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by Anonymissimus
Sat Jan 02, 2016 10:41 pm
Forum: Discussion
Topic: Defence against missiles
Replies: 15
Views: 10297

Re: Defence against missiles

I'm quite sure I've seen them shooting their own missiles occasionally! Definitely. IIRC that also happened to myself a few times. Seems it's not unlikely to hit a just fired missile with your own laser firing into the same direction. Since I also have missile booster installed, that case is ruled ...
by Anonymissimus
Sat Jan 02, 2016 5:38 pm
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 219
Views: 179995

Re: (BETA) Station Dock Control OXP

Got it.

I also notice that it seems that SDC causes NPC traffic at pirate coves, albeit they are set up to not have it. At least something seems to be causing NPC traffic at them and SDC is the most likely candidate.
by Anonymissimus
Sat Jan 02, 2016 1:59 pm
Forum: Expansion Pack
Topic: Ye Olde Hermit Markets
Replies: 44
Views: 33061

Re: Ye Olde Hermit Markets

3. pirate allegiance "pirates and criminals can dock here, while others may get a hostile response" The little sister of a pirate cove then. How does this work, perhaps pirates being spawned and instantly attacking after relaunch ? Or launching from the hermit ? But I never was arrested o...
by Anonymissimus
Sat Jan 02, 2016 1:44 am
Forum: Discussion
Topic: Parcel / passenger transport
Replies: 134
Views: 66099

Re: Parcel / passenger transport

The question for professional couriers is: would you assist a fellow courier being mobbed by assassins? Or would you be thankful for the diversion, and cruise blithely by? Usually they concentrate all on me and leave the other guys alone. If there's anyone...I suspect they go down quickly or head a...
by Anonymissimus
Fri Jan 01, 2016 3:45 pm
Forum: Expansion Pack
Topic: Ye Olde Hermit Markets
Replies: 44
Views: 33061

Re: Ye Olde Hermit Markets

For what it's worth, my current sentiment is that the current implementation of rock hermits is spot on. IMHO the market isn't economical enough even without pirate cove. Oolite core unfortunately has a lot of economical imbalances, the fact that normal inter system main station - main station trad...
by Anonymissimus
Fri Jan 01, 2016 2:26 am
Forum: Expansion Pack
Topic: Ye Olde Hermit Markets
Replies: 44
Views: 33061

Re: Ye Olde Hermit Markets

With current core, docking at a good hermit can grant you ~500 cr via precious metal trade if it's sold at a high price (but still not for maximum, maybe gold at 41, platinum 77, gems 22). Most of the time it's more like 200 cr though. Some hermits seem to be more productive than most others, I thin...
by Anonymissimus
Wed Dec 30, 2015 9:13 pm
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 219
Views: 179995

Re: (BETA) Station Dock Control OXP

It seems there are problems with the tourist starliners and Pulsar monitoring station from Tianve OXP too. Tianve does not currently have a pirate cove here (It was not created). 21:59:02.832 [script.javaScript.timeLimit]: ***** ERROR: Script "StationDockControl" ran for 1.02725 seconds an...
by Anonymissimus
Tue Dec 29, 2015 10:11 pm
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 219
Views: 179995

Re: (BETA) Station Dock Control OXP

One quick question for anyone really: What OXP has the ship "python-x" in it? I've gone through all Smivs' shipsets (or at least, I think I have) but I'm unable to locate this particular Python. http://wiki.alioth.net/index.php/Aegidian's_X-Ships Got it from the Aegidian's X-Ships v1.1 OX...
by Anonymissimus
Tue Dec 29, 2015 5:34 pm
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 219
Views: 179995

Re: (BETA) Station Dock Control OXP

It seems there is a problem if a pirate cove gets destroyed, or likely if some station gets destroyed in general; it's just that I destroy pirate coves regularly and it seems the problem happens in some system from the point on when I have destroyed the cove after jumping in but not previously. Not ...
by Anonymissimus
Sun Dec 27, 2015 11:32 pm
Forum: Expansion Pack
Topic: Naval Grid OXP
Replies: 39
Views: 43387

Re: Naval Grid OXP

In your equipment.plist there's requires_equipment = "EQ_EXTRA_ENERGY_UNIT"; but should be requires_equipment = "EQ_ENERGY_UNIT"; Now I can actually buy it. But for a ship with only EEU and cobra 3 energy recharge (7.2) it's not really worth it it seems as there's often not enoug...
by Anonymissimus
Sat Dec 26, 2015 2:18 pm
Forum: Expansion Pack
Topic: Ore Processor
Replies: 21
Views: 23407

Re: Ore Processor

Splinters are still processed even though the processor is damaged. I suspect it's because of the hardwiring. I don't recall whether I had the processor still available as primable, but that should not have been the case, so manual procesing (and scanning) should have been unavailable.
by Anonymissimus
Fri Dec 25, 2015 11:33 pm
Forum: Expansion Pack
Topic: Deep Space Dredger
Replies: 121
Views: 126418

Re: Deep Space Dredger

Whenever I try to salvage something to a super dredger, the auto pilot wreck goes into a "just move farther and farther away from the dredger in a straight line" mode when coming near to it. There is a way around this: Most of the time, docking with the dredger (normal or super) and buying...
by Anonymissimus
Wed Dec 23, 2015 2:04 pm
Forum: Discussion
Topic: Favorite Combat Tactics
Replies: 67
Views: 53420

Re: Favorite Combat Tactics

[*] Always carry some cheap cargo, like food. If you are attacked by a group of pirates, you may get out of an otherwise nasty situation just by ejecting it and hoping that they will accept it. The economical gain when selling expensive cargo outweighs the limited loss when dropping cheap cargo. Mo...
by Anonymissimus
Wed Dec 23, 2015 4:41 am
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 53
Views: 76402

Re: New version of my Fer-de-Lance 3G

You didn't, but that's what I gather from browsing your shipdata.plist.
by Anonymissimus
Tue Dec 22, 2015 9:48 pm
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 53
Views: 76402

Re: New version of my Fer-de-Lance 3G

Is it correct that the player versions only have 5ly fuel ? That is a total knock out criterion for journeys (parcel contracts etc).