Search found 7 matches
- Wed Jan 28, 2015 8:28 am
- Forum: Expansion Pack
- Topic: Some sensible tweaks
- Replies: 67
- Views: 89488
Re: Some sensible tweaks
ah dang! well thanks for the heads up, and sorry about the red flag there. guess I'll uninstall New Cargoes, it's neat but I don't get enough out of it anyway, it's not like I've ever made a profit selling the specialty cargoes. still it could be cool if cim implemented it in a less... disruptive wa...
- Wed Jan 28, 2015 2:03 am
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1373
- Views: 754186
Re: Introduce Yourself.
hahaha I know what you mean Fatleaf, honestly I was used to installing OXP's in the addons folder myself as well (I've been playing this amazing game since the old 1.65/1.69 releases). I personally enjoy having to engage a game even more than that - for example dwarf fortress, where most mods are ju...
- Wed Jan 28, 2015 1:56 am
- Forum: Expansion Pack
- Topic: Some sensible tweaks
- Replies: 67
- Views: 89488
Re: Some sensible tweaks
haha, I much prefer a stable release myself, despite the fact that I rarely play more than a day or two before starting a new Jameson
- Wed Jan 28, 2015 1:41 am
- Forum: Expansion Pack
- Topic: Some sensible tweaks
- Replies: 67
- Views: 89488
Re: Some sensible tweaks
hey Wildeblood, just to clarify that report I was indeed trying to launch from the primary coriolis stations in each system and failing to find the option. I'll do a check and see if maybe it's just conflicting with some other oxp, although the only other expansion I have that affects those screens ...
- Tue Jan 27, 2015 11:15 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1373
- Views: 754186
Re: Introduce Yourself.
absolutely! quick question for some of you guys - do you use old OXP files (that aren't OXZ) with 1.8? I think I read somewhere that you can still have .oxp files as long as they contain a 'requires.plist', but I haven't been able to get any to work. do you just pop the oxp in the same folder as the...
- Tue Jan 27, 2015 11:03 pm
- Forum: Discussion
- Topic: OXP Missions regarding slaves
- Replies: 12
- Views: 7447
Re: OXP Missions regarding slaves
I too always felt it was a little weird how the game treats all slaves as equal and there is the weird asymmetry between slaves being on the open market at a coriolis station but it's illegal to even fly them around within the system (with the exception of seedy space bars/anarchy oxp dockables etc....
- Tue Jan 27, 2015 7:08 am
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1373
- Views: 754186
Re: Introduce Yourself.
Hi guys, new to posting here, though I've been lurking on these forums/playing Oolite for several years now :D got hooked by playing Frontier, the 3rd game in the original Elite series, then when I discovered the open-source updated version I was in love - and that was back when it was still 1.65! n...