargo Spotter 1.01.oxp/Scripts/cargoSpotter_worldScript.js from this: { missionVariables.cargoSpotter = "INACTIVE"; } to these: { if(player.ship.equipmentStatus("EQ_CARGOS...
- Sat Feb 13, 2016 10:48 pm
- Forum: Expansion Pack
- Topic: Galactic Navy Reserve Missions
- Replies: 5
- Views: 5880
Re: Galactic Navy Reserve Missions
I had the same problem, but found out that reading the news each time allowed me to get to the missions.
- Mon Dec 07, 2015 10:09 pm
- Forum: Oolite-Mac
- Topic: Audio fails
- Replies: 25
- Views: 38293
Re: Audio fails
Normally, it happens in the heat of battle. Only way around it, quit and restart Oolite.
- Sat Oct 31, 2015 5:16 pm
- Forum: Expansion Pack
- Topic: Xenon HUD
- Replies: 134
- Views: 126339
Re: Xenon HUD
Discovered this HUD, works great!
- Tue Sep 08, 2015 6:01 pm
- Forum: Outworld
- Topic: Flying Cars! Just in time!
- Replies: 43
- Views: 23253
Re: Flying Cars! Just in time!
All I can envision with flying cars is what I see now on the roadsides, trash, garbage, dirty diapers which could all be landing your roof, yard, or pool!
- Mon Aug 31, 2015 7:57 am
- Forum: Testing and Bug reports
- Topic: Sounds stop playing in combination with BGS on Mac
- Replies: 5
- Views: 5510
Re: Sounds stop playing in combination with BGS on Mac
I still keep getting that same problem.
- Wed Aug 26, 2015 4:29 am
- Forum: Oolite-Mac
- Topic: Audio fails
- Replies: 25
- Views: 38293
Audio fails
During the game, the audio completely cuts out. Anyone else having this problem? Any way around it? Thanks! 23:57:39.306 [sound.load.error]: Could not create OpenAL buffer 23:57:39.306 [ov.debug]: Error -50 queueing buffers 23:57:42.426 [sound.load.error]: Could not create OpenAL buffer 23:57:42.426...