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Search found 78 matches
- Fri Feb 02, 2007 2:34 pm
- Forum: Oolite-PC
- Topic: Textured planets experiment - discussion here
- Replies: 85
- Views: 63225
I guess one way of doing a more detailed planet texture would be to progressively generate detail of the texture in a separate thread after the planet is generated. The first obvious downside to this is that a separate thread is a little more complex to implement, as is progressively adding detail. ...
- Mon Jan 29, 2007 5:01 pm
- Forum: Discussion
- Topic: Christian Pinder has resurfaced.
- Replies: 3
- Views: 2696
- Fri Jan 19, 2007 2:50 pm
- Forum: Suggestion Box
- Topic: Anyone want to write scripts using JavaScript?
- Replies: 37
- Views: 24176
Hey Dajt, Excellent work! Using JavaScript for OXP seems to me to be a fantastic idea and could allow for some very interesting possibilities. I've only a few quick comments. Back in the mists of time when scripting was new one of the first problems that was run into was mission variables getting cl...
- Tue Dec 05, 2006 11:09 am
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 589752
- Mon Dec 04, 2006 4:24 pm
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 589752
Having these ad-boards would be very cool indeed. The idea of foreign language adverts is also a good one. I feel though that it's pretty important for those adverts to make sense in the language they are using... I would run the Korean one past my wife (who is Korean) but she's got a bug up her bum...
- Tue Oct 31, 2006 11:33 am
- Forum: Discussion
- Topic: What to do about Spam?
- Replies: 14
- Views: 11388
Multiple moderators
I think that a decent solution would be to have multiple moderators. These days I check the board fairly frequently, and roughly know my way around phpBB, so I'd be willing to occasionally wipe spam messages and users. However I cannot guarantee that I will always be frequent visitor... It all rathe...
- Tue Oct 17, 2006 10:24 am
- Forum: Discussion
- Topic: How do I get Laser Cooling
- Replies: 24
- Views: 18010
- Fri Sep 08, 2006 1:51 pm
- Forum: Discussion
- Topic: I've just made ---ELITE---
- Replies: 13
- Views: 9813
I made it to Elite on Oolite a long long time ago - over two years ago now. Then Giles changed the counters to match Elite kills, and I was back at Competent. I think I'd only racked up 256 kills... :-) Still haven't made it back to Elite since then - real life keeps getting in the way, so I rarely ...
- Wed Aug 02, 2006 2:38 pm
- Forum: Oolite-PC
- Topic: New 1.65 exe for Windows posted (experimental)
- Replies: 33
- Views: 28522
- Wed Jun 14, 2006 11:08 am
- Forum: Discussion
- Topic: Caption this photo
- Replies: 42
- Views: 28032
:-) Obviously it's a bit dumb that these large ships are launching from, and attempting to dock at, space stations. However these large ships have to get built somewhere. Maybe we should see some large space-dock places at high tech level planets where the large ships and carriers get built. They co...
- Wed Jun 14, 2006 11:03 am
- Forum: Discussion
- Topic: The 127 Limit
- Replies: 62
- Views: 22320
I'm not intimately familiar with the logic used for passenger (and cargo) carriage missions... It may be possible that some get posted where the deadline is impossible to meet - however there is a trick that you should know about jumping around the galaxy and time... Smaller jumps take less time tha...
- Mon May 08, 2006 11:34 am
- Forum: Suggestion Box
- Topic: Total Cargo Value
- Replies: 2
- Views: 4006
- Wed Apr 05, 2006 11:06 am
- Forum: Discussion
- Topic: Instant docking feature being unfair?
- Replies: 17
- Views: 15722
The Electron version also had only instant docking. Since I was an Electron user I always found the full autopilot docking sequence to be very tedious when I came to play other versions. In fact when playing versions of Elite that don't have the auto-docking I tend to dock manually, since I can do t...
- Thu Mar 30, 2006 2:56 pm
- Forum: Suggestion Box
- Topic: Slightly smarter scripting
- Replies: 0
- Views: 3795
Slightly smarter scripting
So I had a thought about scripting many months ago that I never bothered to write down. Several recent posts reminded me of it, so here it is. The problem: Some mission OXPs have script variable names that conflict with other OXPs. This can result in mission scripts incorrectly thinking that aspects...
- Thu Mar 30, 2006 2:26 pm
- Forum: Discussion
- Topic: Berlios Downloads PC-Oolite
- Replies: 25
- Views: 16091
Ah, the emergency hyperdrive.... Way back in the mists of time we spoke much about gameplay problems concerning the 7LY fuel limit, providing mechanisms for escaping from combat, and for getting out of being trapped in Witch-space. A result of these conversations was the Emergency Hyperdrive unit - ...