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by jh145
Sun Apr 26, 2015 7:40 pm
Forum: Testing and Bug reports
Topic: this.shipDied() vs. turrets
Replies: 14
Views: 7660

Re: this.shipDied() vs. turrets

That workaround would go too far the other way, nullifying one of the most satisfying features of my ridiculous super-ship. I like my turrets wiping out mafia kingpins while I'm busy pouring another beer :wink:

Is unattributable plasma recognised as a core game bug? Do we agree it should be?
by jh145
Sun Apr 26, 2015 6:23 pm
Forum: Testing and Bug reports
Topic: this.shipDied() vs. turrets
Replies: 14
Views: 7660

this.shipDied() vs. turrets

I'm flying a Fer-de-Lance 3G+(t). To my almost unending joy, it has forward-facing turrets that are just wonderful for warming the paintwork of ships spiralling out of my cross-hairs. But ... purists may think it natural justice ... it means I often miss out on Random Hits kills! The problem seems t...
by jh145
Thu Apr 16, 2015 6:37 pm
Forum: Discussion
Topic: Missing target identification
Replies: 10
Views: 7492

Re: Missing target identification

... or was it UK_Eliter that wrote:
Of course someone might have just made a pink ship! :wink:
That particular ship, and its turret-bearing oft-invisible cousin, has been a major cause of game-overs recently :evil:
by jh145
Tue Mar 31, 2015 6:28 pm
Forum: Expansion Pack
Topic: [wip] Alternative jump range indicator for Oolite 1.81
Replies: 13
Views: 9591

Re: [wip] Alternative jump range indicator for Oolite 1.81

Wouldn't it be nice if it were possible to pan the F5/F6 maps and zoom out/in?
[Rhetorical question of course. Coding hell not underestimated at all.]
by jh145
Sat Mar 21, 2015 5:36 pm
Forum: Discussion
Topic: OXP available Fighter Ships recommendations
Replies: 7
Views: 6456

Re: OXP available Fighter Ships recommendations

Smivs wrote:
A very expensive option might be my Contractor Mk II, fast with sharp and impressive handling, and quite tough as well.
Incidentally, also the joint-toughest (with the pirate king flavour of the Fer-de-Lance 3G) of the NPCs that I've tested so far.
by jh145
Thu Mar 19, 2015 9:52 pm
Forum: Discussion
Topic: Maybe a hint on the problem with stalled docking queues?
Replies: 5
Views: 3993

Re: Maybe a hint on the problem with stalled docking queues?

QCS wrote:
Before we had heavy fights with fugitives on one side (including a carrier) and me, my escorts and police ships of various sorts on the winning side directly in vicinity of the station, being watched by civilians.
Unhelpfully OT: that sounds great! - what OXPs got you into that fight?
by jh145
Mon Mar 16, 2015 6:41 pm
Forum: Suggestion Box
Topic: OXPs list in the OXP manager
Replies: 2
Views: 3607

Re: OXPs list in the OXP manager

Thanks cim. I don't know how you find the time!
by jh145
Mon Mar 16, 2015 6:13 pm
Forum: Suggestion Box
Topic: OXPs list in the OXP manager
Replies: 2
Views: 3607

OXPs list in the OXP manager

A few small changes? Cursor left/right always page the list of OXPs up/down, not just when you're already at the top/bottom of a page. Display date of last change -- helps instil confidence that the OXP is somewhat current. Or display number of downloads in the last four weeks -- same reason. I'm lo...
by jh145
Sun Mar 15, 2015 10:46 pm
Forum: Discussion
Topic: Monte Carlo estimation of best commodity profits
Replies: 12
Views: 6025

Re: Monte Carlo estimation of best commodity profits

al.khwarizmi wrote:
... but the estimates are already done
A couple are off by a tenth. You can get exact figures by looping over the masked MARKET_RND byte for each economy, no Monte Carlo required.
by jh145
Sun Feb 15, 2015 12:01 pm
Forum: Discussion
Topic: Fantasy football ... with lasers
Replies: 12
Views: 6541

Re: Fantasy football ... with lasers

I have something basically working. The add-on spawns two groups of five same-type ships either side of a buoy a little way back (away from the planet) from the witchpoint. They attack the heck out of each other until no-one's left or a timer calls it quits (learnt the hard way from watching two sma...
by jh145
Thu Feb 12, 2015 11:05 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736286

Re: Dynamic ship customisation

It would require a fair bit of reorganisation to make it possible, and both of the obvious ways it could be done would probably cause problems for other OXPs. Which properties are you wanting to edit? I've no burning desire to change any one particular thing; I just felt uncomfortable that the curr...
by jh145
Wed Feb 11, 2015 10:53 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736286

Re: Dynamic ship customisation

cim wrote:
you can't - in effect - define shipdata.plist entries at run-time.
I can probably hack round it as you suggest but, still, I'm curious: does the code need to forbid runtime customisation before spawning, or is that just the way it happens to work today?
by jh145
Wed Feb 11, 2015 9:26 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736286

Dynamic ship customisation

I'm spawning random ships, but would like to get them alone, without escorts. More generally, I'd like to pick a random ship type, edit the attributes I don't like (e.g. ensure escorts=0), then spawn. Is this possible? I definitely want to make these customisations at runtime, not hard-coded into a ...
by jh145
Mon Feb 09, 2015 8:54 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736286

Re: World scripts and shipdata

cim wrote:
Okay, slight modification needed, then: ...
I looked it up and decided to go with:

Code: Select all

this._myCallbackFunction = function() {
  // ...
  this._score += 1;
}.bind(this)    // within the function, "this" is the worldscript
by jh145
Sun Feb 08, 2015 11:03 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736286

World scripts and shipdata

Hi, two questions ... How can I get my script to see all ships currently defined by the game? That's ship type, like "[ferdelance]", not spawned instance, so I can have a menu of things from which to select for creative spawning. What's the cleanest way of maintaining "global" st...