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More details in this thread.
More details in this thread.
Search found 299 matches
- Thu Aug 13, 2015 1:20 pm
- Forum: Suggestion Box
- Topic: adjusting mouse speed (or configuring mouse control)
- Replies: 0
- Views: 12631
adjusting mouse speed (or configuring mouse control)
So, I found the #defined constant MOUSEVIRTUALSTICKSENSITIVITYFACTOR in MyOpenGLView.h, and by increasing that constant, the mouse speed when aiming can be lowered, so that my aim isn't so much too left - too right - too left - too right - etc. So anyone able to compile the game can adjust it to his...
- Wed Aug 12, 2015 9:51 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Combat Simulator OXP (1.77 only)
- Replies: 26
- Views: 28292
Re: [RELEASE] Combat Simulator OXP (1.77 only)
So is that 1.77 and above, or 1.77 only ? I have a bug where my cargo capacity increases; seems to add the amount the cargo expansion normally adds (once) for every simulator run (multiple times).
oolite 1.82, combat sim 1.1, ship storage helper 0.26
oolite 1.82, combat sim 1.1, ship storage helper 0.26
- Tue Aug 11, 2015 10:40 pm
- Forum: Suggestion Box
- Topic: Mouse flight control in Windowed mode
- Replies: 24
- Views: 18575
Re: Mouse flight control in Windowed mode
For some reason, I no longer can use mouse control in windowed mode on Lubuntu. That wouldn't be that much of problem if alt-tabbing out of fullscreen worked...that's more of a problem with the OS I suspect. Norby: This Reverse Y Control is exactly what I always wanted: Mouse control with inverted p...
- Mon Aug 10, 2015 3:52 pm
- Forum: Oolite-Linux
- Topic: How to build Oolite source on Ubuntu
- Replies: 188
- Views: 230937
Re: How to build Oolite source on Ubuntu
on Trusty with oolite 1.82.x, reinstalled OS (no upgrade from precise) gnustep-core-devel isn't exactly needed, libgnustep-base-dev is enough to build & run oolite, spares a number of gnustep gui related packages, also installes gobjc Aside from that you obviously need git instead of subversion,...
- Tue May 26, 2015 6:01 pm
- Forum: Suggestion Box
- Topic: Unify displayed times
- Replies: 3
- Views: 4311
Re: Unify displayed times
That's another one. Not OXPable I suppose ?cim wrote:time units on the route planner display.
- Tue May 26, 2015 4:28 pm
- Forum: Suggestion Box
- Topic: Unify displayed times
- Replies: 3
- Views: 4311
Unify displayed times
When taking a cargo, parcel or passenger contract, could all those times please be displayed in days and hours, since later on they are also displayed in days + hours in the manifest screen ? Or alternatively, display the times in the manifest screen using only hours as well ? Albeit days + hours is...
- Tue May 26, 2015 4:03 pm
- Forum: Discussion
- Topic: Constrictor Mission (*Some Spoilers*)...
- Replies: 177
- Views: 154534
Re: Constrictor Mission (*Some Spoilers*)...
If you load the last savegame, shouldn't you meet it again in the same system where it was ? That's exactly what I expected to happen. But if the Constrictor did appear I never saw it and it certainly didn't attack me. Then it's in another system probably, if you still have the note about the const...
- Tue May 26, 2015 2:14 pm
- Forum: Discussion
- Topic: Constrictor Mission (*Some Spoilers*)...
- Replies: 177
- Views: 154534
Re: Constrictor Mission (*Some Spoilers*)...
If you load the last savegame, shouldn't you meet it again in the same system where it was ?
- Sat May 23, 2015 11:54 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 423103
Re: Trunk nightly
If the cargo hold is full, gold/platinum/gemstone cargo contracts display with "insufficient resources". If I sell just one container, I can accept them. Those cargo types do not require any cargo space I thought.
self compiled master@3b49de285d494de07fccf4021c4baa36f667aac4
self compiled master@3b49de285d494de07fccf4021c4baa36f667aac4
- Sat May 23, 2015 5:02 pm
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 148
- Views: 121185
Re: [Release] HUD Selector v1.13
The fuel indicator is missing again in XL HUD, in 16:10 at least. There shouldn't be so many versions, if anything, give them names that are more descriptive. So many versions are too complicated for you to maintain, see the indicator bug. I was using LargeHUD on 16:10 anyway; the cargo MFG can be p...
- Fri May 22, 2015 4:07 pm
- Forum: Expansion Pack
- Topic: [Release] VariableMasslock v1.1
- Replies: 30
- Views: 31919
Re: [Release] VariableMasslock v1.1
I wonder whether this change lets this addon conflict with other addons which modify the scanner colors though !? For instance, the police iFF scanner colors offenders/fugitives differently; if both are installed, then this addon would undo the effect of that one ? In which "order" are add...
- Fri May 22, 2015 4:00 pm
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 148
- Views: 121185
Re: [Release] HUD Selector v1.12
I didn't consider the lollipops moving out of the winow range, so, yes, you are probably right.
EDIT
What is useful_MFD_general_info or what addon does it come with ?
EDIT
What is useful_MFD_general_info or what addon does it come with ?
- Fri May 22, 2015 12:31 am
- Forum: Expansion Pack
- Topic: [Release] VariableMasslock v1.1
- Replies: 30
- Views: 31919
Re: [Release] VariableMasslock v1.0
The coloring adds additional complexity to an overloaded display (the scanner). I would like to be able to turn it off. Most importantly, I can't recognize Galcop vipers while they are still out of masslock range, so that I could flee into their direction from the pirates/assassins chasing me, and t...
- Fri May 22, 2015 12:09 am
- Forum: Expansion Pack
- Topic: [Release] Navigation MFD
- Replies: 123
- Views: 97864
Re: [Release] Navigation MFD 1.3.3
The hyperdrive status displays "out of range" in case that the target system is several jumps away, so, while it is correct, this would be much more useful if it used the "next system in the sequence of jumps to the final destination" - logic.
- Thu May 21, 2015 11:59 pm
- Forum: Expansion Pack
- Topic: [Release] HUD Selector v1.17
- Replies: 148
- Views: 121185
Re: [Release] HUD Selector v1.12
I wonder whether the probably most characteristical aspect of the HUD - the large scanner - can be made more useful by repositioning the elements below ? There's unused space to both sides of the clock, and damaged equiment doesn't need to be on top of the clock. The legal status and bounty may be s...