Search found 27 matches
- Mon Apr 20, 2015 4:04 am
- Forum: Discussion
- Topic: Total noob question
- Replies: 31
- Views: 15007
Re: Total noob question
Does a save edit need a shift-restart to the spinning Cobra, like most edits? Mine didn't, when I tried it out. Yep, you can be a virgin Jameson with 400 extra credits! Interesting ... I wonder what's better to have for the first run: missiles or a pulse laser? Or the money? Probably the money, and...
- Thu Apr 16, 2015 8:41 am
- Forum: Expansion Pack
- Topic: [WIP] New Deal Economies (for Oolite 1.81)
- Replies: 39
- Views: 40507
Re: 4 types of worlds
Its late and I'm tired, but I wanted this out before I forgot about it. I know this prolly isnt going to be received all that positively, cos it would be a huge game-changer (literally), but I also think it would make it a lot more interesting. So instead of having 2 (industrial/agricultural) in di...
- Tue Apr 14, 2015 4:16 am
- Forum: Discussion
- Topic: alien craft salvaging
- Replies: 10
- Views: 6679
Re: alien craft salvaging
Yes, that sounds like a Scorpax. My guess is that he was 'entertaining' the other ships when you arrived and he decided that you looked like more fun - they like a good tussle, do Scorpaxes. They are quite tough, mind, being more or less the equivalent of a tricked-out Cobra III in terms of speed a...
- Sun Apr 12, 2015 11:33 am
- Forum: Discussion
- Topic: alien craft salvaging
- Replies: 10
- Views: 6679
Re: alien craft salvaging
Hmmm, all very strange. This is certainly not expected behaviour so something else might be having some influence, but I have no idea what. Which Aliens were involved? I'm assuming the aggressive ones were the Scorpax - the red/yellow/brown coloured ones with forward facing wings - is that right. T...
- Sat Apr 11, 2015 11:46 pm
- Forum: Discussion
- Topic: alien craft salvaging
- Replies: 10
- Views: 6679
Re: alien craft salvaging
ok sir norby.Norby wrote:Install [wiki]LogEvents[/wiki] and you will see the type of your attacker next time in the Latest.log file.toto d merchant wrote:killed me. what were they?
- Sat Apr 11, 2015 11:35 pm
- Forum: Discussion
- Topic: alien craft salvaging
- Replies: 10
- Views: 6679
Re: alien craft salvaging
what were they? That depends on what OXPs you have :wink: It's a pretty safe bet that it wasn't one of the Aliens though, unless another OXP is somehow messing with it. None have escape capsules so they cannot become derelict, and they do not appear in groups. i have the aliens oxp belonging to the...
- Sat Apr 11, 2015 2:48 am
- Forum: Discussion
- Topic: alien craft salvaging
- Replies: 10
- Views: 6679
Re: alien craft salvaging
that question was answered. the alien craft was in quitiri. i left it and proceeded to isinor. when i came back to quitiri there were hostile alien craft waiting for me. they were on super injectors and moved very fast and killed me. what were they? they were not thargoids.
- Sat Apr 11, 2015 2:27 am
- Forum: Discussion
- Topic: alien craft salvaging
- Replies: 10
- Views: 6679
alien craft salvaging
can alien ships be salvaged? i am hovering over an alien ship right now but the craft wouldn't stick to my towbar. guys?
- Fri Apr 10, 2015 2:59 am
- Forum: Discussion
- Topic: 'Universe is full'
- Replies: 7
- Views: 6302
Re: 'Universe is full'
aha! so it's engine trails that has been causing my pc to crash. and i thought i was the only one.Cody wrote:Try removing/disabling likely OXPs (such as Engine Trails) to see which one causes it.
- Fri Mar 20, 2015 9:42 am
- Forum: Discussion
- Topic: Maybe a hint on the problem with stalled docking queues?
- Replies: 5
- Views: 4015
Re: Maybe a hint on the problem with stalled docking queues?
I am not sure. It was in Laenin system (G1), around a A-stromine Penal station (GalCop owned, near Witchpoint Beacon). GalCop reported considerate Pirate activity upon entering the system. I believe the pirates were from different groups as they rather coincidentally entered station space from diff...
- Tue Mar 17, 2015 11:33 pm
- Forum: Testing and Bug reports
- Topic: Oolite 1.80 crashing
- Replies: 12
- Views: 10220
Re: Oolite 1.80 crashing
[quote="Diziet Sma"]Please do consider doing the testing.. OXPs should not be able to crash Oolite..
oxps do crash Oolite, they seem to overload my graphics card.
oxps do crash Oolite, they seem to overload my graphics card.
- Wed Mar 11, 2015 4:13 pm
- Forum: Discussion
- Topic: Docking Computer
- Replies: 89
- Views: 70349
Re: Docking Computer
yes that seems to be the case. heh heh.ralph_hh wrote:You mean, the DC takes ages to dock because he likes to listen to the Blue Danube???
- Mon Mar 09, 2015 9:32 am
- Forum: Discussion
- Topic: Docking Computer
- Replies: 89
- Views: 70349
Re: Docking Computer
[/color][/quote]
This is sounding better and better!
(pun not intended)[/quote]
i replaced the docking computer music with eumir deodato's 1975 version of also sprach zarathustra and docking seems to proceed faster.
This is sounding better and better!
(pun not intended)[/quote]
i replaced the docking computer music with eumir deodato's 1975 version of also sprach zarathustra and docking seems to proceed faster.
- Sat Feb 28, 2015 1:58 am
- Forum: Discussion
- Topic: Docking Computer
- Replies: 89
- Views: 70349
Re: Docking Computer
disembodied and meister cody's docking styles are meant for the sophisto mussos, not for us nondescript traders. :D It takes a bit of practice, is all. The scanner is a very useful bit of kit in locating the direct point between a buoy and its station without having to make visual checks, and you c...
- Fri Feb 27, 2015 4:40 am
- Forum: Discussion
- Topic: Docking Computer
- Replies: 89
- Views: 70349
Re: Docking Computer
ils is a steal for 50 credits, and makes me feel like a fool for saving up for the docking computer. If time is money then you can buy time for your credits with [wiki]ILS[/wiki] and approach the dock using Injectors, except in the last stage until you have not experience. Docking Computer cost mor...