Some sensible tweaks
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- Space_Harpoon
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Re: Some sensible tweaks
hey Wildeblood, just to clarify that report I was indeed trying to launch from the primary coriolis stations in each system and failing to find the option. I'll do a check and see if maybe it's just conflicting with some other oxp, although the only other expansion I have that affects those screens is your Dockside Services oxp. and I use 1.80 - I didn't even know there was a 1.81, what is meant by "nightly builds"? like every night it gets re-updated?
edit: ok, after a bit of fiddling, I figured out that the Undocumented Launch option seems to be removed from the F3 list when I have Cim's NewCargoes.oxp installed. I'm not sure if he meant this to be a feature of the expansion, although I haven't seen anything on his OXP page about it.
edit: ok, after a bit of fiddling, I figured out that the Undocumented Launch option seems to be removed from the F3 list when I have Cim's NewCargoes.oxp installed. I'm not sure if he meant this to be a feature of the expansion, although I haven't seen anything on his OXP page about it.
Last edited by Space_Harpoon on Wed Jan 28, 2015 1:55 am, edited 1 time in total.
- Wildeblood
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Re: Some sensible tweaks
Exactly. Some days the new features are smooth, and other days they're broken.Space_Harpoon wrote:I didn't even know there was a 1.81, what is meant by "nightly builds"? like every night it gets re-updated?
- Space_Harpoon
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Re: Some sensible tweaks
haha, I much prefer a stable release myself, despite the fact that I rarely play more than a day or two before starting a new Jameson
- Wildeblood
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Re: Some sensible tweaks
Oh yeah, that's the culprit. New Cargoes changes core Oolite's configuration to make everything legal, then re-implements the controlled commodities in its own javascripts. While it's there any other OXP checking for illegal goods won't find anything. It also doesn't broadcast details to other OXPs when it adds and removes cargo, so will mislead ones like Market Observer or Trading Assistant that track trading.Space_Harpoon wrote:I figured out that the Undocumented Launch option seems to be removed from the F3 list when I have Cim's NewCargoes.oxp installed. I'm not sure if he meant this to be a feature of the expansion, although I haven't seen anything on his OXP page about it.
- Space_Harpoon
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Re: Some sensible tweaks
ah dang! well thanks for the heads up, and sorry about the red flag there. guess I'll uninstall New Cargoes, it's neat but I don't get enough out of it anyway, it's not like I've ever made a profit selling the specialty cargoes. still it could be cool if cim implemented it in a less... disruptive way hahaha
Re: Some sensible tweaks
HUD Vanisher has a problem with (at least) the parcel contracts screen.
See https://bb.oolite.space/viewtopic.php?f=3&t=17256
See https://bb.oolite.space/viewtopic.php?f=3&t=17256
- phkb
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Re: Some sensible tweaks
Wildeblood, I noticed that "Untrumbled" wasn't working in 1.82. I tracked the problem down to this line of code:
If you make it read like this:
then the universe is untrumbled once again!
Code: Select all
if (prop !== "name" && prop !== "version") delete worldScripts["oolite-trumbles"][prop];
Code: Select all
if (prop !== "name" && prop !== "version" && prop !== "oolite_manifest_identifier") delete worldScripts["oolite-trumbles"][prop];
Re: Some sensible tweaks
Well spotted, phkb! I was hoping someone would spray 1.82 for Trumbles!phkb wrote:then the universe is untrumbled once again!
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- Wildeblood
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Re: Some sensible tweaks
Yay! Thanks for that. It's that time of day when the wiki server goes offline, so I'll upload it later.phkb wrote:...then the universe is untrumbled once again!
Re: Some sensible tweaks
Thank you phkb !
- Smivs
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Re: Some sensible tweaks
Blimey, I might be everywhere, but I can't do everywhen! How is 1963 - I hope it is still as cool as when I last saw it.Wildeblood wrote:London, 1963
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- Wildeblood
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Re: Some sensible tweaks
Oh, you know, adventuring, jetsetting, relieving criminals of their boodle. The ordinary pursuits of a gentleman.Smivs wrote:Blimey, I might be everywhere, but I can't do everywhen! How is 1963 - I hope it is still as cool as when I last saw it.Wildeblood wrote:London, 1963
Surprisingly colourless. Before arriving I had supposed the world being monochrome prior to the late 60s/early 70s was just a myth.
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Addendum: Has anyone ever done this in a ship OXP - adding a sound effect to a shipSpawned event to alert the player when a particular ship is about?
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- phkb
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Re: Some sensible tweaks
Wildeblood, there appears to be a small issue with "Undocumented Launch" 1.1. In the "undocumented_launch_available.js" I think you need to change this line: to thisOtherwise it appears regardless of whether you have illegal goods in your hold or not.
Code: Select all
if (market[prop].legality_export && manifest[prop]) {
Code: Select all
if (market[prop].legality_export > 0 && manifest[prop]) {
- Wildeblood
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- phkb
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Re: Some sensible tweaks
Well, I know in the past I've posted Javascript fixes that were, shall we say, unpolished , but in this case I did actually test the fix first.
The logic in the first one, as I understand it, is: (If there is a "legality_export" object on this manifest item at the station) and (If there is a manfest item in the player's ship).
The problem is that "legality_export" is present on all items. It's just zero for most of them. Which means that the undocumented launch option will be available as long as the player has any cargo at all.
The logic in the first one, as I understand it, is: (If there is a "legality_export" object on this manifest item at the station) and (If there is a manfest item in the player's ship).
The problem is that "legality_export" is present on all items. It's just zero for most of them. Which means that the undocumented launch option will be available as long as the player has any cargo at all.