Search found 23 matches
- Mon Mar 23, 2015 10:55 am
- Forum: Discussion
- Topic: Nearest polar opposite economies
- Replies: 12
- Views: 6191
Re: Nearest polar opposite economies
I should probably Javascript anyway at some point. I don't know if I should do it now.
- Tue Mar 17, 2015 10:26 am
- Forum: Discussion
- Topic: Nearest polar opposite economies
- Replies: 12
- Views: 6191
Re: Nearest polar opposite economies
Word ... maybe.Diziet Sma wrote:That's the easy part.. just make a page on the Oolite Wiki..al.khwarizmi wrote:I'm not so sure I want to get hosting space
- Mon Mar 16, 2015 6:47 pm
- Forum: Discussion
- Topic: Nearest polar opposite economies
- Replies: 12
- Views: 6191
Re: Nearest polar opposite economies
I'm not so sure I want to get hosting space and learn Javascript just for this purpose. I will, however, do custom calculations for whoever wants them.
- Mon Mar 16, 2015 5:48 am
- Forum: Discussion
- Topic: Nearest polar opposite economies
- Replies: 12
- Views: 6191
Re: Nearest polar opposite economies
Ok. To do this properly, you need to use the game distance formula which is not exactly euclidian. It's 0.4*math.floor(sqrt(dx*dx + dy/2*dy/2)) in pseudo language. Dividing y coordinates by 2 is just scaling, but rounding the sqrt with floor makes the difference. That is interesting. The imperfect ...
- Mon Mar 16, 2015 5:20 am
- Forum: Discussion
- Topic: Nearest polar opposite economies
- Replies: 12
- Views: 6191
Re: Nearest polar opposite economies
Out of interest, what are those numbers representing as they seem to not be game distances? Relative Euclidean distance based on the following: http://wiki.alioth.net/index.php/Oolite_planet_list/Galaxy_1 For a sense of scale, at a relative distance of about 15 there is a pretty comfortable amount ...
- Mon Mar 16, 2015 12:10 am
- Forum: Discussion
- Topic: Nearest polar opposite economies
- Replies: 12
- Views: 6191
Nearest polar opposite economies
As is well known, trading is (generally) most profitable between Poor Agricultural and Rich Industrial planets. I have been doing "milk runs" between Sotiera and Inera and this has been going well but I wondered if I could do better. It turns out that I could These are the 10 closest pairs...
- Sun Mar 15, 2015 11:08 pm
- Forum: Discussion
- Topic: Monte Carlo estimation of best commodity profits
- Replies: 12
- Views: 6077
Re: Monte Carlo estimation of best commodity profits
I'll be damned.jh145 wrote:A couple are off by a tenth. You can get exact figures by looping over the masked MARKET_RND byte for each economy, no Monte Carlo required.al.khwarizmi wrote:... but the estimates are already done
- Sun Mar 15, 2015 10:24 pm
- Forum: Discussion
- Topic: Monte Carlo estimation of best commodity profits
- Replies: 12
- Views: 6077
Re: Monte Carlo estimation of best commodity profits
They start to use tonnage if you have more than a ton of gold/platinum aboard. I thought they started to use hold space if you have more than 499kg aboard - but I may be wrong. Yes, metric ton(ne)s (or TC). In that case, one need only multiply by the appropriate factor. The expected profit moving a...
- Sun Mar 15, 2015 9:29 pm
- Forum: Discussion
- Topic: Monte Carlo estimation of best commodity profits
- Replies: 12
- Views: 6077
Re: Monte Carlo estimation of best commodity profits
So I decided that I would run the calculation of price for each kind of commodity in each economy 10,000 times to average out the randomness... Um, forgive me please if I sound dismissive (or pig ignorant), but does the market creation algorithm not produce a normal distribution of price results? I...
- Fri Mar 13, 2015 7:47 pm
- Forum: Discussion
- Topic: Monte Carlo estimation of best commodity profits
- Replies: 12
- Views: 6077
Re: Monte Carlo estimation of best commodity profits
Thanks for that! Interesting to see that illegal items are not even the most profitable. That depends. I haven't taken rock hermits into account. And, though slaves are not quite as profitable as might be expected—I wouldn't deal in them anyway—the other two forms of contraband have a wide margin o...
- Fri Mar 13, 2015 12:23 am
- Forum: Discussion
- Topic: Monte Carlo estimation of best commodity profits
- Replies: 12
- Views: 6077
Monte Carlo estimation of best commodity profits
I have been using and like this Javascript utility: http://rockthehalo.org.uk/oolite/OoliteCommodityCalculator.html But there's a very important thing it doesn't tell me. It does not tell me the expected (i.e. average) price of a unit of a given commodity, only gives me the spread of possible values...
- Wed Mar 11, 2015 3:03 am
- Forum: Suggestion Box
- Topic: Swap roll and yaw in options screen
- Replies: 17
- Views: 11096
Re: Swap roll and yaw in options screen
True but the current proposal is a decent stand-in. Making a generic keyboard configuration utility would require a new interface, this just requires another menu item and a teeny bit of backend. If I knew Objective C and version control as well as the etiquette of working on these sorts of projects...
- Mon Mar 09, 2015 11:16 pm
- Forum: Suggestion Box
- Topic: Swap roll and yaw in options screen
- Replies: 17
- Views: 11096
Re: Swap roll and yaw in options screen
Yaw is very much an in-atmosphere flight control. In a gravity-free vacuum with no horizon, it's redundant: pitch and roll is all you need. There's no difference between yawing to starboard, and rolling 90° to starboard and pitching up (or rolling 90° to port and pitching down). Orienting objects o...
- Fri Mar 06, 2015 10:34 pm
- Forum: Suggestion Box
- Topic: Swap roll and yaw in options screen
- Replies: 17
- Views: 11096
Re: Swap roll and yaw in options screen
In any case, the "canon" is not beyond reproach. Indeed! Perhaps if the player had to enable yaw, then NPCs could have it enabled too? However, I know that I'm in the minority in supporting equality for NPCs. I would say that equality or inequality for NPCs is not simply a matter of what ...
- Fri Mar 06, 2015 10:12 pm
- Forum: Suggestion Box
- Topic: Swap roll and yaw in options screen
- Replies: 17
- Views: 11096
Re: Swap roll and yaw in options screen
I'm willing to bet this primarily had to do with a) the necessity of docking with stations having artificial gravity and possibly b) software or hardware limitations at that time. In any case, the "canon" is not beyond reproach.Cody wrote:Elite was not like most space sims - it had no yaw.