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Search found 104 matches
- Tue Apr 01, 2014 1:22 pm
- Forum: Discussion
- Topic: Oolite v1.77.1 crashing
- Replies: 9
- Views: 5080
Re: Oolite v1.77.1 crashing
You can always try Linux, if you don't like Windows... (If you're interested, I recomend Linux Mint.)
- Sun Mar 30, 2014 10:50 pm
- Forum: Discussion
- Topic: Oolite Darwin Awards
- Replies: 278
- Views: 170237
Re: Oolite Darwin Awards
So, Spara pointed out this thread to me... I have a few particularly stupid mistakes to share, if anyone is interested in reading them. :D I was playing v1.65 (the one from the Ubuntu software repository) as a UTHA escort. I think it was a Monitor that I was escorting, but that isn't really importan...
- Sun Mar 30, 2014 2:32 am
- Forum: Expansion Pack
- Topic: [Release] Market inquirer
- Replies: 89
- Views: 84071
Re: [Release] Market inquirer 1.8
It does kill you if you are looking at a screen while you dock with a planet... Not sure about stations. The problem I have with looking at screens rather than the display is that if I happen to be attacked... I won't know it. (I play with it muted to avoid disturbing my family, so sound effects don...
- Sun Mar 30, 2014 2:25 am
- Forum: Oolite-PC
- Topic: [fixed]trouble contacting station traffic control
- Replies: 8
- Views: 9752
Re: trouble contacting station traffic control
Point your laser at it and press r or t. R is safer, since you won't accidentally shoot the station with your missile.
Yes, it does add immersion. (Docking Computers will take care of clearance for you, by the way.)
Yes, it does add immersion. (Docking Computers will take care of clearance for you, by the way.)
- Sun Mar 30, 2014 2:18 am
- Forum: Oolite-PC
- Topic: [fixed]trouble contacting station traffic control
- Replies: 8
- Views: 9752
Re: trouble contacting station traffic control
Also, if you would rather not bother, you can turn off the docking clearance requirement from the f2/2 menu. (Pause or dock first, or else it is just rear view.)
- Sat Mar 29, 2014 2:33 am
- Forum: Expansion Pack
- Topic: [Release] Market inquirer
- Replies: 89
- Views: 84071
Re: [Release] Market inquirer 1.7
Great work on this OXP, Spara! I actually just found it a little while ago, but it is very useful! Honestly, though, I don't think the newest version actually improves it. If anything, it makes it less useful, at least the way that I use it. For me it has to be able to show all of the station market...
- Fri Mar 21, 2014 2:35 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733551
Re: Griff's normalmapped ship remakes
Here's the pod texture with the QRCodes and Barcodes but without the 'chips' in the paint, I think the barcodes are un-scanable, I chopped bits off them to get them to fit without having to scale them down too much :lol: http://s105.photobucket.com/user/griff_03/media/PodsA_zps3de7bbec.jpg.html htt...
- Fri Mar 21, 2014 2:20 am
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421539
Re: Trunk nightly
Thanks - I think that should be fixed now for tonight's build. Has your commander recently reached Competent rank, by any chance? If so then I'm pretty certain I've fixed it ... otherwise it might be something else. He just reached deadly. I'll try to update it tonight and let you know if it happen...
- Thu Mar 20, 2014 1:09 pm
- Forum: Expansion Pack
- Topic: The Honourable Guild of Test Pilots
- Replies: 295
- Views: 108888
Re: The Honourable Guild of Test Pilots
Have you got the right stuff? Have you got what it takes to patiently follow NPCs around, observing their actions and reactions, noting and reporting any oddities? Can you play the dumb end-user who does unexpected things - crazy stuff those boffins simply cannot predict? You would need to be an ex...
- Thu Mar 20, 2014 3:07 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733551
Re: Griff's normalmapped ship remakes
I cheated and loaded the 1st diffuse texture into GIMP, flattened it, inverted and then lowered the white level. That would probably help... I used a pause from in game for the old ones, and the picture up there for the new ones. My tablet camera isn't very good though, so that's probably what the ...
- Wed Mar 19, 2014 8:49 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733551
Re: Griff's normalmapped ship remakes
i had to chop some of the barcodes off to get them to fit the cannisters so they're probably broken, i used one of the online sites to generate them (and the qr codes), really amazed that the qr code worked! and chuffed that someone was crazy enough to try and scan it :lol: I actually tried with th...
- Wed Mar 19, 2014 1:43 am
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452734
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Okay then, here's what I did. For the Taxi Galactica, open "taxi_galactica_main.js" in the scripts folder. Take out what is on lines 211 through 269: // Random chance (%) for pirate encounters: this._piraterandomnumber = Math.floor(Math.random() * (100 - 1 + 1) + 1); // If current contract...
- Tue Mar 18, 2014 6:11 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452734
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
You see I like this, the only way to get used to the code is to start making tweaks. This is worthy of being stickied. I agree. I have made a few smaller tweaks, for instance making it so that the Taxi Galactica does not cause pirates to spawn when not on a job (it got so that there were three or f...
- Tue Mar 18, 2014 4:43 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452734
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
I wonder if there is a way that someone could make it so that the fuel collector would not hack ships unless it is told to... I had it, and loved that it could collect fuel as I was flying along, but when I was trying to tow ships it was making them blow up before I could get them back to the statio...
- Sat Mar 15, 2014 10:55 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421539
Re: Trunk nightly
Thanks - I think that should be fixed now for tonight's build. Has your commander recently reached Competent rank, by any chance? If so then I'm pretty certain I've fixed it ... otherwise it might be something else. He just reached deadly. I'll try to update it tonight and let you know if it happen...