Search found 27 matches

by toto d merchant
Mon Apr 20, 2015 4:04 am
Forum: Discussion
Topic: Total noob question
Replies: 31
Views: 15007

Re: Total noob question

Does a save edit need a shift-restart to the spinning Cobra, like most edits? Mine didn't, when I tried it out. Yep, you can be a virgin Jameson with 400 extra credits! Interesting ... I wonder what's better to have for the first run: missiles or a pulse laser? Or the money? Probably the money, and...
by toto d merchant
Thu Apr 16, 2015 8:41 am
Forum: Expansion Pack
Topic: [WIP] New Deal Economies (for Oolite 1.81)
Replies: 39
Views: 40507

Re: 4 types of worlds

Its late and I'm tired, but I wanted this out before I forgot about it. I know this prolly isnt going to be received all that positively, cos it would be a huge game-changer (literally), but I also think it would make it a lot more interesting. So instead of having 2 (industrial/agricultural) in di...
by toto d merchant
Tue Apr 14, 2015 4:16 am
Forum: Discussion
Topic: alien craft salvaging
Replies: 10
Views: 6679

Re: alien craft salvaging

Yes, that sounds like a Scorpax. My guess is that he was 'entertaining' the other ships when you arrived and he decided that you looked like more fun - they like a good tussle, do Scorpaxes. They are quite tough, mind, being more or less the equivalent of a tricked-out Cobra III in terms of speed a...
by toto d merchant
Sun Apr 12, 2015 11:33 am
Forum: Discussion
Topic: alien craft salvaging
Replies: 10
Views: 6679

Re: alien craft salvaging

Hmmm, all very strange. This is certainly not expected behaviour so something else might be having some influence, but I have no idea what. Which Aliens were involved? I'm assuming the aggressive ones were the Scorpax - the red/yellow/brown coloured ones with forward facing wings - is that right. T...
by toto d merchant
Sat Apr 11, 2015 11:46 pm
Forum: Discussion
Topic: alien craft salvaging
Replies: 10
Views: 6679

Re: alien craft salvaging

Norby wrote:
toto d merchant wrote:
killed me. what were they?
Install [wiki]LogEvents[/wiki] and you will see the type of your attacker next time in the Latest.log file.
ok sir norby.
by toto d merchant
Sat Apr 11, 2015 11:35 pm
Forum: Discussion
Topic: alien craft salvaging
Replies: 10
Views: 6679

Re: alien craft salvaging

what were they? That depends on what OXPs you have :wink: It's a pretty safe bet that it wasn't one of the Aliens though, unless another OXP is somehow messing with it. None have escape capsules so they cannot become derelict, and they do not appear in groups. i have the aliens oxp belonging to the...
by toto d merchant
Sat Apr 11, 2015 2:48 am
Forum: Discussion
Topic: alien craft salvaging
Replies: 10
Views: 6679

Re: alien craft salvaging

that question was answered. the alien craft was in quitiri. i left it and proceeded to isinor. when i came back to quitiri there were hostile alien craft waiting for me. they were on super injectors and moved very fast and killed me. what were they? they were not thargoids.
by toto d merchant
Sat Apr 11, 2015 2:27 am
Forum: Discussion
Topic: alien craft salvaging
Replies: 10
Views: 6679

alien craft salvaging

can alien ships be salvaged? i am hovering over an alien ship right now but the craft wouldn't stick to my towbar. guys?
by toto d merchant
Fri Apr 10, 2015 2:59 am
Forum: Discussion
Topic: 'Universe is full'
Replies: 7
Views: 6302

Re: 'Universe is full'

Cody wrote:
Try removing/disabling likely OXPs (such as Engine Trails) to see which one causes it.
aha! so it's engine trails that has been causing my pc to crash. and i thought i was the only one.
by toto d merchant
Fri Mar 20, 2015 9:42 am
Forum: Discussion
Topic: Maybe a hint on the problem with stalled docking queues?
Replies: 5
Views: 4015

Re: Maybe a hint on the problem with stalled docking queues?

I am not sure. It was in Laenin system (G1), around a A-stromine Penal station (GalCop owned, near Witchpoint Beacon). GalCop reported considerate Pirate activity upon entering the system. I believe the pirates were from different groups as they rather coincidentally entered station space from diff...
by toto d merchant
Tue Mar 17, 2015 11:33 pm
Forum: Testing and Bug reports
Topic: Oolite 1.80 crashing
Replies: 12
Views: 10220

Re: Oolite 1.80 crashing

[quote="Diziet Sma"]Please do consider doing the testing.. OXPs should not be able to crash Oolite..
oxps do crash Oolite, they seem to overload my graphics card.
by toto d merchant
Wed Mar 11, 2015 4:13 pm
Forum: Discussion
Topic: Docking Computer
Replies: 89
Views: 70349

Re: Docking Computer

ralph_hh wrote:
You mean, the DC takes ages to dock because he likes to listen to the Blue Danube???
:shock:
yes that seems to be the case. heh heh.
by toto d merchant
Mon Mar 09, 2015 9:32 am
Forum: Discussion
Topic: Docking Computer
Replies: 89
Views: 70349

Re: Docking Computer

[/color][/quote]
This is sounding better and better! :lol:

(pun not intended)[/quote]
i replaced the docking computer music with eumir deodato's 1975 version of also sprach zarathustra and docking seems to proceed faster.
by toto d merchant
Sat Feb 28, 2015 1:58 am
Forum: Discussion
Topic: Docking Computer
Replies: 89
Views: 70349

Re: Docking Computer

disembodied and meister cody's docking styles are meant for the sophisto mussos, not for us nondescript traders. :D It takes a bit of practice, is all. The scanner is a very useful bit of kit in locating the direct point between a buoy and its station without having to make visual checks, and you c...
by toto d merchant
Fri Feb 27, 2015 4:40 am
Forum: Discussion
Topic: Docking Computer
Replies: 89
Views: 70349

Re: Docking Computer

ils is a steal for 50 credits, and makes me feel like a fool for saving up for the docking computer. If time is money then you can buy time for your credits with [wiki]ILS[/wiki] and approach the dock using Injectors, except in the last stage until you have not experience. Docking Computer cost mor...